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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] → [page:Light] →
<h1>[name]</h1>
<div class="desc">
This light's color gets applied to all the objects in the scene globally.
</div>
<h2>Example</h2>
<div>[example:canvas_camera_orthographic camera / orthographic ]</div>
<div>[example:canvas_interactive_voxelpainter interactive / voxelpainter ]</div>
<div>[example:canvas_materials materials ]</div>
<div>[example:canvas_sandbox sandbox ]</div>
<div>[example:webgl_animation_cloth animation / cloth ]</div>
<div>[example:webgl_animation_skinning_blending animation / skinning / blending ]</div>
<code>var light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );</code>
<h2>Constructor</h2>
<h3>[name]( [page:Integer color], [page:Float intensity] )</h3>
<div>
[page:Integer color] — Numeric value of the RGB component of the color. <br />
[page:Float intensity] -- Numeric value of the light's strength/intensity.
</div>
<div>
This creates an Ambientlight with a color and intensity.
</div>
<h2>Properties</h2>
See the base [page:Light Light] class for common properties.
<h2>Methods</h2>
See the base [page:Light Light] class for common methods.
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>