forked from microsoft/vscode
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathencoding.ts
More file actions
346 lines (280 loc) · 11 KB
/
encoding.ts
File metadata and controls
346 lines (280 loc) · 11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import * as iconv from 'iconv-lite';
import { Readable, Writable } from 'stream';
import { VSBuffer } from 'vs/base/common/buffer';
export const UTF8 = 'utf8';
export const UTF8_with_bom = 'utf8bom';
export const UTF16be = 'utf16be';
export const UTF16le = 'utf16le';
export type UTF_ENCODING = typeof UTF8 | typeof UTF8_with_bom | typeof UTF16be | typeof UTF16le;
export function isUTFEncoding(encoding: string): encoding is UTF_ENCODING {
return [UTF8, UTF8_with_bom, UTF16be, UTF16le].some(utfEncoding => utfEncoding === encoding);
}
export const UTF16be_BOM = [0xFE, 0xFF];
export const UTF16le_BOM = [0xFF, 0xFE];
export const UTF8_BOM = [0xEF, 0xBB, 0xBF];
const ZERO_BYTE_DETECTION_BUFFER_MAX_LEN = 512; // number of bytes to look at to decide about a file being binary or not
const NO_ENCODING_GUESS_MIN_BYTES = 512; // when not auto guessing the encoding, small number of bytes are enough
const AUTO_ENCODING_GUESS_MIN_BYTES = 512 * 8; // with auto guessing we want a lot more content to be read for guessing
const AUTO_ENCODING_GUESS_MAX_BYTES = 512 * 128; // set an upper limit for the number of bytes we pass on to jschardet
export interface IDecodeStreamOptions {
guessEncoding: boolean;
minBytesRequiredForDetection?: number;
overwriteEncoding(detectedEncoding: string | null): string;
}
export interface IDecodeStreamResult {
stream: NodeJS.ReadableStream;
detected: IDetectedEncodingResult;
}
export function toDecodeStream(readable: Readable, options: IDecodeStreamOptions): Promise<IDecodeStreamResult> {
if (!options.minBytesRequiredForDetection) {
options.minBytesRequiredForDetection = options.guessEncoding ? AUTO_ENCODING_GUESS_MIN_BYTES : NO_ENCODING_GUESS_MIN_BYTES;
}
return new Promise<IDecodeStreamResult>((resolve, reject) => {
const writer = new class extends Writable {
private decodeStream: NodeJS.ReadWriteStream | undefined;
private decodeStreamPromise: Promise<void> | undefined;
private bufferedChunks: Buffer[] = [];
private bytesBuffered = 0;
_write(chunk: Buffer, encoding: string, callback: (error: Error | null | undefined) => void): void {
if (!Buffer.isBuffer(chunk)) {
return callback(new Error('toDecodeStream(): data must be a buffer'));
}
// if the decode stream is ready, we just write directly
if (this.decodeStream) {
this.decodeStream.write(chunk, callback);
return;
}
// otherwise we need to buffer the data until the stream is ready
this.bufferedChunks.push(chunk);
this.bytesBuffered += chunk.byteLength;
// waiting for the decoder to be ready
if (this.decodeStreamPromise) {
this.decodeStreamPromise.then(() => callback(null), error => callback(error));
}
// buffered enough data for encoding detection, create stream and forward data
else if (typeof options.minBytesRequiredForDetection === 'number' && this.bytesBuffered >= options.minBytesRequiredForDetection) {
this._startDecodeStream(callback);
}
// only buffering until enough data for encoding detection is there
else {
callback(null);
}
}
_startDecodeStream(callback: (error: Error | null | undefined) => void): void {
// detect encoding from buffer
this.decodeStreamPromise = Promise.resolve(detectEncodingFromBuffer({
buffer: Buffer.concat(this.bufferedChunks),
bytesRead: this.bytesBuffered
}, options.guessEncoding)).then(detected => {
// ensure to respect overwrite of encoding
detected.encoding = options.overwriteEncoding(detected.encoding);
// decode and write buffer
this.decodeStream = decodeStream(detected.encoding);
this.decodeStream.write(Buffer.concat(this.bufferedChunks), callback);
this.bufferedChunks.length = 0;
// signal to the outside our detected encoding
// and final decoder stream
resolve({ detected, stream: this.decodeStream });
}, error => {
this.emit('error', error);
callback(error);
});
}
_final(callback: () => void) {
// normal finish
if (this.decodeStream) {
this.decodeStream.end(callback);
}
// we were still waiting for data to do the encoding
// detection. thus, wrap up starting the stream even
// without all the data to get things going
else {
this._startDecodeStream(() => {
if (this.decodeStream) {
this.decodeStream.end(callback);
}
});
}
}
};
// errors
readable.on('error', reject);
// pipe through
readable.pipe(writer);
});
}
export function encodingExists(encoding: string): boolean {
return iconv.encodingExists(toNodeEncoding(encoding));
}
function decodeStream(encoding: string | null): NodeJS.ReadWriteStream {
return iconv.decodeStream(toNodeEncoding(encoding));
}
export function encodeStream(encoding: string, options?: { addBOM?: boolean }): NodeJS.ReadWriteStream {
return iconv.encodeStream(toNodeEncoding(encoding), options);
}
export function toNodeEncoding(enc: string | null): string {
if (enc === UTF8_with_bom || enc === null) {
return UTF8; // iconv does not distinguish UTF 8 with or without BOM, so we need to help it
}
return enc;
}
export function detectEncodingByBOMFromBuffer(buffer: Buffer | VSBuffer | null, bytesRead: number): typeof UTF8_with_bom | typeof UTF16le | typeof UTF16be | null {
if (!buffer || bytesRead < UTF16be_BOM.length) {
return null;
}
const b0 = buffer.readUInt8(0);
const b1 = buffer.readUInt8(1);
// UTF-16 BE
if (b0 === UTF16be_BOM[0] && b1 === UTF16be_BOM[1]) {
return UTF16be;
}
// UTF-16 LE
if (b0 === UTF16le_BOM[0] && b1 === UTF16le_BOM[1]) {
return UTF16le;
}
if (bytesRead < UTF8_BOM.length) {
return null;
}
const b2 = buffer.readUInt8(2);
// UTF-8
if (b0 === UTF8_BOM[0] && b1 === UTF8_BOM[1] && b2 === UTF8_BOM[2]) {
return UTF8_with_bom;
}
return null;
}
// we explicitly ignore a specific set of encodings from auto guessing
// - ASCII: we never want this encoding (most UTF-8 files would happily detect as
// ASCII files and then you could not type non-ASCII characters anymore)
// - UTF-16: we have our own detection logic for UTF-16
// - UTF-32: we do not support this encoding in VSCode
const IGNORE_ENCODINGS = ['ascii', 'utf-16', 'utf-32'];
/**
* Guesses the encoding from buffer.
*/
async function guessEncodingByBuffer(buffer: Buffer): Promise<string | null> {
const jschardet = await import('jschardet');
const guessed = jschardet.detect(buffer.slice(0, AUTO_ENCODING_GUESS_MAX_BYTES)); // ensure to limit buffer for guessing due to https://github.com/aadsm/jschardet/issues/53
if (!guessed || !guessed.encoding) {
return null;
}
const enc = guessed.encoding.toLowerCase();
if (0 <= IGNORE_ENCODINGS.indexOf(enc)) {
return null; // see comment above why we ignore some encodings
}
return toIconvLiteEncoding(guessed.encoding);
}
const JSCHARDET_TO_ICONV_ENCODINGS: { [name: string]: string } = {
'ibm866': 'cp866',
'big5': 'cp950'
};
function toIconvLiteEncoding(encodingName: string): string {
const normalizedEncodingName = encodingName.replace(/[^a-zA-Z0-9]/g, '').toLowerCase();
const mapped = JSCHARDET_TO_ICONV_ENCODINGS[normalizedEncodingName];
return mapped || normalizedEncodingName;
}
/**
* The encodings that are allowed in a settings file don't match the canonical encoding labels specified by WHATWG.
* See https://encoding.spec.whatwg.org/#names-and-labels
* Iconv-lite strips all non-alphanumeric characters, but ripgrep doesn't. For backcompat, allow these labels.
*/
export function toCanonicalName(enc: string): string {
switch (enc) {
case 'shiftjis':
return 'shift-jis';
case 'utf16le':
return 'utf-16le';
case 'utf16be':
return 'utf-16be';
case 'big5hkscs':
return 'big5-hkscs';
case 'eucjp':
return 'euc-jp';
case 'euckr':
return 'euc-kr';
case 'koi8r':
return 'koi8-r';
case 'koi8u':
return 'koi8-u';
case 'macroman':
return 'x-mac-roman';
case 'utf8bom':
return 'utf8';
default:
const m = enc.match(/windows(\d+)/);
if (m) {
return 'windows-' + m[1];
}
return enc;
}
}
export interface IDetectedEncodingResult {
encoding: string | null;
seemsBinary: boolean;
}
export interface IReadResult {
buffer: Buffer | null;
bytesRead: number;
}
export function detectEncodingFromBuffer(readResult: IReadResult, autoGuessEncoding?: false): IDetectedEncodingResult;
export function detectEncodingFromBuffer(readResult: IReadResult, autoGuessEncoding?: boolean): Promise<IDetectedEncodingResult>;
export function detectEncodingFromBuffer({ buffer, bytesRead }: IReadResult, autoGuessEncoding?: boolean): Promise<IDetectedEncodingResult> | IDetectedEncodingResult {
// Always first check for BOM to find out about encoding
let encoding = detectEncodingByBOMFromBuffer(buffer, bytesRead);
// Detect 0 bytes to see if file is binary or UTF-16 LE/BE
// unless we already know that this file has a UTF-16 encoding
let seemsBinary = false;
if (encoding !== UTF16be && encoding !== UTF16le && buffer) {
let couldBeUTF16LE = true; // e.g. 0xAA 0x00
let couldBeUTF16BE = true; // e.g. 0x00 0xAA
let containsZeroByte = false;
// This is a simplified guess to detect UTF-16 BE or LE by just checking if
// the first 512 bytes have the 0-byte at a specific location. For UTF-16 LE
// this would be the odd byte index and for UTF-16 BE the even one.
// Note: this can produce false positives (a binary file that uses a 2-byte
// encoding of the same format as UTF-16) and false negatives (a UTF-16 file
// that is using 4 bytes to encode a character).
for (let i = 0; i < bytesRead && i < ZERO_BYTE_DETECTION_BUFFER_MAX_LEN; i++) {
const isEndian = (i % 2 === 1); // assume 2-byte sequences typical for UTF-16
const isZeroByte = (buffer.readInt8(i) === 0);
if (isZeroByte) {
containsZeroByte = true;
}
// UTF-16 LE: expect e.g. 0xAA 0x00
if (couldBeUTF16LE && (isEndian && !isZeroByte || !isEndian && isZeroByte)) {
couldBeUTF16LE = false;
}
// UTF-16 BE: expect e.g. 0x00 0xAA
if (couldBeUTF16BE && (isEndian && isZeroByte || !isEndian && !isZeroByte)) {
couldBeUTF16BE = false;
}
// Return if this is neither UTF16-LE nor UTF16-BE and thus treat as binary
if (isZeroByte && !couldBeUTF16LE && !couldBeUTF16BE) {
break;
}
}
// Handle case of 0-byte included
if (containsZeroByte) {
if (couldBeUTF16LE) {
encoding = UTF16le;
} else if (couldBeUTF16BE) {
encoding = UTF16be;
} else {
seemsBinary = true;
}
}
}
// Auto guess encoding if configured
if (autoGuessEncoding && !seemsBinary && !encoding && buffer) {
return guessEncodingByBuffer(buffer.slice(0, bytesRead)).then(guessedEncoding => {
return {
seemsBinary: false,
encoding: guessedEncoding
};
});
}
return { seemsBinary, encoding };
}