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webgl.ts
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35 lines (32 loc) · 1.39 KB
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import * as gpgpu_util from './backends/webgl/gpgpu_util';
import * as webgl_util from './backends/webgl/webgl_util';
import {env} from './environment';
export {MathBackendWebGL, WebGLMemoryInfo, WebGLTimingInfo} from './backends/webgl/backend_webgl';
export {setWebGLContext} from './backends/webgl/canvas_util';
export {GPGPUContext} from './backends/webgl/gpgpu_context';
export {GPGPUProgram} from './backends/webgl/gpgpu_math';
// WebGL specific utils.
export {gpgpu_util, webgl_util};
/**
* Enforce use of half precision textures if available on the platform.
*/
/** @doc {heading: 'Environment', namespace: 'webgl'} */
export function forceHalfFloat(): void {
env().set('WEBGL_FORCE_F16_TEXTURES', true);
}