Skip to content

Commit a6ba6fa

Browse files
author
Zhengbo Li
committed
Merge pull request microsoft#5042 from zhengbli/FixFloat32ArrayInLib
Fix the bug turning Float32Array type to any
2 parents dfb95b8 + 660058d commit a6ba6fa

2 files changed

Lines changed: 19 additions & 19 deletions

File tree

src/lib/dom.generated.d.ts

Lines changed: 18 additions & 18 deletions
Original file line numberDiff line numberDiff line change
@@ -202,8 +202,8 @@ interface AnalyserNode extends AudioNode {
202202
smoothingTimeConstant: number;
203203
getByteFrequencyData(array: Uint8Array): void;
204204
getByteTimeDomainData(array: Uint8Array): void;
205-
getFloatFrequencyData(array: any): void;
206-
getFloatTimeDomainData(array: any): void;
205+
getFloatFrequencyData(array: Float32Array): void;
206+
getFloatTimeDomainData(array: Float32Array): void;
207207
}
208208

209209
declare var AnalyserNode: {
@@ -290,7 +290,7 @@ interface AudioBuffer {
290290
length: number;
291291
numberOfChannels: number;
292292
sampleRate: number;
293-
getChannelData(channel: number): any;
293+
getChannelData(channel: number): Float32Array;
294294
}
295295

296296
declare var AudioBuffer: {
@@ -334,7 +334,7 @@ interface AudioContext extends EventTarget {
334334
createMediaElementSource(mediaElement: HTMLMediaElement): MediaElementAudioSourceNode;
335335
createOscillator(): OscillatorNode;
336336
createPanner(): PannerNode;
337-
createPeriodicWave(real: any, imag: any): PeriodicWave;
337+
createPeriodicWave(real: Float32Array, imag: Float32Array): PeriodicWave;
338338
createScriptProcessor(bufferSize?: number, numberOfInputChannels?: number, numberOfOutputChannels?: number): ScriptProcessorNode;
339339
createStereoPanner(): StereoPannerNode;
340340
createWaveShaper(): WaveShaperNode;
@@ -392,7 +392,7 @@ interface AudioParam {
392392
linearRampToValueAtTime(value: number, endTime: number): void;
393393
setTargetAtTime(target: number, startTime: number, timeConstant: number): void;
394394
setValueAtTime(value: number, startTime: number): void;
395-
setValueCurveAtTime(values: any, startTime: number, duration: number): void;
395+
setValueCurveAtTime(values: Float32Array, startTime: number, duration: number): void;
396396
}
397397

398398
declare var AudioParam: {
@@ -468,7 +468,7 @@ interface BiquadFilterNode extends AudioNode {
468468
frequency: AudioParam;
469469
gain: AudioParam;
470470
type: string;
471-
getFrequencyResponse(frequencyHz: any, magResponse: any, phaseResponse: any): void;
471+
getFrequencyResponse(frequencyHz: Float32Array, magResponse: Float32Array, phaseResponse: Float32Array): void;
472472
}
473473

474474
declare var BiquadFilterNode: {
@@ -10893,7 +10893,7 @@ declare var WEBGL_depth_texture: {
1089310893
}
1089410894

1089510895
interface WaveShaperNode extends AudioNode {
10896-
curve: any;
10896+
curve: Float32Array;
1089710897
oversample: string;
1089810898
}
1089910899

@@ -11080,34 +11080,34 @@ interface WebGLRenderingContext {
1108011080
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, video: HTMLVideoElement): void;
1108111081
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, pixels: ImageData): void;
1108211082
uniform1f(location: WebGLUniformLocation, x: number): void;
11083-
uniform1fv(location: WebGLUniformLocation, v: any): void;
11083+
uniform1fv(location: WebGLUniformLocation, v: Float32Array): void;
1108411084
uniform1i(location: WebGLUniformLocation, x: number): void;
1108511085
uniform1iv(location: WebGLUniformLocation, v: Int32Array): void;
1108611086
uniform2f(location: WebGLUniformLocation, x: number, y: number): void;
11087-
uniform2fv(location: WebGLUniformLocation, v: any): void;
11087+
uniform2fv(location: WebGLUniformLocation, v: Float32Array): void;
1108811088
uniform2i(location: WebGLUniformLocation, x: number, y: number): void;
1108911089
uniform2iv(location: WebGLUniformLocation, v: Int32Array): void;
1109011090
uniform3f(location: WebGLUniformLocation, x: number, y: number, z: number): void;
11091-
uniform3fv(location: WebGLUniformLocation, v: any): void;
11091+
uniform3fv(location: WebGLUniformLocation, v: Float32Array): void;
1109211092
uniform3i(location: WebGLUniformLocation, x: number, y: number, z: number): void;
1109311093
uniform3iv(location: WebGLUniformLocation, v: Int32Array): void;
1109411094
uniform4f(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
11095-
uniform4fv(location: WebGLUniformLocation, v: any): void;
11095+
uniform4fv(location: WebGLUniformLocation, v: Float32Array): void;
1109611096
uniform4i(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
1109711097
uniform4iv(location: WebGLUniformLocation, v: Int32Array): void;
11098-
uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: any): void;
11099-
uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: any): void;
11100-
uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: any): void;
11098+
uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
11099+
uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
11100+
uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
1110111101
useProgram(program: WebGLProgram): void;
1110211102
validateProgram(program: WebGLProgram): void;
1110311103
vertexAttrib1f(indx: number, x: number): void;
11104-
vertexAttrib1fv(indx: number, values: any): void;
11104+
vertexAttrib1fv(indx: number, values: Float32Array): void;
1110511105
vertexAttrib2f(indx: number, x: number, y: number): void;
11106-
vertexAttrib2fv(indx: number, values: any): void;
11106+
vertexAttrib2fv(indx: number, values: Float32Array): void;
1110711107
vertexAttrib3f(indx: number, x: number, y: number, z: number): void;
11108-
vertexAttrib3fv(indx: number, values: any): void;
11108+
vertexAttrib3fv(indx: number, values: Float32Array): void;
1110911109
vertexAttrib4f(indx: number, x: number, y: number, z: number, w: number): void;
11110-
vertexAttrib4fv(indx: number, values: any): void;
11110+
vertexAttrib4fv(indx: number, values: Float32Array): void;
1111111111
vertexAttribPointer(indx: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void;
1111211112
viewport(x: number, y: number, width: number, height: number): void;
1111311113
ACTIVE_ATTRIBUTES: number;

src/lib/webworker.generated.d.ts

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ interface AudioBuffer {
1717
length: number;
1818
numberOfChannels: number;
1919
sampleRate: number;
20-
getChannelData(channel: number): any;
20+
getChannelData(channel: number): Float32Array;
2121
}
2222

2323
declare var AudioBuffer: {

0 commit comments

Comments
 (0)