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preact.test.js
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/**
* Copyright 2018 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const { html, Component, render } = require('../preact/index.js');
describe('preact-html', () => {
const scratch = document.createElement('div');
document.body.appendChild(scratch);
class Foo extends Component {
render({ name }, { count = 0 }) {
return html`
<div class="foo">
<h1>Name: ${name}</h1>
<p>Hello world!</p>
<button onClick=${() => this.setState({ count: ++count })}>Click Me</button>
<pre>Count: ${count}</pre>
xml-style end tags:
<${Bar} hello />
explicit end tags:
<${Bar} hello>some children (count=${count})</${Bar}>
implicit end tags: (${'<//>'})
<${Bar} hello>some children (count=${count})<//>
some text at the end
</div>
`;
}
}
const Bar = ({ hello, children }) => html`
<div>
Value of hello: ${hello + ''}
${children}
</div>
`;
const fullHtml = '<div class="foo">\n\t\t\t\t\t<h1>Name: jason</h1>\n\t\t\t\t\t<p>Hello world!</p>\n\t\t\t\t\t<button>Click Me</button>\n\t\t\t\t\t<pre>Count: 0</pre>\n\t\t\t\t\txml-style end tags:\n\t\t\t\t\t<div>\n\t\tValue of hello: true\n\t\t\n\t</div>\n\t\t\t\t\texplicit end tags:\n\t\t\t\t\t<div>\n\t\tValue of hello: true\n\t\tsome children (count=0)\n\t</div>\n\t\t\t\t\timplicit end tags: (<//>)\n\t\t\t\t\t<div>\n\t\tValue of hello: true\n\t\tsome children (count=0)\n\t</div>\n\t\t\t\t\tsome text at the end\n\t\t\t\t</div>';
test('initial render', () => {
render(html`<${Foo} name=jason />`, scratch);
expect(scratch.innerHTML).toBe(fullHtml);
});
test('rerenders in-place', () => {
render(html`<${Foo} name=tom />`, scratch);
expect(scratch.innerHTML).toBe(fullHtml.replace('jason', 'tom'));
});
test('state update re-renders', done => {
document.querySelector('button').click();
document.querySelector('button').click();
setTimeout(() => {
expect(scratch.innerHTML).toBe(fullHtml.replace('jason', 'tom').replace(/\b0\b/g, '2'));
done();
});
});
test('spread props', () => {
scratch.textContent = '';
const props = { a: 1, b: 2, c: 3 };
render(html`<div ...${props} />`, scratch);
expect(scratch.innerHTML).toBe(`<div a="1" b="2" c="3"></div>`);
scratch.innerHTML = '';
render(html`<div is-before="blah" ...${props} />`, scratch);
expect(scratch.innerHTML).toBe(`<div is-before="blah" a="1" b="2" c="3"></div>`);
scratch.innerHTML = '';
render(html`<div ...${props} is-after />`, scratch);
expect(scratch.innerHTML).toBe(`<div a="1" b="2" c="3" is-after="true"></div>`);
scratch.innerHTML = '';
render(html`<div is-before ...${props} is-after="blah" />`, scratch);
expect(scratch.innerHTML).toBe(`<div is-before="true" a="1" b="2" c="3" is-after="blah"></div>`);
});
});
describe('performance', () => {
test('creation', () => {
const results = [];
const Foo = ({ name }) => html`<div class="foo">${name}</div>`;
const statics = [
'\n<div id=app data-loading="true">\n\t<h1>Hello World</h1>\n\t<ul class="items" id=', '>\n\t',
'\n\t</ul>\n\t\n\t<', ' name="foo" />\n\t<', ' name="other">content</', '>\n\n</div>'
];
let count = 0;
function go(count) {
return html(
statics.concat(['count:', count]),
`id${count}`,
html(['<li data-id="','">', '</li>'], 'i'+count, 'some text #'+count),
Foo, Foo, Foo
);
}
let now = performance.now();
const start = now;
while ((now = performance.now()) < start+2000) {
count++;
if (results.push(String(go(count)))===10) results.length = 0;
}
const elapsed = now - start;
const hz = count / elapsed * 1000;
// eslint-disable-next-line no-console
console.log(`Creation: ${hz|0}/s, average: ${elapsed/count.toFixed(4)}ms`);
expect(elapsed).toBeGreaterThan(999);
expect(hz).toBeGreaterThan(10);
});
});