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/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
/**
* @name Raster
*
* @class The Raster item represents an image in a Paper.js project.
*
* @extends Item
*/
var Raster = Item.extend(/** @lends Raster# */{
_class: 'Raster',
_transformContent: false,
// Raster doesn't make the distinction between the different bounds,
// so use the same name for all of them
_boundsGetter: 'getBounds',
_boundsSelected: true,
_serializeFields: {
source: null
},
// TODO: Implement type, width, height.
// TODO: Have PlacedSymbol & Raster inherit from a shared class?
/**
* Creates a new raster item from the passed argument, and places it in the
* active layer. {@code object} can either be a DOM Image, a Canvas, or a
* string describing the URL to load the image from, or the ID of a DOM
* element to get the image from (either a DOM Image or a Canvas).
*
* @param {HTMLImageElement|Canvas|String} [source] the source of the raster
* @param {HTMLImageElement|Canvas|String} [position] the center position at
* which the raster item is placed.
*
* @example {@paperscript height=300} // Creating a raster using a url
* var url = 'http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png';
* var raster = new Raster(url);
*
* // If you create a Raster using a url, you can use the onLoad
* // handler to do something once it is loaded:
* raster.onLoad = function() {
* console.log('The image has loaded.');
* };
*
* @example // Creating a raster using the id of a DOM Image:
*
* // Create a raster using the id of the image:
* var raster = new Raster('art');
*
* @example // Creating a raster using a DOM Image:
*
* // Find the element using its id:
* var imageElement = document.getElementById('art');
*
* // Create the raster:
* var raster = new Raster(imageElement);
*
* @example {@paperscript height=300}
* var raster = new Raster({
* source: 'http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png',
* position: view.center
* });
*
* raster.scale(0.5);
* raster.rotate(10);
*/
initialize: function Raster(object, position) {
// Support two forms of item initialization: Passing one object literal
// describing all the different properties to be set, or an image
// (object) and a point where it should be placed (point).
// If _initialize can set properties through object literal, we're done.
// Otherwise we need to check the type of object:
if (!this._initialize(object,
position !== undefined && Point.read(arguments, 1))) {
if (typeof object === 'string') {
// Both data-urls and normal urls are supported here!
this.setSource(object);
} else {
// #setImage() handles both canvas and image types.
this.setImage(object);
}
}
if (!this._size)
this._size = new Size();
},
_equals: function(item) {
return this.getSource() === item.getSource();
},
clone: function(insert) {
var param = { insert: false },
image = this._image;
if (image) {
param.image = image;
} else if (this._canvas) {
// If the Raster contains a Canvas object, we need to create
// a new one and draw this raster's canvas on it.
var canvas = param.canvas = CanvasProvider.getCanvas(this._size);
canvas.getContext('2d').drawImage(this._canvas, 0, 0);
}
return this._clone(new Raster(param), insert);
},
/**
* The size of the raster in pixels.
*
* @type Size
* @bean
*/
getSize: function() {
var size = this._size;
return new LinkedSize(size.width, size.height, this, 'setSize');
},
setSize: function(/* size */) {
var size = Size.read(arguments);
if (!this._size.equals(size)) {
// Get reference to image before changing canvas
var element = this.getElement();
// Setting canvas internally sets _size
this.setCanvas(CanvasProvider.getCanvas(size));
// Draw element back onto new canvas
if (element)
this.getContext(true).drawImage(element, 0, 0,
size.width, size.height);
}
},
/**
* The width of the raster in pixels.
*
* @type Number
* @bean
*/
getWidth: function() {
return this._size.width;
},
/**
* The height of the raster in pixels.
*
* @type Number
* @bean
*/
getHeight: function() {
return this._size.height;
},
isEmpty: function() {
return this._size.width == 0 && this._size.height == 0;
},
/**
* Pixels per inch of the raster at its current size.
*
* @type Size
* @bean
*/
getPpi: function() {
var matrix = this._matrix,
orig = new Point(0, 0).transform(matrix),
u = new Point(1, 0).transform(matrix).subtract(orig),
v = new Point(0, 1).transform(matrix).subtract(orig);
return new Size(
72 / u.getLength(),
72 / v.getLength()
);
},
/**
* The HTMLImageElement of the raster, if one is associated.
*
* @type HTMLImageElement|Canvas
* @bean
*/
getImage: function() {
return this._image;
},
setImage: function(image) {
if (this._canvas)
CanvasProvider.release(this._canvas);
// Due to similarities, we can handle both canvas and image types here.
if (image.getContext) {
// A canvas object
this._image = null;
this._canvas = image;
} else {
// A image object
this._image = image;
this._canvas = null;
}
// Both canvas and image have width / height attributes. Due to IE,
// naturalWidth / Height needs to be checked for a swell, because it
// apparently can have width / height set to 0 when the image is
// invisible in the document.
this._size = new Size(
image.naturalWidth || image.width,
image.naturalHeight || image.height);
this._context = null;
this._changed(/*#=*/ Change.GEOMETRY | /*#=*/ Change.PIXELS);
},
/**
* The Canvas object of the raster. If the raster was created from an image,
* accessing its canvas causes the raster to try and create one and draw the
* image into it. Depending on security policies, this might fail, in which
* case {@code null} is returned instead.
*
* @type Canvas
* @bean
*/
getCanvas: function() {
if (!this._canvas) {
var ctx = CanvasProvider.getContext(this._size);
// Since drawImage into canvas might fail based on security policies
// wrap the call in try-catch and only set _canvas if we succeeded.
try {
if (this._image)
ctx.drawImage(this._image, 0, 0);
this._canvas = ctx.canvas;
} catch (e) {
CanvasProvider.release(ctx);
}
}
return this._canvas;
},
// #setCanvas() is a simple alias to #setImage()
setCanvas: '#setImage',
/**
* The Canvas 2D drawing context of the raster.
*
* @type Context
* @bean
*/
getContext: function(/* modify */) {
if (!this._context)
this._context = this.getCanvas().getContext('2d');
// Support a hidden parameter that indicates if the context will be used
// to modify the Raster object. We can notify such changes ahead since
// they are only used afterwards for redrawing.
if (arguments[0]) {
// Also set _image to null since the Raster stops representing it.
// NOTE: This should theoretically be in our own _changed() handler
// for ChangeFlag.PIXELS, but since it's only happening in one place
// this is fine:
this._image = null;
this._changed(/*#=*/ Change.PIXELS);
}
return this._context;
},
setContext: function(context) {
this._context = context;
},
/**
* The source of the raster, which can be set using a DOM Image, a Canvas,
* a data url, a string describing the URL to load the image from, or the
* ID of a DOM element to get the image from (either a DOM Image or a
* Canvas). Reading this property will return the url of the source image or
* a data-url.
*
* @bean
* @type HTMLImageElement|Canvas|String
*
* @example {@paperscript}
* var raster = new Raster();
* raster.source = 'http://paperjs.org/about/resources/paper-js.gif';
* raster.position = view.center;
*
* @example {@paperscript}
* var raster = new Raster({
* source: 'http://paperjs.org/about/resources/paper-js.gif',
* position: view.center
* });
*/
getSource: function() {
return this._image && this._image.src || this.toDataURL();
},
setSource: function(src) {
/*#*/ if (options.environment == 'browser') {
var that = this,
// src can be an URL or a DOM ID to load the image from
image = document.getElementById(src) || new Image();
function loaded() {
var view = that._project.view;
if (view)
paper = view._scope;
that.fire('load');
if (view)
view.draw(true);
}
// IE has naturalWidth / Height defined, but width / height set to 0
// when the image is invisible in the document.
if (image.naturalWidth && image.naturalHeight) {
// Fire load event delayed, so behavior is the same as when it's
// actually loaded and we give the code time to install event
setTimeout(loaded, 0);
} else {
// Trigger the onLoad event on the image once it's loaded
DomEvent.add(image, {
load: function() {
that.setImage(image);
loaded();
}
});
// A new image created above? Set the source now.
if (!image.src)
image.src = src;
}
this.setImage(image);
/*#*/ } else if (options.environment == 'node') {
var image = new Image();
// If we're running on the server and it's a string,
// check if it is a data URL
if (/^data:/.test(src)) {
// Preserve the data in this._data since canvas-node eats it.
// TODO: Fix canvas-node instead
image.src = this._data = src;
} else {
// Load it from disk:
// TODO: load images async, calling setImage once loaded as above.
image.src = fs.readFileSync(src);
}
this.setImage(image);
/*#*/ } // options.environment == 'node'
},
// DOCS: document Raster#getElement
getElement: function() {
return this._canvas || this._image;
},
/**
* Extracts a part of the Raster's content as a sub image, and returns it as
* a Canvas object.
*
* @param {Rectangle} rect the boundaries of the sub image in pixel
* coordinates
*
* @return {Canvas} the sub image as a Canvas object
*/
getSubCanvas: function(rect) {
rect = Rectangle.read(arguments);
var ctx = CanvasProvider.getContext(rect.getSize());
ctx.drawImage(this.getCanvas(), rect.x, rect.y,
rect.width, rect.height, 0, 0, rect.width, rect.height);
return ctx.canvas;
},
/**
* Extracts a part of the raster item's content as a new raster item, placed
* in exactly the same place as the original content.
*
* @param {Rectangle} rect the boundaries of the sub raster in pixel
* coordinates
*
* @return {Raster} the sub raster as a newly created raster item
*/
getSubRaster: function(rect) {
rect = Rectangle.read(arguments);
var raster = new Raster({
canvas: this.getSubCanvas(rect),
insert: false
});
raster.translate(rect.getCenter().subtract(this.getSize().divide(2)));
raster._matrix.preConcatenate(this._matrix);
raster.insertAbove(this);
return raster;
},
/**
* Returns a Base 64 encoded {@code data:} URL representation of the raster.
*
* @return {String}
*/
toDataURL: function() {
// See if the linked image is base64 encoded already, if so reuse it,
// otherwise try using canvas.toDataURL()
/*#*/ if (options.environment == 'node') {
if (this._data)
return this._data;
/*#*/ } else {
var src = this._image && this._image.src;
if (/^data:/.test(src))
return src;
/*#*/ }
var canvas = this.getCanvas();
return canvas ? canvas.toDataURL() : null;
},
/**
* Draws an image on the raster.
*
* @param {HTMLImageELement|Canvas} image
* @param {Point} point the offset of the image as a point in pixel
* coordinates
*/
drawImage: function(image, point) {
point = Point.read(arguments, 1);
this.getContext(true).drawImage(image, point.x, point.y);
},
/**
* Calculates the average color of the image within the given path,
* rectangle or point. This can be used for creating raster image
* effects.
*
* @param {Path|Rectangle|Point} object
* @return {Color} the average color contained in the area covered by the
* specified path, rectangle or point.
*/
getAverageColor: function(object) {
var bounds, path;
if (!object) {
bounds = this.getBounds();
} else if (object instanceof PathItem) {
// TODO: What if the path is smaller than 1 px?
// TODO: How about rounding of bounds.size?
path = object;
bounds = object.getBounds();
} else if (object.width) {
bounds = new Rectangle(object);
} else if (object.x) {
// Create a rectangle of 1px size around the specified coordinates
bounds = new Rectangle(object.x - 0.5, object.y - 0.5, 1, 1);
}
// Use a sample size of max 32 x 32 pixels, into which the path is
// scaled as a clipping path, and then the actual image is drawn in and
// sampled.
var sampleSize = 32,
width = Math.min(bounds.width, sampleSize),
height = Math.min(bounds.height, sampleSize);
// Reuse the same sample context for speed. Memory consumption is low
// since it's only 32 x 32 pixels.
var ctx = Raster._sampleContext;
if (!ctx) {
ctx = Raster._sampleContext = CanvasProvider.getContext(
new Size(sampleSize));
} else {
// Clear the sample canvas:
ctx.clearRect(0, 0, sampleSize + 1, sampleSize + 1);
}
ctx.save();
// Scale the context so that the bounds ends up at the given sample size
var matrix = new Matrix()
.scale(width / bounds.width, height / bounds.height)
.translate(-bounds.x, -bounds.y);
matrix.applyToContext(ctx);
// If a path was passed, draw it as a clipping mask:
// See Project#draw() for an explanation of Base.merge()
if (path)
path.draw(ctx, Base.merge({ clip: true, transforms: [matrix] }));
// Now draw the image clipped into it.
this._matrix.applyToContext(ctx);
ctx.drawImage(this.getElement(),
-this._size.width / 2, -this._size.height / 2);
ctx.restore();
// Get pixel data from the context and calculate the average color value
// from it, taking alpha into account.
var pixels = ctx.getImageData(0.5, 0.5, Math.ceil(width),
Math.ceil(height)).data,
channels = [0, 0, 0],
total = 0;
for (var i = 0, l = pixels.length; i < l; i += 4) {
var alpha = pixels[i + 3];
total += alpha;
alpha /= 255;
channels[0] += pixels[i] * alpha;
channels[1] += pixels[i + 1] * alpha;
channels[2] += pixels[i + 2] * alpha;
}
for (var i = 0; i < 3; i++)
channels[i] /= total;
return total ? Color.read(channels) : null;
},
/**
* {@grouptitle Pixels}
* Gets the color of a pixel in the raster.
*
* @name Raster#getPixel
* @function
* @param x the x offset of the pixel in pixel coordinates
* @param y the y offset of the pixel in pixel coordinates
* @return {Color} the color of the pixel
*/
/**
* Gets the color of a pixel in the raster.
*
* @name Raster#getPixel
* @function
* @param point the offset of the pixel as a point in pixel coordinates
* @return {Color} the color of the pixel
*/
getPixel: function(point) {
point = Point.read(arguments);
var data = this.getContext().getImageData(point.x, point.y, 1, 1).data;
// Alpha is separate now:
return new Color('rgb', [data[0] / 255, data[1] / 255, data[2] / 255],
data[3] / 255);
},
/**
* Sets the color of the specified pixel to the specified color.
*
* @name Raster#setPixel
* @function
* @param x the x offset of the pixel in pixel coordinates
* @param y the y offset of the pixel in pixel coordinates
* @param color the color that the pixel will be set to
*/
/**
* Sets the color of the specified pixel to the specified color.
*
* @name Raster#setPixel
* @function
* @param point the offset of the pixel as a point in pixel coordinates
* @param color the color that the pixel will be set to
*/
setPixel: function(/* point, color */) {
var point = Point.read(arguments),
color = Color.read(arguments),
components = color._convert('rgb'),
alpha = color._alpha,
ctx = this.getContext(true),
imageData = ctx.createImageData(1, 1),
data = imageData.data;
data[0] = components[0] * 255;
data[1] = components[1] * 255;
data[2] = components[2] * 255;
data[3] = alpha != null ? alpha * 255 : 255;
ctx.putImageData(imageData, point.x, point.y);
},
// DOCS: document Raster#createImageData
/**
* {@grouptitle Image Data}
* @param {Size} size
* @return {ImageData}
*/
createImageData: function(size) {
size = Size.read(arguments);
return this.getContext().createImageData(size.width, size.height);
},
// DOCS: document Raster#getImageData
/**
* @param {Rectangle} rect
* @return {ImageData}
*/
getImageData: function(rect) {
rect = Rectangle.read(arguments);
if (rect.isEmpty())
rect = new Rectangle(this._size);
return this.getContext().getImageData(rect.x, rect.y,
rect.width, rect.height);
},
// DOCS: document Raster#setImageData
/**
* @param {ImageData} data
* @param {Point} point
* @return {ImageData}
*/
setImageData: function(data, point) {
point = Point.read(arguments, 1);
this.getContext(true).putImageData(data, point.x, point.y);
},
_getBounds: function(getter, matrix) {
var rect = new Rectangle(this._size).setCenter(0, 0);
return matrix ? matrix._transformBounds(rect) : rect;
},
_hitTest: function(point) {
if (this._contains(point)) {
var that = this;
return new HitResult('pixel', that, {
offset: point.add(that._size.divide(2)).round(),
// Inject as Bootstrap accessor, so #toString renders well too
color: {
get: function() {
return that.getPixel(this.offset);
}
}
});
}
},
_draw: function(ctx) {
var element = this.getElement();
if (element) {
// Handle opacity for Rasters separately from the rest, since
// Rasters never draw a stroke. See Item#draw().
ctx.globalAlpha = this._opacity;
ctx.drawImage(element,
-this._size.width / 2, -this._size.height / 2);
}
},
_canComposite: function() {
return true;
}
});