|
48 | 48 | } |
49 | 49 | } |
50 | 50 |
|
51 | | - var threadDim = clone(opt.dimensions); |
| 51 | + var threadDim = GPUUtils.clone(opt.dimensions); |
52 | 52 |
|
53 | 53 | while (threadDim.length < 3) { |
54 | 54 | threadDim.push(1); |
|
62 | 62 | } |
63 | 63 | } |
64 | 64 |
|
65 | | - var canvas; |
66 | | - var canvasCtx; |
67 | | - var imageData; |
68 | | - var data; |
69 | | - if (opt.graphical) { |
70 | | - canvas = gpu.getCanvas('cpu'); |
71 | | - canvas.width = threadDim[0]; |
72 | | - canvas.height = threadDim[1]; |
73 | | - |
74 | | - canvasCtx = canvas.getContext("2d"); |
75 | | - imageData = canvasCtx.createImageData(threadDim[0], threadDim[1]); |
76 | | - data = new Uint8ClampedArray(threadDim[0]*threadDim[1]*4); |
77 | | - } |
78 | | - |
79 | 65 | var ctx = { |
80 | 66 | thread: { |
81 | 67 | x: 0, |
|
86 | 72 | x: threadDim[0], |
87 | 73 | y: threadDim[1], |
88 | 74 | z: threadDim[2] |
89 | | - } |
| 75 | + }, |
| 76 | + constants: opt.constants |
90 | 77 | }; |
91 | 78 |
|
92 | | - ctx.color = function(r, g, b, a) { |
93 | | - if (a == undefined) { |
94 | | - a = 1.0; |
95 | | - } |
| 79 | + var canvas; |
| 80 | + var canvasCtx; |
| 81 | + var imageData; |
| 82 | + var data; |
| 83 | + if (opt.graphical) { |
| 84 | + canvas = gpu.getCanvas('cpu'); |
| 85 | + canvas.width = threadDim[0]; |
| 86 | + canvas.height = threadDim[1]; |
96 | 87 |
|
97 | | - r = Math.floor(r * 255); |
98 | | - g = Math.floor(g * 255); |
99 | | - b = Math.floor(b * 255); |
100 | | - a = Math.floor(a * 255); |
| 88 | + canvasCtx = canvas.getContext("2d"); |
| 89 | + imageData = canvasCtx.createImageData(threadDim[0], threadDim[1]); |
| 90 | + data = new Uint8ClampedArray(threadDim[0]*threadDim[1]*4); |
| 91 | + |
| 92 | + ctx.color = function(r, g, b, a) { |
| 93 | + if (a == undefined) { |
| 94 | + a = 1.0; |
| 95 | + } |
101 | 96 |
|
102 | | - var width = ctx.dimensions.x; |
103 | | - var height = ctx.dimensions.y; |
| 97 | + r = Math.floor(r * 255); |
| 98 | + g = Math.floor(g * 255); |
| 99 | + b = Math.floor(b * 255); |
| 100 | + a = Math.floor(a * 255); |
104 | 101 |
|
105 | | - var x = ctx.thread.x; |
106 | | - var y = height - ctx.thread.y - 1; |
| 102 | + var width = ctx.dimensions.x; |
| 103 | + var height = ctx.dimensions.y; |
107 | 104 |
|
108 | | - var index = x + y*width; |
| 105 | + var x = ctx.thread.x; |
| 106 | + var y = height - ctx.thread.y - 1; |
109 | 107 |
|
110 | | - data[index*4+0] = r; |
111 | | - data[index*4+1] = g; |
112 | | - data[index*4+2] = b; |
113 | | - data[index*4+3] = a; |
114 | | - }; |
| 108 | + var index = x + y*width; |
| 109 | + |
| 110 | + data[index*4+0] = r; |
| 111 | + data[index*4+1] = g; |
| 112 | + data[index*4+2] = b; |
| 113 | + data[index*4+3] = a; |
| 114 | + }; |
| 115 | + } |
115 | 116 |
|
116 | 117 | for (ctx.thread.z=0; ctx.thread.z<threadDim[2]; ctx.thread.z++) { |
117 | 118 | for (ctx.thread.y=0; ctx.thread.y<threadDim[1]; ctx.thread.y++) { |
|
154 | 155 | opt.loopMaxIterations = max; |
155 | 156 | return ret; |
156 | 157 | }; |
| 158 | + |
| 159 | + ret.constants = function(constants) { |
| 160 | + opt.constants = constants; |
| 161 | + return ret; |
| 162 | + }; |
157 | 163 |
|
158 | 164 | ret.wraparound = function() { |
159 | 165 | opt.wraparound = false; |
|
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