Commit 73b4046
committed
OfflineAudioContext objects are leaking
https://bugs.webkit.org/show_bug.cgi?id=224279
Reviewed by Darin Adler.
Source/WebCore:
OfflineAudioContext objects were always leaking due to 2 reference cycles:
1. BaseAudioContext -> m_listener (AudioListener) -> m_positionX (AudioParam) -> m_context (BaseAudioContext)
2. BaseAudioContext -> m_destinationNode (AudioDestinationNode) -> m_context (BaseAudioContext)
For reference cycle 1, I made AudioSummingJunction (base class of AudioParam) hold a weak pointer to the
AudioContext instead of a Ref<>. I don't think there is a good reason for an AudioSummingJunction (AudioParam
or AudioNodeInput) to keep its AudioContext alive. AudioNodes already keep their AudioContext alive.
AudioNodeInputs and AudioParams are associated to AudioNodes.
For reference cycle 2, I made AudioDestinationNode not hold a strong pointer to its context but instead a
weak pointer. Since keeping an AudioDestinationNode alive should keep its AudioContext alive, I made it so
that ref'ing the AudioDestinationNode refs its BaseAudioContext. Also, BaseAudioContext::m_destinationNode
is now a UniqueRef<> instead of a RefPtr<> to avoid a cycle.
Tests: webaudio/OfflineAudioContext/offlineaudiocontext-leak-after-rendering.html
webaudio/OfflineAudioContext/offlineaudiocontext-leak.html
* Modules/webaudio/AudioContext.cpp:
(WebCore::AudioContext::baseLatency):
(WebCore::AudioContext::getOutputTimestamp):
(WebCore::AudioContext::close):
(WebCore::AudioContext::destination):
(WebCore::AudioContext::destination const):
(WebCore::AudioContext::suspendRendering):
(WebCore::AudioContext::resumeRendering):
(WebCore::AudioContext::startRendering):
(WebCore::AudioContext::lazyInitialize):
(WebCore::AudioContext::mediaState const):
(WebCore::AudioContext::mayResumePlayback):
(WebCore::AudioContext::suspendPlayback):
(WebCore::AudioContext::pageMutedStateDidChange):
* Modules/webaudio/AudioContext.h:
- Drop some null checks now that m_destinationNode can no longer be null.
- Capture an ActiveDOMObject::PendingActivity when doing async work that ends up resolving a Promise, so that
we keep both the object and its wrapper alive for the duration of the async work.
* Modules/webaudio/AudioDestinationNode.cpp:
(WebCore::AudioDestinationNode::ref):
(WebCore::AudioDestinationNode::deref):
* Modules/webaudio/AudioDestinationNode.h:
Have AudioDestinationNode override AudioNode's ref() / deref() to forward the refcounting
to its BaseAudioContext, instead of using the AudioNode's internal refCount.
* Modules/webaudio/AudioListener.cpp:
(WebCore::AudioListener::updateValuesIfNeeded):
(WebCore::AudioListener::setPosition):
(WebCore::AudioListener::setOrientation):
Add some null-checks for AudioParam::context() now that AudioParam holds a WeakPtr to its
context.
* Modules/webaudio/AudioNode.cpp:
(WebCore::AudioNode::toWeakOrStrongContext):
(WebCore::AudioNode::AudioNode):
(WebCore::AudioNode::connect):
(WebCore::AudioNode::sampleRate const):
(WebCore::AudioNode::markNodeForDeletionIfNecessary):
(WebCore::AudioNode::contextForBindings):
(WebCore::AudioNode::context):
(WebCore::AudioNode::context const):
* Modules/webaudio/AudioNode.h:
- Hold the BaseAudioContext as a WeakPtr instead of a Ref<> if the AudioNode is an
AudioDestinationNode. This avoids a reference cycle since the BaseAudioContext owns the
AudioDestinationNode. Even though we are using a WeakPtr, it is safe to assume that
the context is not null because ref'ing an AudioDestinationNode refs its BaseAudioContext.
- Make sure markNodeForDeletionIfNecessary() has no effect for AudioDestinationNode since
BaseAudioContext now owns the AudioDestinationNode when we take care of destroying its
destination node when destroyed.
* Modules/webaudio/AudioNodeInput.cpp:
(WebCore::AudioNodeInput::connect):
(WebCore::AudioNodeInput::disconnect):
(WebCore::AudioNodeInput::outputEnabledStateChanged):
(WebCore::AudioNodeInput::updateInternalBus):
(WebCore::AudioNodeInput::bus):
(WebCore::AudioNodeInput::internalSummingBus):
(WebCore::AudioNodeInput::sumAllConnections):
(WebCore::AudioNodeInput::pull):
Add assertions that the context is not null. There were already assertions that we are the graph
owner, which means we are holding the BaseAudioContext's lock, which means that the audio context
is alive.
* Modules/webaudio/AudioParam.cpp:
(WebCore::AudioParam::value):
(WebCore::AudioParam::setValueForBindings):
(WebCore::AudioParam::smooth):
(WebCore::AudioParam::hasSampleAccurateValues const):
(WebCore::AudioParam::calculateSampleAccurateValues):
(WebCore::AudioParam::calculateFinalValues):
(WebCore::AudioParam::calculateTimelineValues):
(WebCore::AudioParam::connect):
(WebCore::AudioParam::disconnect):
Add null-checks for the AudioContext now that the AudioParam is only holding a WeakPtr to its
BaseAudioContext (to avoid a reference cycle).
* Modules/webaudio/AudioSummingJunction.cpp:
(WebCore::AudioSummingJunction::AudioSummingJunction):
(WebCore::AudioSummingJunction::~AudioSummingJunction):
(WebCore::AudioSummingJunction::markRenderingStateAsDirty):
(WebCore::AudioSummingJunction::addOutput):
(WebCore::AudioSummingJunction::removeOutput):
(WebCore::AudioSummingJunction::updateRenderingState):
(WebCore::AudioSummingJunction::outputEnabledStateChanged):
* Modules/webaudio/AudioSummingJunction.h:
(WebCore::AudioSummingJunction::context):
(WebCore::AudioSummingJunction::context const):
- Hold a WeakPtr to the BaseAudioContext to avoid a reference cycle.
- Deal with the fact that the audio context may be null now that we're holding a WeakPtr
to it (except when holding the graph lock)
* Modules/webaudio/BaseAudioContext.cpp:
(WebCore::BaseAudioContext::BaseAudioContext):
(WebCore::BaseAudioContext::~BaseAudioContext):
(WebCore::BaseAudioContext::numberOfInstances):
(WebCore::BaseAudioContext::lazyInitialize):
(WebCore::BaseAudioContext::clear):
(WebCore::BaseAudioContext::uninitialize):
(WebCore::BaseAudioContext::stop):
(WebCore::BaseAudioContext::sampleRate const):
(WebCore::BaseAudioContext::decodeAudioData):
(WebCore::BaseAudioContext::markForDeletion):
(WebCore::BaseAudioContext::deleteMarkedNodes):
(WebCore::BaseAudioContext::setPendingActivity):
(WebCore::BaseAudioContext::workletIsReady):
* Modules/webaudio/BaseAudioContext.h:
(WebCore::BaseAudioContext::destination):
(WebCore::BaseAudioContext::destination const):
(WebCore::BaseAudioContext::currentSampleFrame const):
(WebCore::BaseAudioContext::currentTime const):
- Switch m_destinationNode from RefPtr<> to UniqueRef<> since the AudioContext is now
the owner of the destinationNode and since refing the destination node actually refs
its BaseAudioContext.
- Drop some null checks now that m_destinationNode can no longer be null.
- Rename makePendingActivity() to setPendingActivity() to avoid a naming conflict with
ActiveDOMObject::makePendingActivity().
* Modules/webaudio/DefaultAudioDestinationNode.h:
* Modules/webaudio/OfflineAudioDestinationNode.h:
- Drop create() factory functions and make the constructor public now that the BaseAudioContext owns
its destination node via a UniqueRef<>.
- Make some member functions public as they are virtual and they now called on the subclass instead of the
base class (and these functions are public in the base class).
* Modules/webaudio/OfflineAudioContext.cpp:
(WebCore::OfflineAudioContext::startOfflineRendering):
(WebCore::OfflineAudioContext::resumeOfflineRendering):
* Modules/webaudio/OfflineAudioContext.h:
- Drop some null checks now that m_destinationNode can no longer be null.
- Capture an ActiveDOMObject::PendingActivity when doing async work that ends up resolving a Promise, so that
we keep both the object and its wrapper alive for the duration of the async work.
* Modules/webaudio/WebKitAudioContext.cpp:
(WebCore::WebKitAudioContext::close):
Drop null checks for the destination node now that it can never be null.
* dom/ShadowRoot.cpp:
* rendering/FloatingObjects.cpp:
* rendering/RootInlineBox.cpp:
Update classes used of size restrictions since the size of a WeakPtr is not longer the same as the size of a
pointer when debug assertions are enabled. As long as they are the same size in release builds, there is no
memory use concern.
* testing/Internals.cpp:
(WebCore::Internals::numberOfBaseAudioContexts const):
* testing/Internals.h:
* testing/Internals.idl:
Add testing function to check how many BaseAudioContexts are alive, so that we can write layout tests and check
for leaks.
Source/WTF:
Add flag that can be passed when constructing a WeakPtr to disable threading assertions.
This is useful for cases where we know it is safe due to locking but we'd like to use a
WeakPtr instead of a raw pointer because it is safer.
* wtf/WeakPtr.h:
(WTF::WeakPtr::get const):
(WTF::WeakPtr::operator-> const):
(WTF::WeakPtr::operator* const):
(WTF::WeakPtr::WeakPtr):
(WTF::WeakPtrFactory::createWeakPtr const):
(WTF::=):
(WTF::makeWeakPtr):
LayoutTests:
Add layout test coverage.
* webaudio/OfflineAudioContext/offlineaudiocontext-leak-after-rendering-expected.txt: Added.
* webaudio/OfflineAudioContext/offlineaudiocontext-leak-after-rendering.html: Added.
* webaudio/OfflineAudioContext/offlineaudiocontext-leak-expected.txt: Added.
* webaudio/OfflineAudioContext/offlineaudiocontext-leak.html: Added.
Canonical link: https://commits.webkit.org/236304@main
git-svn-id: https://svn.webkit.org/repository/webkit/trunk@275668 268f45cc-cd09-0410-ab3c-d52691b4dbfc1 parent 4602fd1 commit 73b4046
32 files changed
Lines changed: 561 additions & 143 deletions
File tree
- LayoutTests
- webaudio/OfflineAudioContext
- Source
- WTF
- wtf
- WebCore
- Modules/webaudio
- dom
- rendering
- testing
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