/** @file connpool.h */

/*    Copyright 2009 10gen Inc.
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */

#pragma once

#include <stack>

#include "mongo/client/dbclientinterface.h"
#include "mongo/client/export_macros.h"
#include "mongo/platform/cstdint.h"
#include "mongo/util/background.h"

namespace mongo {

    class Shard;
    class DBConnectionPool;

    /**
     * not thread safe
     * thread safety is handled by DBConnectionPool
     */
    class MONGO_CLIENT_API PoolForHost {
    public:

        // Sentinel value indicating pool has no cleanup limit
        static const int kPoolSizeUnlimited;

        PoolForHost() :
            _created(0),
            _minValidCreationTimeMicroSec(0),
            _type(ConnectionString::INVALID),
            _maxPoolSize(kPoolSizeUnlimited) {
        }

        PoolForHost(const PoolForHost& other) :
            _created(other._created),
            _minValidCreationTimeMicroSec(other._minValidCreationTimeMicroSec),
            _type(other._type),
            _maxPoolSize(other._maxPoolSize) {
            verify(_created == 0);
            verify(other._pool.size() == 0);
        }

        ~PoolForHost();

        /**
         * Returns the maximum number of connections stored in the pool
         */
        int getMaxPoolSize() { return _maxPoolSize; }

        /**
         * Sets the maximum number of connections stored in the pool
         */
        void setMaxPoolSize( int maxPoolSize ) { _maxPoolSize = maxPoolSize; }

        int numAvailable() const { return (int)_pool.size(); }

        void createdOne( DBClientBase * base );
        long long numCreated() const { return _created; }

        ConnectionString::ConnectionType type() const { verify(_created); return _type; }

        /**
         * gets a connection or return NULL
         */
        DBClientBase * get( DBConnectionPool * pool , double socketTimeout );

        // Deletes all connections in the pool
        void clear();

        void done( DBConnectionPool * pool , DBClientBase * c );

        void flush();

        void getStaleConnections( vector<DBClientBase*>& stale );

        /**
         * Sets the lower bound for creation times that can be considered as
         *     good connections.
         */
        void reportBadConnectionAt(uint64_t microSec);

        /**
         * @return true if the given creation time is considered to be not
         *     good for use.
         */
        bool isBadSocketCreationTime(uint64_t microSec);

        /**
         * Sets the host name to a new one, only if it is currently empty.
         */
        void initializeHostName(const std::string& hostName);

    private:

        struct StoredConnection {
            StoredConnection( DBClientBase * c );

            bool ok( time_t now );

            DBClientBase* conn;
            time_t when;
        };

        std::string _hostName;
        std::stack<StoredConnection> _pool;

        int64_t _created;
        uint64_t _minValidCreationTimeMicroSec;
        ConnectionString::ConnectionType _type;

        // The maximum number of connections we'll save in the pool
        int _maxPoolSize;
    };

    class DBConnectionHook {
    public:
        virtual ~DBConnectionHook() {}
        virtual void onCreate( DBClientBase * conn ) {}
        virtual void onHandedOut( DBClientBase * conn ) {}
        virtual void onDestroy( DBClientBase * conn ) {}
    };

    /** Database connection pool.

        Generally, use ScopedDbConnection and do not call these directly.

        This class, so far, is suitable for use with unauthenticated connections.
        Support for authenticated connections requires some adjustments: please
        request...

        Usage:

        {
           ScopedDbConnection c("myserver");
           c.conn()...
        }
    */
    class MONGO_CLIENT_API DBConnectionPool : public PeriodicTask {

    public:

        DBConnectionPool();
        ~DBConnectionPool();

        /** right now just controls some asserts.  defaults to "dbconnectionpool" */
        void setName( const string& name ) { _name = name; }

        /**
         * Returns the maximum number of connections pooled per-host
         *
         * This setting only applies to new host connection pools, previously-pooled host pools are
         * unaffected.
         */
        int getMaxPoolSize() { return _maxPoolSize; }

        /**
         * Sets the maximum number of connections pooled per-host.
         *
         * This setting only applies to new host connection pools, previously-pooled host pools are
         * unaffected.
         */
        void setMaxPoolSize( int maxPoolSize ) { _maxPoolSize = maxPoolSize; }

        void onCreate( DBClientBase * conn );
        void onHandedOut( DBClientBase * conn );
        void onDestroy( DBClientBase * conn );

        void flush();

        DBClientBase *get(const string& host, double socketTimeout = 0);
        DBClientBase *get(const ConnectionString& host, double socketTimeout = 0);

        void release(const string& host, DBClientBase *c);

        void addHook( DBConnectionHook * hook ); // we take ownership
        void appendInfo( BSONObjBuilder& b );

        /**
         * Clears all connections for all host.
         */
        void clear();

        /**
         * Checks whether the connection for a given host is black listed or not.
         *
         * @param hostName the name of the host the connection connects to.
         * @param conn the connection to check.
         *
         * @return true if the connection is not bad, meaning, it is good to keep it for
         *     future use.
         */
        bool isConnectionGood(const string& host, DBClientBase* conn);

        // Removes and deletes all connections from the pool for the host (regardless of timeout)
        void removeHost( const string& host );

        /** compares server namees, but is smart about replica set names */
        struct serverNameCompare {
            bool operator()( const string& a , const string& b ) const;
        };

        virtual string taskName() const { return "DBConnectionPool-cleaner"; }
        virtual void taskDoWork();

    private:
        DBConnectionPool( DBConnectionPool& p );

        DBClientBase* _get( const string& ident , double socketTimeout );

        DBClientBase* _finishCreate( const string& ident , double socketTimeout, DBClientBase* conn );

        struct PoolKey {
            PoolKey( const std::string& i , double t ) : ident( i ) , timeout( t ) {}
            string ident;
            double timeout;
        };

        struct poolKeyCompare {
            bool operator()( const PoolKey& a , const PoolKey& b ) const;
        };

        typedef map<PoolKey,PoolForHost,poolKeyCompare> PoolMap; // servername -> pool

        mongo::mutex _mutex;
        string _name;

        // The maximum number of connections we'll save in the pool per-host
        // PoolForHost::kPoolSizeUnlimited is a sentinel value meaning "no limit"
        // 0 effectively disables the pool
        int _maxPoolSize;

        PoolMap _pools;

        // pointers owned by me, right now they leak on shutdown
        // _hooks itself also leaks because it creates a shutdown race condition
        list<DBConnectionHook*> * _hooks;

    };

    extern MONGO_CLIENT_API DBConnectionPool pool;

    class MONGO_CLIENT_API AScopedConnection : boost::noncopyable {
    public:
        AScopedConnection() { _numConnections++; }
        virtual ~AScopedConnection() { _numConnections--; }

        virtual DBClientBase* get() = 0;
        virtual void done() = 0;
        virtual string getHost() const = 0;

        /**
         * @return true iff this has a connection to the db
         */
        virtual bool ok() const = 0;

        /**
         * @return total number of current instances of AScopedConnection
         */
        static int getNumConnections() { return _numConnections; }

    private:
        static AtomicUInt _numConnections;
    };

    /** Use to get a connection from the pool.  On exceptions things
       clean up nicely (i.e. the socket gets closed automatically when the
       scopeddbconnection goes out of scope).
    */
    class MONGO_CLIENT_API ScopedDbConnection : public AScopedConnection {
    public:
        /** the main constructor you want to use
            throws UserException if can't connect
            */
        explicit ScopedDbConnection(const string& host, double socketTimeout = 0) : _host(host), _conn( pool.get(host, socketTimeout) ), _socketTimeout( socketTimeout ) {
            _setSocketTimeout();
        }

        explicit ScopedDbConnection(const ConnectionString& host, double socketTimeout = 0) : _host(host.toString()), _conn( pool.get(host, socketTimeout) ), _socketTimeout( socketTimeout ) {
            _setSocketTimeout();
        }

        ScopedDbConnection() : _host( "" ) , _conn(0), _socketTimeout( 0 ) {}

        /* @param conn - bind to an existing connection */
        ScopedDbConnection(const string& host, DBClientBase* conn, double socketTimeout = 0 ) : _host( host ) , _conn( conn ), _socketTimeout( socketTimeout ) {
            _setSocketTimeout();
        }

        static void clearPool();

        ~ScopedDbConnection();

        /** get the associated connection object */
        DBClientBase* operator->() {
            uassert( 11004 ,  "connection was returned to the pool already" , _conn );
            return _conn;
        }

        /** get the associated connection object */
        DBClientBase& conn() {
            uassert( 11005 ,  "connection was returned to the pool already" , _conn );
            return *_conn;
        }

        /** get the associated connection object */
        DBClientBase* get() {
            uassert( 13102 ,  "connection was returned to the pool already" , _conn );
            return _conn;
        }

        bool ok() const { return _conn != NULL; }

        string getHost() const { return _host; }

        /** Force closure of the connection.  You should call this if you leave it in
            a bad state.  Destructor will do this too, but it is verbose.
        */
        void kill() {
            delete _conn;
            _conn = 0;
        }

        /** Call this when you are done with the connection.

            If you do not call done() before this object goes out of scope,
            we can't be sure we fully read all expected data of a reply on the socket.  so
            we don't try to reuse the connection in that situation.
        */
        void done() {
            if ( ! _conn )
                return;

            /* we could do this, but instead of assume one is using autoreconnect mode on the connection
            if ( _conn->isFailed() )
                kill();
            else
            */
            pool.release(_host, _conn);
            _conn = 0;
        }

    private:

        void _setSocketTimeout();

        const string _host;
        DBClientBase *_conn;
        const double _socketTimeout;

    };

} // namespace mongo
