forked from FAForever/fa
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathoptions.lua
More file actions
1161 lines (1123 loc) · 43.2 KB
/
options.lua
File metadata and controls
1161 lines (1123 loc) · 43.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
--[[
This file contains a table which defines options available to the user in the options dialog
tab data is what populates each tab and defines each option in a tab
Each tab has:
.title - the text that will appear on the tab
.key - the key that will group the options (ie in the prefs file gameplay.help_prompts or video.resolution)
.items - an array of the items for this key (this is an array rather than a genericly keyed table so display order can be imposed)
.title - the text that will label the option line item
.tip - the text that will appear in the tooltip for the item
.key - the prefs key to identify this property
.default - the default value of the property
.restart - if true, setting the option will require a restart and the user will be notified
.verify - if true, prompts the user to veryfiy the change for 15 seconds, otherwise defaults back to prior setting
.populate - an optional function which when called, will repopulate the options custom data. The value passed in is the current value of the control (function(value))
.set - an optional function that takes a value parameter and is responsible for determining what happens when the option is applied (function(key, value))
.ignore - an optional function called when the option is set, checks the value, and wont change it from its former setting, and if former setting is invalid, uses return value for new value (function(value))
.cancel - called when the option is cancelled
.beginChange - an option function for sliders when user begins modification
.endChange - an option function for sliders when user ends modification
.update - a optional function that is called when the control has a new value, also receives the control (function(control, value)), not always used,
but if you need additonal control (say of other controls) when this value changes (for example one control may change other controls) you can
set up that behavior here
.type - the type of control used to display this property
valid types are:
toggle - multi state toggle button (TODO - add list to replace more than 2 states?)
button - momentary button (usually open another dialog)
slider - a value slider
.custom - a table of data required by the control type, different for each control type.
slider
.min - the minimum value for the slider
.max - the maximum value for the slider
.inc - the increment between slider detents, if 0 its "analog"
toggle
.states - table of states the toggle switch can have
.text = text for each state
.key = the key or value for each state to be stored in the pref
button
.text - the text label of the button
the optionsOrder table is just an array of keys in to the option table, and their order will determine what
order the tabs show in the dialog
--]]
optionsOrder = {
"gameplay",
"ui",
"video",
"sound",
}
local SetMusicVolume = import('/lua/UserMusic.lua').SetMusicVolume
local savedMasterVol = false
local savedFXVol = false
local savedMusicVol = false
local savedVOVol = false
function PlayTestSound()
local sound = Sound{ Bank = 'Interface', Cue = 'UI_Action_MouseDown' }
PlaySound(sound)
end
local voiceHandle = false
function PlayTestVoice()
if not voiceHandle then
local sound = Sound{ Bank = 'XGG', Cue = 'Computer_Computer_MissileLaunch_01351' }
ForkThread(
function()
WaitSeconds(0.5)
voiceHandle = false
end
)
if voiceHandle then
StopSound(voiceHandle)
end
voiceHandle = PlayVoice(sound)
end
end
options = {
gameplay = {
title = "<LOC _Gameplay>",
key = 'gameplay',
items = {
{
title = "<LOC OPTIONS_0001>Zoom Wheel Sensitivity",
key = 'wheel_sensitivity',
type = 'slider',
default = 40,
set = function(key,value,startup)
ConExecute("cam_ZoomAmount " .. tostring(value / 100))
end,
custom = {
min = 1,
max = 100,
inc = 0,
},
},
{
title = "<LOC OPTIONS_0109>Always Render Strategic Icons",
key = 'strat_icons_always_on',
type = 'toggle',
default = 0,
set = function(key,value,startup)
ConExecute("ui_AlwaysRenderStrategicIcons " .. tostring(value))
end,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0107>Construction Tooltip Information",
tip = "<LOC OPTIONS_0108>Change the layout that information is displayed in the rollover window for units in the construction manager.",
key = 'uvd_format',
type = 'toggle',
default = 'full',
set = function(key,value,startup)
-- needs logic to set priority (do we really want to do this though?)
end,
custom = {
states = {
{text = "<LOC _Full>", key = 'full'},
{text = "<LOC _Limited>", key = 'limited'},
{text = "<LOC _Off>", key = 'off'},
},
},
},
{
title = "<LOC OPTIONS_0215>Show Waypoint ETAs",
key = 'display_eta',
type = 'toggle',
default = true,
custom = {
states = {
{text = "<LOC _On>", key = true,},
{text = "<LOC _Off>", key = false,},
},
},
},
{
title = "<LOC OPTIONS_0102>Multiplayer Taunts",
tip = "<LOC OPTIONS_0103>Enable or Disable displaying taunts in multiplayer.",
key = 'mp_taunt_head_enabled',
type = 'toggle',
default = 'true',
set = function(key,value,startup)
-- needs logic to set priority (do we really want to do this though?)
end,
custom = {
states = {
{text = "<LOC _On>", key = 'true'},
{text = "<LOC _Off>", key = 'false'},
},
},
},
{
title = "<LOC OPTIONS_0158>Screen Edge Pans Main View",
key = 'screen_edge_pans_main_view',
type = 'toggle',
default = 1,
set = function(key,value,startup)
ConExecute("ui_ScreenEdgeScrollView " .. tostring(value))
end,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0159>Arrow Keys Pan Main View",
key = 'arrow_keys_pan_main_view',
type = 'toggle',
default = 1,
set = function(key,value,startup)
ConExecute("ui_ArrowKeysScrollView " .. tostring(value))
end,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0160>Pan Speed",
key = 'keyboard_pan_speed',
type = 'slider',
default = 90,
set = function(key,value,startup)
ConExecute("ui_KeyboardPanSpeed " .. tostring(value))
end,
custom = {
min = 1,
max = 200,
inc = 0,
},
},
{
title = "<LOC OPTIONS_0161>Accelerated Pan Speed Multiplier",
key = 'keyboard_pan_accelerate_multiplier',
type = 'slider',
default = 4,
set = function(key,value,startup)
ConExecute("ui_KeyboardPanAccelerateMultiplier " .. tostring(value))
end,
custom = {
min = 1,
max = 10,
inc = 1,
},
},
{
title = "<LOC OPTIONS_0174>Keyboard Rotation Speed",
key = 'keyboard_rotate_speed',
type = 'slider',
default = 10,
set = function(key,value,startup)
ConExecute("ui_KeyboardRotateSpeed " .. tostring(value))
end,
custom = {
min = 1,
max = 100,
inc = 0,
},
},
{
title = "<LOC OPTIONS_0163>Accelerated Keyboard Rotate Speed Multiplier",
key = 'keyboard_rotate_accelerate_multiplier',
type = 'slider',
default = 2,
set = function(key,value,startup)
ConExecute("ui_KeyboardRotateAccelerateMultiplier " .. tostring(value))
end,
custom = {
min = 1,
max = 10,
inc = 1,
},
},
{
title = "<LOC OPTIONS_0212>Accept Build Templates",
key = 'accept_build_templates',
type = 'toggle',
default = 'yes',
set = function(key,value,startup)
end,
custom = {
states = {
{text = "<LOC _On>", key = 'yes' },
{text = "<LOC _Off>", key = 'no' },
},
},
},
{
title = "<LOC OPTIONS_0273>Assist Mex to Build Mass Storages",
key = 'assist_mex',
type = 'toggle',
default = true,
custom = {
states = {
{text = "<LOC _Off>", key = false},
{text = "<LOC _On>", key = true},
},
},
}
},
},
ui = {
title = "<LOC OPTIONS_0164>Interface",
key = 'ui',
items = {
{
title = "<LOC OPTIONS_0006>Language",
key = 'selectedlanguage',
type = 'toggle',
restart = true,
default = __language,
custom = {
states = __installedlanguages,
},
},
{
title = "<LOC OPTIONS_0283>UI Scale",
key = 'ui_scale',
restart = true,
type = 'toggle',
default = 1.0,
custom = {
states = {
{text = "100%", key = 1.0,},
{text = "125%", key = 1.25,},
{text = "150%", key = 1.5,},
{text = "175%", key = 1.75,},
{text = "200%", key = 2.0,},
},
},
},
{
title = "<LOC OPTIONS_0151>Display Subtitles",
key = 'subtitles',
type = 'toggle',
default = false,
custom = {
states = {
{text = "<LOC _On>", key = true},
{text = "<LOC _Off>", key = false},
},
},
},
{
title = "<LOC OPTIONS_0223>Display World Border",
key = 'world_border',
type = 'toggle',
default = true,
set = function(key, value, startup)
import('/lua/ui/uiutil.lua').UpdateWorldBorderState(nil, value)
end,
custom = {
states = {
{text = "<LOC _On>", key = true},
{text = "<LOC _Off>", key = false},
},
},
},
{
title = "<LOC OPTIONS_0005>Display Tooltips",
key = 'tooltips',
type = 'toggle',
default = true,
custom = {
states = {
{text = "<LOC _On>", key = true},
{text = "<LOC _Off>", key = false},
},
},
},
{
title = "<LOC OPTIONS_0009>Display Loading Tips",
key = 'loading_tips',
type = 'toggle',
default = true,
custom = {
states = {
{text = "<LOC _On>", key = true},
{text = "<LOC _Off>", key = false},
},
},
},
{
title = "<LOC OPTIONS_0076>Economy Warnings",
key = 'econ_warnings',
type = 'toggle',
default = true,
custom = {
states = {
{text = "<LOC _On>", key = true,},
{text = "<LOC _Off>", key = false,},
},
},
},
{
title = "<LOC OPTIONS_0078>Tooltip Delay",
key = 'tooltip_delay',
type = 'slider',
default = 0,
set = function(key,value,startup)
end,
custom = {
min = 0,
max = 3,
inc = 0,
},
},
{
title = "<LOC OPTIONS_0125>Quick Exit",
tip = "<LOC OPTIONS_0126>When close box or alt-f4 are pressed, no confirmation dialog is shown",
key = 'quick_exit',
type = 'toggle',
default = 'false',
set = function(key,value,startup)
end,
custom = {
states = {
{text = "<LOC _On>", key = 'true'},
{text = "<LOC _Off>", key = 'false'},
},
},
},
{
title = "<LOC OPTIONS_0165>Lock Fullscreen Cursor To Window",
key = 'lock_fullscreen_cursor_to_window',
type = 'toggle',
default = 0,
set = function(key,value,startup)
ConExecute("SC_ToggleCursorClip " .. tostring(value))
end,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0207>Main Menu Background Movie",
key = 'mainmenu_bgmovie',
type = 'toggle',
default = true,
set = function(key,value,startup)
end,
custom = {
states = {
{text = "<LOC _Off>", key = false },
{text = "<LOC _On>", key = true },
},
},
},
{
title = "<LOC OPTIONS_0210>Show Lifebars of Attached Units",
key = 'show_attached_unit_lifebars',
type = 'toggle',
default = true,
set = function(key,value,startup)
end,
custom = {
states = {
{text = "<LOC _Off>", key = false },
{text = "<LOC _On>", key = true },
},
},
},
{
title = "<LOC OPTIONS_0211>Use Factional UI Skin",
key = 'skin_change_on_start',
type = 'toggle',
default = 'yes',
set = function(key,value,startup)
end,
custom = {
states = {
{text = "<LOC _On>", key = 'yes' },
{text = "<LOC _Off>", key = 'no' },
},
},
},
{
title = "<LOC OPTIONS_0279>Use Factional UI Font Color",
key = 'faction_font_color',
type = 'toggle',
default = false,
set = function(key,value,startup)
import('/lua/ui/uiutil.lua').UpdateCurrentSkin({faction_font_color = value})
end,
custom = {
states = {
{text = "<LOC _On>", key = true},
{text = "<LOC _Off>", key = false},
},
},
},
{
title = "<LOC OPTIONS_0226>Enable Cycle Preview for Hotbuild",
key = 'hotbuild_cycle_preview',
type = 'toggle',
default = 1,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0227>Cycle reset time (ms)",
key = 'hotbuild_cycle_reset_time',
type = 'slider',
default = 1100,
custom = {
min = 100,
max = 5000,
inc = 100,
},
},
{
title = "<LOC OPTIONS_0228>Bigger Strategic Build Icons",
key = 'gui_bigger_strat_build_icons',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC OPTIONS_0254>Bigger icons", key = 1 },
{text = "<LOC OPTIONS_0255>Bigger icons with TechMarker", key = 2 },
},
},
},
{
title = "<LOC OPTIONS_0229>Template Rotation",
key = 'gui_template_rotator',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0231>Draggable Build Queue",
key = 'gui_draggable_queue',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0232>Middle Click Avatars",
key = 'gui_idle_engineer_avatars',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0233>All Race Templates",
key = 'gui_all_race_templates',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0234>Single Unit Selected Info",
key = 'gui_enhanced_unitview',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0236>Zoom Pop Distance",
key = 'gui_zoom_pop_distance',
type = 'slider',
default = 80,
custom = {
min = 1,
max = 160,
inc = 1,
},
},
{
title = "<LOC OPTIONS_0237>Factory Build Queue Templates",
key = 'gui_templates_factory',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0238>Seperate Idle Builders",
key = 'gui_seperate_idle_builders',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0239>Visible Template Names",
key = 'gui_visible_template_names',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0240>Template Name Cutoff",
key = 'gui_template_name_cutoff',
type = 'slider',
default = 0,
custom = {
min = 0,
max = 10,
inc = 1,
},
},
{
title = "<LOC OPTIONS_0241>Display more Unit Stats",
key = 'gui_detailed_unitview',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0242>Always Render Custom Names",
key = 'gui_render_custom_names',
type = 'toggle',
default = 0,
set = function(key,value,startup)
ConExecute("ui_RenderCustomNames " .. tostring(value))
end,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0243>Force Render Enemy Lifebars",
key = 'gui_render_enemy_lifebars',
type = 'toggle',
default = 0,
set = function(key,value,startup)
ConExecute("UI_ForceLifbarsOnEnemy " .. tostring(value))
end,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0244>Show Armament Build in Factory Menu",
key = 'gui_render_armament_detail',
type = 'toggle',
default = 1,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0245>Improved Unit deselection",
key = 'gui_improved_unit_deselection',
type = 'toggle',
default = 0,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0275>Maximum Reclaim Label Count",
tip = "<LOC OPTIONS_0276>When showing the reclaim label overlay, no more than this many labels will be shown",
key = 'maximum_reclaim_count',
type = 'slider',
set = function(key, value, startup)
import('/lua/ui/game/reclaim.lua').updateMaxLabels(value)
end,
default = 1000,
custom = {
min = 500,
max = 5000,
inc = 500,
},
},
{
title = "<LOC OPTIONS_0277>Minimum Reclaim Label Amount",
tip = "<LOC OPTIONS_0278>When showing the reclaim label overlay, items with mass values less than this won't be shown",
key = 'minimum_reclaim_amount',
type = 'slider',
set = function(key, value, startup)
import('/lua/ui/game/reclaim.lua').updateMinAmount(value)
end,
default = 10,
custom = {
min = 10,
max = 300,
inc = 10,
},
},
{
title = "<LOC OPTIONS_0281>Hotkey Labels",
key = 'show_hotkeylabels',
type = 'toggle',
default = true,
custom = {
states = {
{text = "<LOC _On>", key = true},
{text = "<LOC _Off>", key = false},
},
},
},
},
},
video = {
title = "<LOC _Video>",
key = 'video',
items = {
{
title = "<LOC OPTIONS_0010>Primary Adapter",
key = 'primary_adapter',
type = 'toggle',
default = '1024,768,60',
verify = true,
populate = function(value)
-- this is a bit odd, but the value of the primary determines how to populate the value of the secondary
ConExecute("SC_SecondaryAdapter " .. tostring('windowed' == value))
end,
update = function(control,value)
ConExecute("SC_SecondaryAdapter " .. tostring('windowed' == value))
end,
ignore = function(value)
if value == 'overridden' then
return '1024,768,60'
end
end,
set = function(key,value,startup)
if not startup then
ConExecute("SC_PrimaryAdapter " .. tostring(value))
end
ConExecute("SC_SecondaryAdapter " .. tostring('windowed' == value))
end,
custom = {
states = {
{ text = "<LOC _Command_Line_Override>", key = 'overridden' },
{ text = "<LOC OPTIONS_0070>Windowed", key = 'windowed' },
-- the remaining values are populated at runtime from device caps
-- what follows is just an example of the data which will be encountered
{ text = "1024x768(60)", key = '1024,768,60' },
{ text = "1152x864(60)", key = '1152,864,60' },
{ text = "1280x768(60)", key = '1280,768,60' },
{ text = "1280x800(60)", key = '1280,800,60' },
{ text = "1280x1024(60)", key = '1280,1024,60' },
},
},
},
{
title = "<LOC OPTIONS_0147>Secondary Adapter",
key = 'secondary_adapter',
type = 'toggle',
default = 'disabled',
restart = true,
ignore = function(value)
if value == 'overridden' then
return 'disabled'
end
end,
custom = {
states = {
{ text = "<LOC _Command_Line_Override>", key = 'overridden' },
{ text = "<LOC _Disabled>", key = 'disabled' },
-- the remaining values are populated at runtime from device caps
-- what follows is just an example of the data which will be encountered
{ text = "1024x768(60)", key = '1024,768,60' },
{ text = "1152x864(60)", key = '1152,864,60' },
{ text = "1280x768(60)", key = '1280,768,60' },
{ text = "1280x800(60)", key = '1280,800,60' },
{ text = "1280x1024(60)", key = '1280,1024,60' },
},
},
},
{
title = "<LOC OPTIONS_001>Fidelity Presets",
key = 'fidelity_presets',
type = 'toggle',
default = 4,
update = function(control,value)
logic = import('/lua/options/optionsLogic.lua')
aaoptions = GetAntiAliasingOptions()
aamax = 0
aamed = 0
if 0 < table.getn(aaoptions) then
aahigh = aaoptions[table.getn(aaoptions)]
aamed = aaoptions[math.ceil(table.getn(aaoptions)/2)]
end
if 0 == value then
logic.SetValue('fidelity',0,true)
logic.SetValue('shadow_quality',0,true)
logic.SetValue('texture_level',2,true)
logic.SetValue('antialiasing',0,true)
logic.SetValue('level_of_detail',0,true)
logic.SetValue('bloom_render',0,true)
logic.SetValue('render_skydome',0,true)
elseif 1 == value then
logic.SetValue('fidelity',1,true)
logic.SetValue('shadow_quality',1,true)
logic.SetValue('texture_level',1,true)
logic.SetValue('antialiasing',0,true)
logic.SetValue('level_of_detail',1,true)
logic.SetValue('bloom_render',0,true)
logic.SetValue('render_skydome',1,true)
elseif 2 == value then
logic.SetValue('fidelity',2,true)
logic.SetValue('shadow_quality',2,true)
logic.SetValue('texture_level',0,true)
logic.SetValue('antialiasing',aamed,true)
logic.SetValue('level_of_detail',2,true)
logic.SetValue('bloom_render',0,true)
logic.SetValue('render_skydome',1,true)
elseif 3 == value then
logic.SetValue('fidelity',2,true)
logic.SetValue('shadow_quality',3,true)
logic.SetValue('texture_level',0,true)
logic.SetValue('antialiasing',aahigh,true)
logic.SetValue('level_of_detail',2,true)
logic.SetValue('bloom_render',0,true)
logic.SetValue('render_skydome',1,true)
else
end
end,
set = function(key,value,startup)
end,
custom = {
states = {
{ text = "<LOC _Low>", key = 0 },
{ text = "<LOC _Medium>", key = 1 },
{ text = "<LOC _High>", key = 2 },
{ text = "<LOC _Ultra>", key = 3 },
{ text = "<LOC _Custom>", key = 4 },
},
},
},
{
title = "<LOC OPTIONS_0168>Render Sky",
key = 'render_skydome',
type = 'toggle',
default = 1,
update = function(control,value)
import('/lua/options/optionsLogic.lua').SetValue('fidelity_presets',4,true)
end,
set = function(key,value,startup)
ConExecute("ren_Skydome " .. tostring(value))
end,
custom = {
states = {
{text = "<LOC _Off>", key = 0 },
{text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0018>Fidelity",
key = 'fidelity',
type = 'toggle',
default = 1,
update = function(control,value)
import('/lua/options/optionsLogic.lua').SetValue('fidelity_presets',4,true)
end,
set = function(key,value,startup)
ConExecute("graphics_Fidelity " .. tostring(value))
end,
custom = {
states = {
{text = "<LOC _Low>", key = 0},
{text = "<LOC _Medium>", key = 1},
{text = "<LOC _High>", key = 2},
},
},
},
{
title = "<LOC OPTIONS_0024>Shadow Fidelity",
key = 'shadow_quality',
type = 'toggle',
default = 1,
update = function(control,value)
import('/lua/options/optionsLogic.lua').SetValue('fidelity_presets',4,true)
end,
set = function(key,value,startup)
ConExecute("shadow_Fidelity " .. tostring(value))
end,
custom = {
states = {
{text = "<LOC _Off>", key = 0},
{text = "<LOC _Low>", key = 1},
{text = "<LOC _Medium>", key = 2},
{text = "<LOC _High>", key = 3},
},
},
},
{
title = "<LOC OPTIONS_0015>Anti-Aliasing",
key = 'antialiasing',
type = 'toggle',
default = 0,
update = function(control,value)
import('/lua/options/optionsLogic.lua').SetValue('fidelity_presets',4,true)
end,
set = function(key,value,startup)
if not startup then
ConExecute("SC_AntiAliasingSamples " .. tostring(value))
end
end,
custom = {
states = {
{text = "<LOC OPTIONS_0029>Off", key = 0},
-- the remaining values are populated at runtime from device caps
-- what follows is just an example of the data which will be encountered
{text = "2", key = 2},
{text = "4", key = 4},
{text = "8", key = 8},
{text = "16", key = 16},
},
},
},
{
title = "<LOC OPTIONS_0019>Texture Detail",
key = 'texture_level',
type = 'toggle',
default = 1,
update = function(control,value)
import('/lua/options/optionsLogic.lua').SetValue('fidelity_presets',4,true)
end,
set = function(key,value,startup)
ConExecute("ren_MipSkipLevels " .. tostring(value))
end,
custom = {
states = {
{ text = "<LOC OPTIONS_0112>Low", key = 2 },
{ text = "<LOC OPTIONS_0111>Medium", key = 1 },
{ text = "<LOC OPTIONS_0110>High", key = 0 },
},
},
},
{
title = "<LOC OPTIONS_002>Level Of Detail",
key = 'level_of_detail',
type = 'toggle',
default = 1,
update = function(control,value)
import('/lua/options/optionsLogic.lua').SetValue('fidelity_presets',4,true)
end,
set = function(key,value,startup)
ConExecute("SC_CameraScaleLOD " .. tostring(value))
end,
custom = {
states = {
{ text = "<LOC _Low>", key = 0 },
{ text = "<LOC _Medium>", key = 1 },
{ text = "<LOC _High>", key = 2 },
},
},
},
{
title = "<LOC OPTIONS_0148>Vertical Sync",
key = 'vsync',
type = 'toggle',
default = 1,
set = function(key,value,startup)