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debugKeyActions.lua
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98 lines (97 loc) · 5.12 KB
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-- This file outlines the interaction between the 'command' (Bound to a key) and the behaviour of that command
-- format is:
-- key - The string referenced by a bound key
-- action - The console command to execute when the key is pressed
-- category - The category to list this action under in the key assign dialog
-- order - The sort order to list this action under its category
-- keyRepeat - A boolean flag that dictates when an action is one that can be held to extend its effect (eg - Zoom)
debugKeyActions = {
['debug_navpath'] = {action = 'dbg navpath',
category = 'debug', order = 1,},
['debug_create_unit'] = {action = 'PopupCreateUnitMenu',
category = 'debug', order = 1,},
['debug_teleport'] = {action = 'TeleportSelectedUnits',
category = 'debug', order = 1,},
['debug_run_opponent_AI'] = {action = 'AI_RunOpponentAI',
category = 'debug', order = 1,},
['debug_blingbling'] = {action = 'BlingBling',
category = 'debug', order = 1,},
['debug_destroy_units'] = {action = 'DestroySelectedUnits',
category = 'debug', order = 1,},
['debug_graphics_fidelity_0'] = {action = 'graphics_Fidelity 0',
category = 'debug', order = 1,},
['debug_graphics_fidelity_2'] = {action = 'graphics_Fidelity 2',
category = 'debug', order = 1,},
['debug_scenario_method_f3'] = {action = 'ScenarioMethod OnF3',
category = 'debug', order = 1,},
['debug_scenario_method_shift_f3'] = {action = 'ScenarioMethod OnShiftF3',
category = 'debug', order = 1,},
['debug_scenario_method_ctrl_f3'] = {action = 'ScenarioMethod OnCtrlF3',
category = 'debug', order = 1,},
['debug_scenario_method_shift_f4'] = {action = 'ScenarioMethod OnShiftF4',
category = 'debug', order = 1,},
['debug_scenario_method_ctrl_f4'] = {action = 'ScenarioMethod OnCtrlF4',
category = 'debug', order = 1,},
['debug_scenario_method_ctrl_alt_f3'] = {action = 'ScenarioMethod OnCtrlAltF4',
category = 'debug', order = 1,},
['debug_scenario_method_f4'] = {action = 'ScenarioMethod OnF4',
category = 'debug', order = 1,},
['debug_scenario_method_f5'] = {action = 'ScenarioMethod OnF5',
category = 'debug', order = 1,},
['debug_scenario_method_shift_f5'] = {action = 'ScenarioMethod OnShiftF5',
category = 'debug', order = 1,},
['debug_scenario_method_ctrl_f5'] = {action = 'ScenarioMethod OnCtrlF5',
category = 'debug', order = 1,},
['debug_scenario_method_ctrl_alt_f5'] = {action = 'ScenarioMethod OnCtrlAltF5',
category = 'debug', order = 1,},
['debug_campaign_instawin'] = {action = 'ui_lua import("/lua/ui/campaign/campaignmanager.lua").InstaWin()',
category = 'debug', order = 1,},
['debug_create_entity'] = {action = 'SC_CreateEntityDialog',
category = 'debug', order = 1,},
['debug_show_stats'] = {action = 'ShowStats',
category = 'debug', order = 1,},
['debug_show_army_stats'] = {action = 'ShowArmyStats',
category = 'debug', order = 1,},
['debug_toggle_log_window'] = {action = 'WIN_ToggleLogDialog',
category = 'debug', order = 1,},
['debug_open_lua_debugger'] = {action = 'SC_LuaDebugger',
category = 'debug', order = 1,},
['debug_show_frame_stats'] = {action = 'ShowStats frame',
category = 'debug', order = 1,},
['debug_render_wireframe'] = {action = 'ren_ShowWireframe tog',
category = 'debug', order = 1,},
['debug_weapons'] = {action = 'dbg weapons',
category = 'debug', order = 1,},
['debug_grid'] = {action = 'dbg grid',
category = 'debug', order = 1,},
['debug_show_focus_ui_control'] = {action = 'UI_ShowControlUnderMouse tog',
category = 'debug', order = 1,},
['debug_dump_focus_ui_control'] = {action = 'UI_DumpControlsUnderCursor',
category = 'debug', order = 1,},
['debug_dump_ui_controls'] = {action = 'UI_DumpControls',
category = 'debug', order = 1,},
['debug_skeletons'] = {action = 'Ren_Showskeletons',
category = 'debug', order = 1,},
['debug_bones'] = {action = 'Ren_ShowBoneNames',
category = 'debug', order = 1,},
['debug_redo_console_command'] = {action = 'CON_ExecuteLastCommand',
category = 'debug', order = 1,},
['debug_copy_units'] = {action = 'CopySelectedUnitsToClipboard',
category = 'debug', order = 1,},
['debug_paste_units'] = {action = 'ExecutePasteBuffer',
category = 'debug', order = 1,},
['debug_nodamage'] = {action = 'Nodamage',
category = 'debug', order = 1,},
['debug_show_emmitter_window'] = {action = 'EFX_CreateEmitterWindow',
category = 'debug', order = 1,},
['debug_sally_shears'] = {action = 'SallyShears',
category = 'debug', order = 1,},
['debug_collision'] = {action = 'dbg Collision',
category = 'debug', order = 1,},
['debug_pause_single_step'] = {action = 'WLD_SingleStep',
category = 'game', order = 1,},
['debug_restart_session'] = {action = 'UI_Lua RestartSession()',
category = 'debug', order = 1,},
['debug_toggle_pannels'] = {action = 'UI_ToggleGamePanels',
category = 'debug', order = 2,},
}