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cuda_compute_capability.cpp
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58 lines (53 loc) · 1.74 KB
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/*
* Copyright (C) 2011 Florian Rathgeber, florian.rathgeber@gmail.com
*
* This code is licensed under the MIT License. See the FindCUDA.cmake script
* for the text of the license.
*
* Based on code by Christopher Bruns published on Stack Overflow (CC-BY):
* http://stackoverflow.com/questions/2285185
*/
#include <stdio.h>
#include <cuda_runtime.h>
#include <iterator>
#include <set>
int main() {
int deviceCount;
int gpuDeviceCount = 0;
struct cudaDeviceProp properties;
if (cudaGetDeviceCount(&deviceCount) != cudaSuccess)
{
printf("Couldn't get device count: %s\n", cudaGetErrorString(cudaGetLastError()));
return 1;
}
std::set<int> computes;
typedef std::set<int>::iterator iter;
// machines with no GPUs can still report one emulation device
for (int device = 0; device < deviceCount; ++device) {
int major = 9999, minor = 9999;
cudaGetDeviceProperties(&properties, device);
if (properties.major != 9999) { // 9999 means emulation only
++gpuDeviceCount;
major = properties.major;
minor = properties.minor;
if ((major == 2 && minor == 1)) {
// There is no --arch compute_21 flag for nvcc, so force minor to 0
minor = 0;
}
computes.insert(10 * major + minor);
}
}
int i = 0;
for(iter it = computes.begin(); it != computes.end(); it++, i++) {
if(i > 0) {
printf(" ");
}
printf("%d", *it);
}
/* don't just return the number of gpus, because other runtime cuda
errors can also yield non-zero return values */
if (gpuDeviceCount <= 0 || computes.size() <= 0) {
return 1; // failure
}
return 0; // success
}