forked from redomar/JavaGame
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathInputHandler.java
More file actions
190 lines (158 loc) · 3.76 KB
/
InputHandler.java
File metadata and controls
190 lines (158 loc) · 3.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
package com.redomar.game;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import com.redomar.game.lib.SleepThread;
import com.redomar.game.script.PrintTypes;
import com.redomar.game.script.Printing;
public class InputHandler implements KeyListener {
public InputHandler(Game game) {
game.addKeyListener(this);
}
public class Key {
private int numTimesPressed = 0;
private boolean pressed = false;
public int getNumTimesPressed() {
return numTimesPressed;
}
public boolean isPressed() {
return pressed;
}
public void toggle(boolean isPressed) {
pressed = isPressed;
if (isPressed) {
numTimesPressed++;
}
}
}
private Key up = new Key();
private Key down = new Key();
private Key left = new Key();
private Key right = new Key();
private Printing print = new Printing();
private boolean PlayMusic = false;
private int map;
private boolean untoggle = false;
public void keyPressed(KeyEvent e) {
toggleKey(e.getKeyCode(), true);
}
public void keyReleased(KeyEvent e) {
toggleKey(e.getKeyCode(), false);
}
public void keyTyped(KeyEvent e) {
}
public void toggleKey(int keyCode, boolean isPressed) {
if(untoggle == false){
if (keyCode == KeyEvent.VK_W || keyCode == KeyEvent.VK_UP) {
getUp().toggle(isPressed);
}
if (keyCode == KeyEvent.VK_S || keyCode == KeyEvent.VK_DOWN) {
getDown().toggle(isPressed);
}
if (keyCode == KeyEvent.VK_A || keyCode == KeyEvent.VK_LEFT) {
getLeft().toggle(isPressed);
}
if (keyCode == KeyEvent.VK_D || keyCode == KeyEvent.VK_RIGHT) {
getRight().toggle(isPressed);
}
}else{
getUp().toggle(false);
getDown().toggle(false);
getLeft().toggle(false);
getRight().toggle(false);
}
if (keyCode == KeyEvent.VK_M) {
this.setPlayMusic(true);
}
if (keyCode == KeyEvent.VK_Z) {
// if (map == 0){
// Game.getGame().setMap("/levels/water_level.png");
// map++;
// } else{
// Game.getGame().setMap("/levels/custom_level.png");
// map--;
// }
if (Game.getMap() == 2) {
Game.setChangeLevel(true);
Game.getLevel().removeEntity(Game.getDummy());
Game.setNpc(false);
}
}
if (keyCode == KeyEvent.VK_N) {
if (Game.isNpc() == false) {
Game.setNpc(true);
Game.npcSpawn();
print.print("Dummy has been spawned", PrintTypes.GAME);
}
}
if (keyCode == KeyEvent.VK_K) {
if (Game.isNpc() == true) {
Game.setNpc(false);
Game.npcKill();
print.print("Dummy has been despawned", PrintTypes.GAME);
}
}
if (keyCode == KeyEvent.VK_Q){
Game.setClosing(true);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
Game.getLevel().removeEntity(Game.getPlayer().getSantizedUsername());
Game.setRunning(false);
Game.getFrame().dispose();
System.exit(1);
}
if (keyCode == KeyEvent.VK_BACK_QUOTE){
if (Game.isClosing() == false && Game.isDevMode() == false){
Game.setDevMode(true);
new Thread(new SleepThread());
}
}
}
public void untoggle(boolean toggle){
this.untoggle = toggle;
}
public int getMap() {
return map;
}
public void setMap(int map) {
this.map = map;
}
public boolean isPlayMusic() {
return PlayMusic;
}
public void setPlayMusic(boolean playMusic) {
PlayMusic = playMusic;
}
public Key getUp() {
return up;
}
public void setUp(Key up) {
this.up = up;
}
public Key getDown() {
return down;
}
public void setDown(Key down) {
this.down = down;
}
public Key getLeft() {
return left;
}
public void setLeft(Key left) {
this.left = left;
}
public Key getRight() {
return right;
}
public void setRight(Key right) {
this.right = right;
}
public boolean isUntoggle() {
return untoggle;
}
public void setUntoggle(boolean untoggle) {
this.untoggle = untoggle;
}
}