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Copy pathappshell_node_process_internal.h
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50 lines (43 loc) · 2.23 KB
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/*
* Copyright (c) 2013 Adobe Systems Incorporated. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#pragma once
#include <string>
// This file declares "internal" functions that exist on both plantforms for
// managing the state of the node process. Only code internal to the
// management of node should call these functions. The reason we have an include
// file at all is to avoid duplication of forward declarations in multiple
// platform-specific files.
// Cross-platform function to process incoming data. Buffers data, parses
// the data into messages, and responds appropriately (possibly by calling
// platform-specific functions below).
void processIncomingData(const std::string &data);
// Platform-specific functions that must be be present on all platforms.
// All of these functions below must be implemented in
// a thread-safe manner if calls to the *public* API (defined in
// appshell_node_process.h) happen from a different thread than that which
// calls processIncomingData.
// Sends data to the Node process, if there is one. Drops the data if there
// isn't a Node process.
void sendData(const std::string &data);
// Sets the state of the current Node process.
void setNodeState(int state);