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Update template custom shader to include UV, add new globals. Refs baldurk#304
1 parent 49cd21c commit 4f06161

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docs/how/how_custom_visualisation.rst

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -46,7 +46,7 @@ UV co-ordinates
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/* GLSL */
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layout (location = 0) in vec2 uv;
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void main() : SV_Target0
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void main()
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{
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// ...
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}

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