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CaptureOptions.cs
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2017 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace renderdoc
{
[DebuggerDisplay("{m_ID}")]
[StructLayout(LayoutKind.Sequential)]
public struct ResourceId
{
private UInt64 m_ID;
public override string ToString()
{
return String.Format("{0}", m_ID);
}
public override bool Equals(Object obj)
{
return obj is ResourceId && this == (ResourceId)obj;
}
public override int GetHashCode()
{
return m_ID.GetHashCode();
}
public static bool operator ==(ResourceId x, ResourceId y)
{
return x.m_ID == y.m_ID;
}
public static bool operator !=(ResourceId x, ResourceId y)
{
return !(x == y);
}
public static ResourceId Null = new ResourceId(0);
public ResourceId(UInt64 id)
{
m_ID = id;
}
};
[StructLayout(LayoutKind.Sequential)]
public class CaptureOptions
{
public bool AllowVSync;
public bool AllowFullscreen;
public bool APIValidation;
public bool CaptureCallstacks;
public bool CaptureCallstacksOnlyDraws;
public UInt32 DelayForDebugger;
public bool VerifyMapWrites;
public bool HookIntoChildren;
public bool RefAllResources;
public bool SaveAllInitials;
public bool CaptureAllCmdLists;
public bool DebugOutputMute;
};
};