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vk_debug.cpp
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8697 lines (6930 loc) · 292 KB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_debug.h"
#include <float.h>
#include "3rdparty/glslang/SPIRV/spirv.hpp"
#include "3rdparty/stb/stb_truetype.h"
#include "common/shader_cache.h"
#include "data/glsl_shaders.h"
#include "driver/shaders/spirv/spirv_common.h"
#include "maths/camera.h"
#include "maths/formatpacking.h"
#include "maths/matrix.h"
#include "serialise/string_utils.h"
#include "vk_core.h"
#define VULKAN 1
#include "data/glsl/debuguniforms.h"
const VkDeviceSize STAGE_BUFFER_BYTE_SIZE = 16 * 1024 * 1024ULL;
void VulkanDebugManager::GPUBuffer::Create(WrappedVulkan *driver, VkDevice dev, VkDeviceSize size,
uint32_t ringSize, uint32_t flags)
{
m_pDriver = driver;
device = dev;
align = (VkDeviceSize)driver->GetDeviceProps().limits.minUniformBufferOffsetAlignment;
sz = size;
// offset must be aligned, so ensure we have at least ringSize
// copies accounting for that
totalsize = ringSize == 1 ? size : AlignUp(size, align) * ringSize;
curoffset = 0;
ringCount = ringSize;
VkBufferCreateInfo bufInfo = {
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, NULL, 0, totalsize, 0,
};
bufInfo.usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufInfo.usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
bufInfo.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
if(flags & eGPUBufferVBuffer)
bufInfo.usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
if(flags & eGPUBufferSSBO)
bufInfo.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
VkResult vkr = driver->vkCreateBuffer(dev, &bufInfo, NULL, &buf);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
VkMemoryRequirements mrq = {};
driver->vkGetBufferMemoryRequirements(dev, buf, &mrq);
VkMemoryAllocateInfo allocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, NULL, mrq.size, 0};
if(flags & eGPUBufferReadback)
allocInfo.memoryTypeIndex = driver->GetReadbackMemoryIndex(mrq.memoryTypeBits);
else if(flags & eGPUBufferGPULocal)
allocInfo.memoryTypeIndex = driver->GetGPULocalMemoryIndex(mrq.memoryTypeBits);
else
allocInfo.memoryTypeIndex = driver->GetUploadMemoryIndex(mrq.memoryTypeBits);
vkr = driver->vkAllocateMemory(dev, &allocInfo, NULL, &mem);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
vkr = driver->vkBindBufferMemory(dev, buf, mem, 0);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
}
void VulkanDebugManager::GPUBuffer::FillDescriptor(VkDescriptorBufferInfo &desc)
{
desc.buffer = Unwrap(buf);
desc.offset = 0;
desc.range = sz;
}
void VulkanDebugManager::GPUBuffer::Destroy()
{
m_pDriver->vkDestroyBuffer(device, buf, NULL);
m_pDriver->vkFreeMemory(device, mem, NULL);
}
void *VulkanDebugManager::GPUBuffer::Map(uint32_t *bindoffset, VkDeviceSize usedsize)
{
VkDeviceSize offset = bindoffset ? curoffset : 0;
VkDeviceSize size = usedsize > 0 ? usedsize : sz;
// wrap around the ring, assuming the ring is large enough
// that this memory is now free
if(offset + sz > totalsize)
offset = 0;
RDCASSERT(offset + sz <= totalsize);
// offset must be aligned
curoffset = AlignUp(offset + size, align);
if(bindoffset)
*bindoffset = (uint32_t)offset;
void *ptr = NULL;
VkResult vkr = m_pDriver->vkMapMemory(device, mem, offset, size, 0, (void **)&ptr);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
return ptr;
}
void *VulkanDebugManager::GPUBuffer::Map(VkDeviceSize &bindoffset, VkDeviceSize usedsize)
{
uint32_t offs = 0;
void *ret = Map(&offs, usedsize);
bindoffset = offs;
return ret;
}
void VulkanDebugManager::GPUBuffer::Unmap()
{
m_pDriver->vkUnmapMemory(device, mem);
}
struct VulkanBlobShaderCallbacks
{
bool Create(uint32_t size, byte *data, vector<uint32_t> **ret) const
{
RDCASSERT(ret);
vector<uint32_t> *blob = new vector<uint32_t>();
blob->resize(size / sizeof(uint32_t));
memcpy(&(*blob)[0], data, size);
*ret = blob;
return true;
}
void Destroy(vector<uint32_t> *blob) const { delete blob; }
uint32_t GetSize(vector<uint32_t> *blob) const
{
return (uint32_t)(blob->size() * sizeof(uint32_t));
}
byte *GetData(vector<uint32_t> *blob) const { return (byte *)&(*blob)[0]; }
} ShaderCacheCallbacks;
string VulkanDebugManager::GetSPIRVBlob(SPIRVShaderStage shadType,
const std::vector<std::string> &sources,
vector<uint32_t> **outBlob)
{
RDCASSERT(sources.size() > 0);
uint32_t hash = strhash(sources[0].c_str());
for(size_t i = 1; i < sources.size(); i++)
hash = strhash(sources[i].c_str(), hash);
char typestr[2] = {'a', 0};
typestr[0] += (char)shadType;
hash = strhash(typestr, hash);
if(m_ShaderCache.find(hash) != m_ShaderCache.end())
{
*outBlob = m_ShaderCache[hash];
return "";
}
vector<uint32_t> *spirv = new vector<uint32_t>();
string errors = CompileSPIRV(shadType, sources, *spirv);
if(!errors.empty())
{
string logerror = errors;
if(logerror.length() > 1024)
logerror = logerror.substr(0, 1024) + "...";
RDCWARN("Shader compile error:\n%s", logerror.c_str());
delete spirv;
*outBlob = NULL;
return errors;
}
*outBlob = spirv;
if(m_CacheShaders)
{
m_ShaderCache[hash] = spirv;
m_ShaderCacheDirty = true;
}
return errors;
}
VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
{
m_pDriver = driver;
m_State = m_pDriver->GetState();
driver->GetReplay()->PostDeviceInitCounters();
m_ResourceManager = m_pDriver->GetResourceManager();
//////////////////////////////////////////////////////////////////////////////////////////////////
// Zero initialise all of the members so that when deleting we can just destroy everything and let
// objects that weren't created just silently be skipped
m_DescriptorPool = VK_NULL_HANDLE;
m_LinearSampler = VK_NULL_HANDLE;
m_PointSampler = VK_NULL_HANDLE;
m_CheckerboardDescSetLayout = VK_NULL_HANDLE;
m_CheckerboardPipeLayout = VK_NULL_HANDLE;
m_CheckerboardDescSet = VK_NULL_HANDLE;
m_CheckerboardPipeline = VK_NULL_HANDLE;
m_CheckerboardMSAAPipeline = VK_NULL_HANDLE;
RDCEraseEl(m_CheckerboardUBO);
m_TexDisplayDescSetLayout = VK_NULL_HANDLE;
m_TexDisplayPipeLayout = VK_NULL_HANDLE;
RDCEraseEl(m_TexDisplayDescSet);
m_TexDisplayNextSet = 0;
m_TexDisplayPipeline = VK_NULL_HANDLE;
m_TexDisplayBlendPipeline = VK_NULL_HANDLE;
m_TexDisplayF32Pipeline = VK_NULL_HANDLE;
RDCEraseEl(m_TexDisplayUBO);
RDCEraseEl(m_TexDisplayDummyImages);
RDCEraseEl(m_TexDisplayDummyImageViews);
RDCEraseEl(m_TexDisplayDummyWrites);
RDCEraseEl(m_TexDisplayDummyInfos);
m_TexDisplayDummyMemory = VK_NULL_HANDLE;
m_CustomTexWidth = m_CustomTexHeight = 0;
m_CustomTexImg = VK_NULL_HANDLE;
RDCEraseEl(m_CustomTexImgView);
m_CustomTexMemSize = 0;
m_CustomTexMem = VK_NULL_HANDLE;
m_CustomTexFB = VK_NULL_HANDLE;
m_CustomTexRP = VK_NULL_HANDLE;
m_CustomTexPipeline = VK_NULL_HANDLE;
m_PickPixelImageMem = VK_NULL_HANDLE;
m_PickPixelImage = VK_NULL_HANDLE;
m_PickPixelImageView = VK_NULL_HANDLE;
m_PickPixelFB = VK_NULL_HANDLE;
m_PickPixelRP = VK_NULL_HANDLE;
m_ArrayMSDescSetLayout = VK_NULL_HANDLE;
m_ArrayMSPipeLayout = VK_NULL_HANDLE;
m_ArrayMSDescSet = VK_NULL_HANDLE;
m_Array2MSPipe = VK_NULL_HANDLE;
m_MS2ArrayPipe = VK_NULL_HANDLE;
m_TextDescSetLayout = VK_NULL_HANDLE;
m_TextPipeLayout = VK_NULL_HANDLE;
m_TextDescSet = VK_NULL_HANDLE;
RDCEraseEl(m_TextPipeline);
RDCEraseEl(m_TextGeneralUBO);
RDCEraseEl(m_TextGlyphUBO);
RDCEraseEl(m_TextStringUBO);
m_TextAtlas = VK_NULL_HANDLE;
m_TextAtlasMem = VK_NULL_HANDLE;
m_TextAtlasView = VK_NULL_HANDLE;
m_OverlayImageMem = VK_NULL_HANDLE;
m_OverlayImage = VK_NULL_HANDLE;
m_OverlayImageView = VK_NULL_HANDLE;
m_OverlayNoDepthFB = VK_NULL_HANDLE;
m_OverlayNoDepthRP = VK_NULL_HANDLE;
RDCEraseEl(m_OverlayDim);
m_OverlayMemSize = 0;
m_QuadDescSetLayout = VK_NULL_HANDLE;
m_QuadResolvePipeLayout = VK_NULL_HANDLE;
m_QuadDescSet = VK_NULL_HANDLE;
RDCEraseEl(m_QuadResolvePipeline);
m_QuadSPIRV = NULL;
m_TriSizeDescSetLayout = VK_NULL_HANDLE;
m_TriSizeDescSet = VK_NULL_HANDLE;
m_TriSizePipeLayout = VK_NULL_HANDLE;
m_TriSizeGSModule = VK_NULL_HANDLE;
m_TriSizeFSModule = VK_NULL_HANDLE;
m_MeshDescSetLayout = VK_NULL_HANDLE;
m_MeshPipeLayout = VK_NULL_HANDLE;
m_MeshDescSet = VK_NULL_HANDLE;
RDCEraseEl(m_MeshModules);
m_HistogramDescSetLayout = VK_NULL_HANDLE;
m_HistogramPipeLayout = VK_NULL_HANDLE;
RDCEraseEl(m_HistogramDescSet);
RDCEraseEl(m_MinMaxResultPipe);
RDCEraseEl(m_MinMaxTilePipe);
RDCEraseEl(m_HistogramPipe);
m_OutlineDescSetLayout = VK_NULL_HANDLE;
m_OutlinePipeLayout = VK_NULL_HANDLE;
m_OutlineDescSet = VK_NULL_HANDLE;
RDCEraseEl(m_OutlinePipeline);
m_MeshFetchDescSetLayout = VK_NULL_HANDLE;
m_MeshFetchDescSet = VK_NULL_HANDLE;
m_MeshPickDescSetLayout = VK_NULL_HANDLE;
m_MeshPickDescSet = VK_NULL_HANDLE;
m_MeshPickLayout = VK_NULL_HANDLE;
m_MeshPickPipeline = VK_NULL_HANDLE;
m_FontCharSize = 1.0f;
m_FontCharAspect = 1.0f;
m_FixedColSPIRV = NULL;
m_Device = dev;
//////////////////////////////////////////////////////////////////////////////////////////////////
// Do some work that's needed both during capture and during replay
// Load shader cache, if present
bool success = LoadShaderCache("vkshaders.cache", m_ShaderCacheMagic, m_ShaderCacheVersion,
m_ShaderCache, ShaderCacheCallbacks);
// if we failed to load from the cache
m_ShaderCacheDirty = !success;
VkResult vkr = VK_SUCCESS;
// create linear sampler
VkSamplerCreateInfo sampInfo = {
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
NULL,
0,
VK_FILTER_LINEAR,
VK_FILTER_LINEAR,
VK_SAMPLER_MIPMAP_MODE_NEAREST,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
0.0f, // lod bias
false, // enable aniso
1.0f, // max aniso
false,
VK_COMPARE_OP_NEVER,
0.0f,
128.0f, // min/max lod
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
false, // unnormalized
};
vkr = m_pDriver->vkCreateSampler(dev, &sampInfo, NULL, &m_LinearSampler);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
VkDescriptorPoolSize captureDescPoolTypes[] = {
{
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1,
},
{
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 3,
},
{
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3,
},
{
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1,
},
};
VkDescriptorPoolSize replayDescPoolTypes[] = {
{
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 128,
},
{
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 128,
},
{
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 320,
},
{
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 32,
},
{
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 32,
},
};
VkDescriptorPoolCreateInfo descpoolInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
NULL,
0,
10 + ARRAY_COUNT(m_TexDisplayDescSet),
ARRAY_COUNT(replayDescPoolTypes),
&replayDescPoolTypes[0],
};
// during capture we only need one text descriptor set, so rather than
// trying to wait and steal descriptors from a user-side pool, we just
// create our own very small pool.
if(m_State >= WRITING)
{
descpoolInfo.maxSets = 2;
descpoolInfo.poolSizeCount = ARRAY_COUNT(captureDescPoolTypes);
descpoolInfo.pPoolSizes = &captureDescPoolTypes[0];
}
// create descriptor pool
vkr = m_pDriver->vkCreateDescriptorPool(dev, &descpoolInfo, NULL, &m_DescriptorPool);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
// declare some common creation info structs
VkPipelineLayoutCreateInfo pipeLayoutInfo = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
NULL,
0,
1,
NULL,
0,
NULL, // push constant ranges
};
VkDescriptorSetAllocateInfo descSetAllocInfo = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
NULL, m_DescriptorPool, 1, NULL};
// compatible render passes for creating pipelines.
// Only one of these is needed during capture for the pipeline create, but
// they are short-lived so just create all of them and share creation code
VkRenderPass RGBA32RP = VK_NULL_HANDLE;
VkRenderPass RGBA8sRGBRP = VK_NULL_HANDLE;
VkRenderPass RGBA16RP = VK_NULL_HANDLE;
VkRenderPass RGBA8MSRP = VK_NULL_HANDLE;
VkRenderPass RGBA16MSRP[8] = {0};
VkRenderPass RGBA8LinearRP = VK_NULL_HANDLE;
VkRenderPass BGRA8sRGBRP = VK_NULL_HANDLE;
VkRenderPass BGRA8LinearRP = VK_NULL_HANDLE;
RDCCOMPILE_ASSERT(ARRAY_COUNT(RGBA16MSRP) == ARRAY_COUNT(m_OutlinePipeline),
"Arrays are mismatched in size!");
RDCCOMPILE_ASSERT(ARRAY_COUNT(RGBA16MSRP) == ARRAY_COUNT(m_QuadResolvePipeline),
"Arrays are mismatched in size!");
{
VkAttachmentDescription attDesc = {0,
VK_FORMAT_R8G8B8A8_SRGB,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkAttachmentReference attRef = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription sub = {
0, VK_PIPELINE_BIND_POINT_GRAPHICS,
0, NULL, // inputs
1, &attRef, // color
NULL, // resolve
NULL, // depth-stencil
0, NULL, // preserve
};
VkRenderPassCreateInfo rpinfo = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
NULL,
0,
1,
&attDesc,
1,
&sub,
0,
NULL, // dependencies
};
m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &RGBA8sRGBRP);
attDesc.format = VK_FORMAT_R8G8B8A8_UNORM;
m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &RGBA8LinearRP);
attDesc.format = VK_FORMAT_B8G8R8A8_SRGB;
m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &BGRA8sRGBRP);
attDesc.format = VK_FORMAT_B8G8R8A8_UNORM;
m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &BGRA8LinearRP);
attDesc.format = VK_FORMAT_R32G32B32A32_SFLOAT;
m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &RGBA32RP);
attDesc.format = VK_FORMAT_R16G16B16A16_SFLOAT;
m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &RGBA16RP);
attDesc.samples = VULKAN_MESH_VIEW_SAMPLES;
attDesc.format = VK_FORMAT_R8G8B8A8_SRGB;
m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &RGBA8MSRP);
attDesc.format = VK_FORMAT_R16G16B16A16_SFLOAT;
uint32_t samplesHandled = 0;
// create a 16F multisampled renderpass for each possible multisample size
for(size_t i = 0; i < ARRAY_COUNT(RGBA16MSRP); i++)
{
attDesc.samples = VkSampleCountFlagBits(1 << i);
if(m_pDriver->GetDeviceProps().limits.framebufferColorSampleCounts & (uint32_t)attDesc.samples)
{
m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &RGBA16MSRP[i]);
samplesHandled |= (uint32_t)attDesc.samples;
}
}
RDCASSERTEQUAL((uint32_t)m_pDriver->GetDeviceProps().limits.framebufferColorSampleCounts,
samplesHandled);
}
// declare the pipeline creation info and all of its sub-structures
// these are modified as appropriate for each pipeline we create
VkPipelineShaderStageCreateInfo stages[2] = {
{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, NULL, 0, VK_SHADER_STAGE_VERTEX_BIT,
VK_NULL_HANDLE, "main", NULL},
{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, NULL, 0, VK_SHADER_STAGE_FRAGMENT_BIT,
VK_NULL_HANDLE, "main", NULL},
};
VkPipelineVertexInputStateCreateInfo vi = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
NULL,
0,
0,
NULL, // vertex bindings
0,
NULL, // vertex attributes
};
VkPipelineInputAssemblyStateCreateInfo ia = {
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
NULL,
0,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
false,
};
VkRect2D scissor = {{0, 0}, {16384, 16384}};
VkPipelineViewportStateCreateInfo vp = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, NULL, 0, 1, NULL, 1, &scissor};
VkPipelineRasterizationStateCreateInfo rs = {
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
NULL,
0,
true,
false,
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_NONE,
VK_FRONT_FACE_CLOCKWISE,
false,
0.0f,
0.0f,
0.0f,
1.0f,
};
VkPipelineMultisampleStateCreateInfo msaa = {
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
NULL,
0,
VK_SAMPLE_COUNT_1_BIT,
false,
0.0f,
NULL,
false,
false,
};
VkPipelineDepthStencilStateCreateInfo ds = {
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
NULL,
0,
false,
false,
VK_COMPARE_OP_ALWAYS,
false,
false,
{VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_ALWAYS, 0, 0, 0},
{VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_ALWAYS, 0, 0, 0},
0.0f,
1.0f,
};
VkPipelineColorBlendAttachmentState attState = {
false,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_ZERO,
VK_BLEND_OP_ADD,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_ZERO,
VK_BLEND_OP_ADD,
0xf,
};
VkPipelineColorBlendStateCreateInfo cb = {
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
NULL,
0,
false,
VK_LOGIC_OP_NO_OP,
1,
&attState,
{1.0f, 1.0f, 1.0f, 1.0f}};
VkDynamicState dynstates[] = {VK_DYNAMIC_STATE_VIEWPORT};
VkPipelineDynamicStateCreateInfo dyn = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
NULL,
0,
ARRAY_COUNT(dynstates),
dynstates,
};
VkGraphicsPipelineCreateInfo pipeInfo = {
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
NULL,
0,
2,
stages,
&vi,
&ia,
NULL, // tess
&vp,
&rs,
&msaa,
&ds,
&cb,
&dyn,
VK_NULL_HANDLE,
RGBA8sRGBRP,
0, // sub pass
VK_NULL_HANDLE, // base pipeline handle
-1, // base pipeline index
};
VkComputePipelineCreateInfo compPipeInfo = {
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
NULL,
0,
{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, NULL, 0, VK_SHADER_STAGE_COMPUTE_BIT,
VK_NULL_HANDLE, "main", NULL},
VK_NULL_HANDLE,
VK_NULL_HANDLE,
0, // base pipeline VkPipeline
};
// declare a few more misc things that are needed on both paths
VkDescriptorBufferInfo bufInfo[8];
RDCEraseEl(bufInfo);
vector<string> sources;
VkCommandBufferBeginInfo beginInfo = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, NULL,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT};
// A workaround for a couple of bugs, removing texelFetch use from shaders.
// It means broken functionality but at least no instant crashes
bool texelFetchBrokenDriver = false;
VkDriverInfo driverVersion = m_pDriver->GetDriverVersion();
if(driverVersion.IsNV())
{
// drivers before 372.54 did not handle a glslang bugfix about separated samplers,
// and disabling texelFetch works as a workaround.
if(driverVersion.Major() < 372 || (driverVersion.Major() == 372 && driverVersion.Minor() < 54))
texelFetchBrokenDriver = true;
}
// only check this on windows. This is a bit of a hack, as really we want to check if we're
// using the AMD official driver, but there's not a great other way to distinguish it from
// the RADV open source driver.
#if ENABLED(RDOC_WIN32)
if(driverVersion.IsAMD())
{
// for AMD the bugfix version isn't clear as version numbering wasn't strong for a while, but
// any driver that reports a version of >= 1.0.0 is fine, as previous versions all reported
// 0.9.0 as the version.
if(driverVersion.Major() < 1)
texelFetchBrokenDriver = true;
}
#endif
if(texelFetchBrokenDriver)
{
RDCWARN(
"Detected an older driver, enabling texelFetch workaround - try updating to the latest "
"version");
}
// needed in both replay and capture, create depth MS->array pipelines
{
{
VkDescriptorSetLayoutBinding layoutBinding[] = {
{
0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_ALL, NULL,
},
{
1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_ALL, NULL,
},
{
2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_ALL, NULL,
},
};
VkDescriptorSetLayoutCreateInfo descsetLayoutInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
NULL,
0,
ARRAY_COUNT(layoutBinding),
&layoutBinding[0],
};
vkr = m_pDriver->vkCreateDescriptorSetLayout(dev, &descsetLayoutInfo, NULL,
&m_ArrayMSDescSetLayout);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
}
pipeLayoutInfo.pSetLayouts = &m_ArrayMSDescSetLayout;
VkPushConstantRange push = {VK_SHADER_STAGE_ALL, 0, sizeof(Vec4u)};
pipeLayoutInfo.pushConstantRangeCount = 1;
pipeLayoutInfo.pPushConstantRanges = &push;
vkr = m_pDriver->vkCreatePipelineLayout(dev, &pipeLayoutInfo, NULL, &m_ArrayMSPipeLayout);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
pipeLayoutInfo.pushConstantRangeCount = 0;
pipeLayoutInfo.pPushConstantRanges = NULL;
descSetAllocInfo.pSetLayouts = &m_ArrayMSDescSetLayout;
vkr = m_pDriver->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_ArrayMSDescSet);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
enum
{
VS,
MS2ARR,
ARR2MS
};
std::string srcs[] = {
GetEmbeddedResource(glsl_blit_vert), GetEmbeddedResource(glsl_depthms2arr_frag),
GetEmbeddedResource(glsl_deptharr2ms_frag),
};
VkShaderModule modules[3];
for(size_t i = 0; i < ARRAY_COUNT(srcs); i++)
{
GenerateGLSLShader(sources, eShaderVulkan, "", srcs[i], 430);
vector<uint32_t> *spirv;
string err = GetSPIRVBlob(i == 0 ? eSPIRVVertex : eSPIRVFragment, sources, &spirv);
RDCASSERT(err.empty() && spirv);
VkShaderModuleCreateInfo modinfo = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
NULL,
0,
spirv->size() * sizeof(uint32_t),
&(*spirv)[0],
};
vkr = m_pDriver->vkCreateShaderModule(dev, &modinfo, NULL, &modules[i]);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
}
stages[0].module = modules[VS];
stages[1].module = modules[MS2ARR];
VkFormat formats[] = {
VK_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_X8_D24_UNORM_PACK32,
VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT,
};
VkSampleCountFlagBits sampleCounts[] = {
VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT, VK_SAMPLE_COUNT_16_BIT,
};
// we use VK_IMAGE_LAYOUT_GENERAL here because it matches the expected layout for the
// non-depth copy, which uses a storage image.
VkAttachmentDescription attDesc = {0,
VK_FORMAT_UNDEFINED,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_STORE_OP_STORE,
VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_GENERAL};
VkAttachmentReference attRef = {0, VK_IMAGE_LAYOUT_GENERAL};
VkSubpassDescription sub = {
0, VK_PIPELINE_BIND_POINT_GRAPHICS,
0, NULL, // inputs
0, NULL, // color
NULL, // resolve
&attRef, // depth-stencil
0, NULL, // preserve
};
VkRenderPassCreateInfo rpinfo = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
NULL,
0,
1,
&attDesc,
1,
&sub,
0,
NULL, // dependencies
};
VkDynamicState depthcopy_dyn[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_STENCIL_REFERENCE};
VkPipelineDepthStencilStateCreateInfo depthcopy_ds = {
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
NULL,
0,
true,
true,
VK_COMPARE_OP_ALWAYS,
false,
true,
{VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, VK_COMPARE_OP_ALWAYS,
0xff, 0xff, 0},
{VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, VK_COMPARE_OP_ALWAYS,
0xff, 0xff, 0},
0.0f,
1.0f,
};
pipeInfo.layout = m_ArrayMSPipeLayout;
dyn.dynamicStateCount = ARRAY_COUNT(depthcopy_dyn);
dyn.pDynamicStates = depthcopy_dyn;
pipeInfo.pDepthStencilState = &depthcopy_ds;
cb.attachmentCount = 0;
RDCCOMPILE_ASSERT(ARRAY_COUNT(m_DepthMS2ArrayPipe) == ARRAY_COUNT(formats),
"Array count mismatch");
RDCCOMPILE_ASSERT(ARRAY_COUNT(m_DepthArray2MSPipe) == ARRAY_COUNT(formats),
"Array count mismatch");
RDCCOMPILE_ASSERT(ARRAY_COUNT(m_DepthArray2MSPipe[0]) == ARRAY_COUNT(sampleCounts),
"Array count mismatch");
for(size_t f = 0; f < ARRAY_COUNT(formats); f++)
{
attDesc.format = formats[f];
stages[1].module = modules[MS2ARR];
VkRenderPass rp;
vkr = m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &rp);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
pipeInfo.renderPass = rp;
vkr = m_pDriver->vkCreateGraphicsPipelines(dev, VK_NULL_HANDLE, 1, &pipeInfo, NULL,
&m_DepthMS2ArrayPipe[f]);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
m_pDriver->vkDestroyRenderPass(dev, rp, NULL);
stages[1].module = modules[ARR2MS];
for(size_t s = 0; s < ARRAY_COUNT(sampleCounts); s++)
{
attDesc.samples = sampleCounts[s];
msaa.rasterizationSamples = sampleCounts[s];
msaa.sampleShadingEnable = true;
msaa.minSampleShading = 1.0f;
vkr = m_pDriver->vkCreateRenderPass(dev, &rpinfo, NULL, &rp);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
pipeInfo.renderPass = rp;
vkr = m_pDriver->vkCreateGraphicsPipelines(dev, VK_NULL_HANDLE, 1, &pipeInfo, NULL,
&m_DepthArray2MSPipe[f][s]);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
m_pDriver->vkDestroyRenderPass(dev, rp, NULL);
attDesc.samples = VK_SAMPLE_COUNT_1_BIT;
msaa.sampleShadingEnable = false;
msaa.minSampleShading = 0.0f;
msaa.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
}
}
// restore pipeline state to normal
cb.attachmentCount = 1;
pipeInfo.renderPass = RGBA8sRGBRP;
dyn.dynamicStateCount = ARRAY_COUNT(dynstates);
dyn.pDynamicStates = dynstates;
pipeInfo.pDepthStencilState = &ds;
for(size_t i = 0; i < ARRAY_COUNT(modules); i++)
m_pDriver->vkDestroyShaderModule(dev, modules[i], NULL);
}
//////////////////////////////////////////////////////////////////////////////////////
// if we're writing, only create text-rendering related resources,
// then tidy up early and return
if(m_State >= WRITING)
{
{
VkDescriptorSetLayoutBinding layoutBinding[] = {
{
0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_ALL, NULL,
},
{
1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL,
},
{
2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_ALL, NULL,
},
{
3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_ALL, NULL,
}};
VkDescriptorSetLayoutCreateInfo descsetLayoutInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
NULL,
0,
ARRAY_COUNT(layoutBinding),
&layoutBinding[0],
};
vkr = m_pDriver->vkCreateDescriptorSetLayout(dev, &descsetLayoutInfo, NULL,
&m_TextDescSetLayout);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
}
pipeLayoutInfo.pSetLayouts = &m_TextDescSetLayout;
vkr = m_pDriver->vkCreatePipelineLayout(dev, &pipeLayoutInfo, NULL, &m_TextPipeLayout);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
descSetAllocInfo.pSetLayouts = &m_TextDescSetLayout;
vkr = m_pDriver->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_TextDescSet);
RDCASSERTEQUAL(vkr, VK_SUCCESS);
m_TextGeneralUBO.Create(
driver, dev, 128, 100,
0); // make the ring conservatively large to handle many lines of text * several frames
RDCCOMPILE_ASSERT(sizeof(FontUBOData) <= 128, "font uniforms size");
m_TextStringUBO.Create(driver, dev, 4096, 10, 0); // we only use a subset of the
// [MAX_SINGLE_LINE_LENGTH] array needed
// for each line, so this ring can be