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shader_cache.h
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174 lines (139 loc) · 5.14 KB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include "os/os_specific.h"
template <typename ResultType, typename ShaderCallbacks>
bool LoadShaderCache(const char *filename, const uint32_t magicNumber, const uint32_t versionNumber,
std::map<uint32_t, ResultType> &resultCache, const ShaderCallbacks &callbacks)
{
string shadercache = FileIO::GetAppFolderFilename(filename);
FILE *f = FileIO::fopen(shadercache.c_str(), "rb");
if(!f)
return false;
FileIO::fseek64(f, 0, SEEK_END);
uint64_t cachelen = FileIO::ftell64(f);
FileIO::fseek64(f, 0, SEEK_SET);
bool ret = true;
// header: magic number, file version, number of entries
if(cachelen < sizeof(uint32_t) * 3)
{
RDCERR("Invalid shader cache");
ret = false;
}
else
{
byte *cache = new byte[(size_t)cachelen];
FileIO::fread(cache, 1, (size_t)cachelen, f);
uint32_t *header = (uint32_t *)cache;
uint32_t fileMagic = header[0];
uint32_t fileVer = header[1];
if(fileMagic != magicNumber || fileVer != versionNumber)
{
RDCDEBUG("Out of date or invalid shader cache magic: %d version: %d", fileMagic, fileVer);
ret = false;
}
else
{
uint32_t numentries = header[2];
byte *ptr = cache + sizeof(uint32_t) * 3;
int64_t bufsize = (int64_t)cachelen - sizeof(uint32_t) * 3;
for(uint32_t i = 0; i < numentries; i++)
{
if((size_t)bufsize < sizeof(uint32_t))
{
RDCERR("Invalid shader cache - truncated, not enough data for shader hash");
ret = false;
break;
}
uint32_t hash = *(uint32_t *)ptr;
ptr += sizeof(uint32_t);
bufsize -= sizeof(uint32_t);
if((size_t)bufsize < sizeof(uint32_t))
{
RDCERR("Invalid shader cache - truncated, not enough data for shader length");
ret = false;
break;
}
uint32_t len = *(uint32_t *)ptr;
ptr += sizeof(uint32_t);
bufsize -= sizeof(uint32_t);
if(bufsize < len)
{
RDCERR("Invalid shader cache - truncated, not enough data for shader buffer");
ret = false;
break;
}
byte *data = ptr;
ptr += len;
bufsize -= len;
ResultType result;
bool created = callbacks.Create(len, data, &result);
if(!created)
{
RDCERR("Couldn't create blob of size %u from shadercache", len);
ret = false;
break;
}
resultCache[hash] = result;
}
if(ret == true && bufsize != 0)
{
RDCERR("Invalid shader cache - trailing data");
ret = false;
}
RDCDEBUG("Successfully loaded %d shaders from shader cache", resultCache.size());
}
delete[] cache;
}
FileIO::fclose(f);
return ret;
}
template <typename ResultType, typename ShaderCallbacks>
void SaveShaderCache(const char *filename, uint32_t magicNumber, uint32_t versionNumber,
const std::map<uint32_t, ResultType> &cache, const ShaderCallbacks &callbacks)
{
string shadercache = FileIO::GetAppFolderFilename(filename);
FILE *f = FileIO::fopen(shadercache.c_str(), "wb");
if(!f)
{
RDCERR("Error opening shader cache for write");
return;
}
FileIO::fwrite(&magicNumber, 1, sizeof(magicNumber), f);
FileIO::fwrite(&versionNumber, 1, sizeof(versionNumber), f);
uint32_t numentries = (uint32_t)cache.size();
FileIO::fwrite(&numentries, 1, sizeof(numentries), f);
for(auto it = cache.begin(); it != cache.end(); ++it)
{
uint32_t hash = it->first;
uint32_t len = callbacks.GetSize(it->second);
byte *data = callbacks.GetData(it->second);
FileIO::fwrite(&hash, 1, sizeof(hash), f);
FileIO::fwrite(&len, 1, sizeof(len), f);
FileIO::fwrite(data, 1, len, f);
callbacks.Destroy(it->second);
}
FileIO::fclose(f);
RDCDEBUG("Successfully wrote %u shaders to shader cache", numentries);
}