@@ -1409,60 +1409,82 @@ public void uniform4f(int loc, float value0, float value1, float value2,
14091409
14101410
14111411 public void uniform1iv (int loc , int count , IntBuffer v ) {
1412+ v .limit (count );
14121413 GL20 .glUniform1 (loc , v );
1414+ v .clear ();
14131415 }
14141416
14151417
14161418 public void uniform2iv (int loc , int count , IntBuffer v ) {
1419+ v .limit (2 * count );
14171420 GL20 .glUniform2 (loc , v );
1421+ v .clear ();
14181422 }
14191423
14201424
14211425 public void uniform3iv (int loc , int count , IntBuffer v ) {
1426+ v .limit (3 * count );
14221427 GL20 .glUniform3 (loc , v );
1428+ v .clear ();
14231429 }
14241430
14251431
14261432 public void uniform4iv (int loc , int count , IntBuffer v ) {
1433+ v .limit (4 * count );
14271434 GL20 .glUniform4 (loc , v );
1435+ v .clear ();
14281436 }
14291437
14301438
14311439 public void uniform1fv (int loc , int count , FloatBuffer v ) {
1440+ v .limit (count );
14321441 GL20 .glUniform1 (loc , v );
1442+ v .clear ();
14331443 }
14341444
14351445
14361446 public void uniform2fv (int loc , int count , FloatBuffer v ) {
1447+ v .limit (2 * count );
14371448 GL20 .glUniform2 (loc , v );
1449+ v .clear ();
14381450 }
14391451
14401452
14411453 public void uniform3fv (int loc , int count , FloatBuffer v ) {
1454+ v .limit (3 * count );
14421455 GL20 .glUniform3 (loc , v );
1456+ v .clear ();
14431457 }
14441458
14451459
14461460 public void uniform4fv (int loc , int count , FloatBuffer v ) {
1461+ v .limit (4 * count );
14471462 GL20 .glUniform4 (loc , v );
1463+ v .clear ();
14481464 }
14491465
14501466
14511467 public void uniformMatrix2fv (int loc , int count , boolean transpose ,
14521468 FloatBuffer mat ) {
1469+ mat .limit (4 );
14531470 GL20 .glUniformMatrix2 (loc , transpose , mat );
1471+ mat .clear ();
14541472 }
14551473
14561474
14571475 public void uniformMatrix3fv (int loc , int count , boolean transpose ,
14581476 FloatBuffer mat ) {
1477+ mat .limit (9 );
14591478 GL20 .glUniformMatrix3 (loc , transpose , mat );
1479+ mat .clear ();
14601480 }
14611481
14621482
14631483 public void uniformMatrix4fv (int loc , int count , boolean transpose ,
14641484 FloatBuffer mat ) {
1485+ mat .limit (16 );
14651486 GL20 .glUniformMatrix4 (loc , transpose , mat );
1487+ mat .clear ();
14661488 }
14671489
14681490
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