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TextureVert.glsl
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38 lines (28 loc) · 1.1 KB
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/*
Part of the Processing project - http://processing.org
Copyright (c) 2011-13 Ben Fry and Casey Reas
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 2.1 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
#define PROCESSING_TEXTURE_SHADER
uniform mat4 transformMatrix;
uniform mat4 texMatrix;
attribute vec4 position;
attribute vec4 color;
attribute vec2 texCoord;
varying vec4 vertColor;
varying vec4 vertTexCoord;
void main() {
gl_Position = transformMatrix * position;
vertColor = color;
vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
}