processing.core

## Class PGraphicsJava2D

- Object
- - PImage
  - - PGraphics
    - - PGraphicsJava2D

- All Implemented Interfaces:
    Cloneable, PConstants
  Direct Known Subclasses:
    PGraphicsRetina2D

      public class PGraphicsJava2D
      extends PGraphics

  Subclass for PGraphics that implements the graphics API using Java2D.

  Pixel operations too slow? As of release 0085 (the first beta), the default renderer uses Java2D. It's more accurate than the renderer used in alpha releases of Processing (it handles stroke caps and joins, and has better polygon tessellation), but it's super slow for handling pixels. At least until we get a chance to get the old 2D renderer (now called P2D) working in a similar fashion, you can use `size(w, h, P3D)` instead of `size(w, h)` which will be faster for general pixel flipping madness.

  To get access to the Java 2D "Graphics2D" object for the default renderer, use:

      Graphics2D g2 = ((PGraphicsJava2D)g).g2;

  This will let you do Java 2D stuff directly, but is not supported in any way shape or form. Which just means "have fun, but don't complain if it breaks."

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `boolean` | `fillGradient`
    `Paint` | `fillGradientObject`
    `Graphics2D` | `g2`
    `boolean` | `strokeGradient`
    `Paint` | `strokeGradientObject`

    - ### Fields inherited from class PGraphics

      `A, AB, AG, ambientB, ambientColor, ambientG, ambientR, AR, B, backgroundColor, BEEN_LIT, bezierDetail, colorMode, colorModeA, colorModeX, colorModeY, colorModeZ, curveDetail, curveTightness, DA, DB, DEFAULT_VERTICES, DG, DR, EB, edge, EDGE, EG, ellipseMode, emissiveB, emissiveColor, emissiveG, emissiveR, ER, fill, fillColor, G, HAS_NORMAL, image, imageMode, normalX, normalY, normalZ, NX, NY, NZ, pixelCount, quality, R, rectMode, SA, SB, setAmbient, SG, shapeMode, SHINE, shininess, smooth, SPB, specularB, specularColor, specularG, specularR, SPG, sphereDetailU, sphereDetailV, SPR, SR, stroke, strokeCap, strokeColor, strokeJoin, strokeWeight, SW, textAlign, textAlignY, textFont, textLeading, textMode, textSize, textureImage, textureMode, textureU, textureV, tint, tintColor, TX, TY, TZ, U, V, VERTEX_FIELD_COUNT, VW, VX, VY, VZ`

    - ### Fields inherited from class PImage

      `ALPHA_MASK, BLUE_MASK, format, GREEN_MASK, height, loaded, parent, pixels, RED_MASK, width`

    - ### Fields inherited from interface PConstants

      `ADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_RETINA_PIXELS, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_RETINA_PIXELS, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ERROR_BACKGROUND_IMAGE_FORMAT, ERROR_BACKGROUND_IMAGE_SIZE, ERROR_PUSHMATRIX_OVERFLOW, ERROR_PUSHMATRIX_UNDERFLOW, ERROR_TEXTFONT_NULL_PFONT, ESC, EXCLUSION, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINT, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADRATIC_VERTEX, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPHERE, SPOT, SQUARE, SUBTRACT, TAB, TARGA, TAU, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `PGraphicsJava2D()`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `void` | `applyMatrix(float n00, float n01, float n02, float n10, float n11, float n12)`
    `void` | `applyMatrix(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)`
    `void` | `backgroundImpl()` Actual implementation of clearing the background, now that the internal variables for background color have been set.
    `void` | `beginContour()`
    `void` | `beginDraw()` ( begin auto-generated from PGraphics_beginDraw.xml ) Sets the default properties for a PGraphics object.
    `void` | `beginRaw(PGraphics recorderRaw)` Record individual lines and triangles by echoing them to another renderer.
    `void` | `beginShape(int kind)` ( begin auto-generated from beginShape.xml ) Using the beginShape() and endShape() functions allow creating more complex forms.
    `void` | `bezierDetail(int detail)` Ignored (not needed) in Java 2D.
    `void` | `bezierVertex(float x1, float y1, float x2, float y2, float x3, float y3)`
    `void` | `bezierVertex(float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)` ( begin auto-generated from bezierVertex.xml ) Specifies vertex coordinates for Bezier curves.
    `void` | `box(float w, float h, float d)`
    `boolean` | `canDraw()` Some renderers have requirements re: when they are ready to draw.
    `void` | `copy(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh)` ( begin auto-generated from PImage_copy.xml ) Copies a region of pixels from one image into another.
    `void` | `copy(PImage src, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh)`
    `void` | `curveDetail(int detail)` Ignored (not needed) in Java 2D.
    `void` | `curveVertex(float x, float y, float z)`
    `void` | `endContour()`
    `void` | `endDraw()` ( begin auto-generated from PGraphics_endDraw.xml ) Finalizes the rendering of a PGraphics object so that it can be shown on screen.
    `void` | `endRaw()`
    `void` | `endShape(int mode)` ( begin auto-generated from endShape.xml ) The endShape() function is the companion to beginShape() and may only be called after beginShape().
    `PImage` | `get()` Returns a copy of this PImage.
    `int` | `get(int x, int y)` ( begin auto-generated from PImage_get.xml ) Reads the color of any pixel or grabs a section of an image.
    `PMatrix` | `getMatrix()`
    `PMatrix2D` | `getMatrix(PMatrix2D target)` Copy the current transformation matrix into the specified target.
    `PMatrix3D` | `getMatrix(PMatrix3D target)` Copy the current transformation matrix into the specified target.
    `void` | `hint(int which)` ( begin auto-generated from hint.xml ) Set various hints and hacks for the renderer.
    `void` | `line(float x1, float y1, float x2, float y2)` ( begin auto-generated from line.xml ) Draws a line (a direct path between two points) to the screen.
    `void` | `loadPixels()` ( begin auto-generated from PImage_loadPixels.xml ) Loads the pixel data for the image into its pixels[] array.
    `PShape` | `loadShape(String filename)`
    `PShape` | `loadShape(String filename, String options)`
    `void` | `mask(int[] alpha)`
    `void` | `mask(PImage alpha)` ( begin auto-generated from PImage_mask.xml ) Masks part of an image from displaying by loading another image and using it as an alpha channel.
    `void` | `noClip()`
    `void` | `noSmooth()` ( begin auto-generated from noSmooth.xml ) Draws all geometry with jagged (aliased) edges.
    `void` | `point(float x, float y)` ( begin auto-generated from point.xml ) Draws a point, a coordinate in space at the dimension of one pixel.
    `void` | `popMatrix()` ( begin auto-generated from popMatrix.xml ) Pops the current transformation matrix off the matrix stack.
    `void` | `printMatrix()` ( begin auto-generated from printMatrix.xml ) Prints the current matrix to the Console (the text window at the bottom of Processing).
    `void` | `pushMatrix()` ( begin auto-generated from pushMatrix.xml ) Pushes the current transformation matrix onto the matrix stack.
    `void` | `quad(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)` ( begin auto-generated from quad.xml ) A quad is a quadrilateral, a four sided polygon.
    `void` | `quadraticVertex(float ctrlX, float ctrlY, float endX, float endY)`
    `void` | `quadraticVertex(float x2, float y2, float z2, float x4, float y4, float z4)`
    `void` | `requestDraw()` Try to draw, or put a draw request on the queue.
    `void` | `resetMatrix()` ( begin auto-generated from resetMatrix.xml ) Replaces the current matrix with the identity matrix.
    `void` | `rotate(float angle)` ( begin auto-generated from rotate.xml ) Rotates a shape the amount specified by the angle parameter.
    `void` | `rotate(float angle, float vx, float vy, float vz)` Advanced
    `void` | `rotateX(float angle)` ( begin auto-generated from rotateX.xml ) Rotates a shape around the x-axis the amount specified by the angle parameter.
    `void` | `rotateY(float angle)` ( begin auto-generated from rotateY.xml ) Rotates a shape around the y-axis the amount specified by the angle parameter.
    `void` | `rotateZ(float angle)` ( begin auto-generated from rotateZ.xml ) Rotates a shape around the z-axis the amount specified by the angle parameter.
    `void` | `scale(float s)` ( begin auto-generated from scale.xml ) Increases or decreases the size of a shape by expanding and contracting vertices.
    `void` | `scale(float sx, float sy)` Advanced
    `void` | `scale(float sx, float sy, float sz)`
    `float` | `screenX(float x, float y)` ( begin auto-generated from screenX.xml ) Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen.
    `float` | `screenX(float x, float y, float z)`
    `float` | `screenY(float x, float y)` ( begin auto-generated from screenY.xml ) Takes a three-dimensional X, Y, Z position and returns the Y value for where it will appear on a (two-dimensional) screen.
    `float` | `screenY(float x, float y, float z)`
    `float` | `screenZ(float x, float y, float z)` ( begin auto-generated from screenZ.xml ) Takes a three-dimensional X, Y, Z position and returns the Z value for where it will appear on a (two-dimensional) screen.
    `void` | `set(int x, int y, int argb)` ( begin auto-generated from PImage_set.xml ) Changes the color of any pixel or writes an image directly into the display window. The x and y parameters specify the pixel to change and the color parameter specifies the color value.
    `void` | `setMatrix(PMatrix2D source)` Set the current transformation to the contents of the specified source.
    `void` | `setMatrix(PMatrix3D source)` Set the current transformation to the contents of the specified source.
    `void` | `setSize(int iwidth, int iheight)` Called in response to a resize event, handles setting the new width and height internally, as well as re-allocating the pixel buffer for the new size.
    `void` | `shearX(float angle)` ( begin auto-generated from shearX.xml ) Shears a shape around the x-axis the amount specified by the angle parameter.
    `void` | `shearY(float angle)` ( begin auto-generated from shearY.xml ) Shears a shape around the y-axis the amount specified by the angle parameter.
    `void` | `smooth()` ( begin auto-generated from smooth.xml ) Draws all geometry with smooth (anti-aliased) edges.
    `void` | `smooth(int antialias)`
    `void` | `sphere(float r)` ( begin auto-generated from sphere.xml ) A sphere is a hollow ball made from tessellated triangles.
    `void` | `strokeCap(int cap)` ( begin auto-generated from strokeCap.xml ) Sets the style for rendering line endings.
    `void` | `strokeJoin(int join)` ( begin auto-generated from strokeJoin.xml ) Sets the style of the joints which connect line segments.
    `void` | `strokeWeight(float weight)` ( begin auto-generated from strokeWeight.xml ) Sets the width of the stroke used for lines, points, and the border around shapes.
    `float` | `textAscent()` ( begin auto-generated from textAscent.xml ) Returns ascent of the current font at its current size.
    `float` | `textDescent()` ( begin auto-generated from textDescent.xml ) Returns descent of the current font at its current size.
    `void` | `textSize(float size)` Same as parent, but override for native version of the font.
    `void` | `texture(PImage image)` ( begin auto-generated from texture.xml ) Sets a texture to be applied to vertex points.
    `void` | `translate(float tx, float ty)` ( begin auto-generated from translate.xml ) Specifies an amount to displace objects within the display window.
    `void` | `triangle(float x1, float y1, float x2, float y2, float x3, float y3)` ( begin auto-generated from triangle.xml ) A triangle is a plane created by connecting three points.
    `void` | `updatePixels(int x, int y, int c, int d)` Update the pixels[] buffer to the PGraphics image.
    `void` | `vertex(float[] v)` Used by renderer subclasses or PShape to efficiently pass in already formatted vertex information.
    `void` | `vertex(float x, float y)`
    `void` | `vertex(float x, float y, float z)`
    `void` | `vertex(float x, float y, float u, float v)`
    `void` | `vertex(float x, float y, float z, float u, float v)` ( begin auto-generated from vertex.xml ) All shapes are constructed by connecting a series of vertices.

    - ### Methods inherited from class PGraphics

      `alpha, ambient, ambient, ambient, ambientLight, ambientLight, applyMatrix, applyMatrix, applyMatrix, arc, arc, background, background, background, background, background, background, background, beginCamera, beginPGL, beginShape, bezier, bezier, bezierPoint, bezierTangent, blendMode, blue, box, brightness, camera, camera, clear, clip, color, color, color, color, color, color, color, color, color, colorMode, colorMode, colorMode, colorMode, createShape, createShape, createShape, createShape, curve, curve, curvePoint, curveTangent, curveTightness, curveVertex, directionalLight, displayable, dispose, edge, ellipse, ellipseMode, emissive, emissive, emissive, endCamera, endPGL, endShape, fill, fill, fill, fill, fill, fill, filter, flush, frustum, getCache, getRaw, getStyle, getStyle, green, haveRaw, hue, image, image, image, imageMode, is2D, is3D, isGL, lerpColor, lerpColor, lightFalloff, lights, lightSpecular, line, loadShader, loadShader, modelX, modelY, modelZ, noFill, noLights, normal, noStroke, noTexture, noTint, ortho, ortho, ortho, perspective, perspective, point, pointLight, popStyle, printCamera, printProjection, pushStyle, rect, rect, rect, rectMode, red, removeCache, requestFocus, resetShader, resetShader, saturation, setCache, setFrameRate, setMatrix, setParent, setPath, setPrimary, shader, shader, shape, shape, shape, shapeMode, shininess, showDepthWarning, showDepthWarningXYZ, showException, showMethodWarning, showMissingWarning, showVariationWarning, showWarning, showWarning, specular, specular, specular, sphereDetail, sphereDetail, spotLight, stroke, stroke, stroke, stroke, stroke, stroke, style, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textFont, textFont, textLeading, textMode, textureMode, textureWrap, textWidth, textWidth, textWidth, tint, tint, tint, tint, tint, tint, translate`

    - ### Methods inherited from class PImage

      `blend, blend, blendColor, clone, filter, filter, get, getImage, getModifiedX1, getModifiedX2, getModifiedY1, getModifiedY2, getNative, init, isLoaded, isModified, resize, save, set, setLoaded, setLoaded, setModified, setModified, updatePixels`

    - ### Methods inherited from class Object

      `equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Field Detail

    - #### g2

          public Graphics2D g2

    - #### fillGradient

          public boolean fillGradient

    - #### fillGradientObject

          public Paint fillGradientObject

    - #### strokeGradient

          public boolean strokeGradient

    - #### strokeGradientObject

          public Paint strokeGradientObject

  - ### Constructor Detail

    - #### PGraphicsJava2D

          public PGraphicsJava2D()

  - ### Method Detail

    - #### setSize

          public void setSize(int iwidth,
                     int iheight)

      Called in response to a resize event, handles setting the new width and height internally, as well as re-allocating the pixel buffer for the new size. Note that this will nuke any cameraMode() settings.
      Overrides:
        `setSize` in class `PGraphics`

    - #### canDraw

          public boolean canDraw()

      Description copied from class: `PGraphics`
      Some renderers have requirements re: when they are ready to draw.
      Overrides:
        `canDraw` in class `PGraphics`

    - #### requestDraw

          public void requestDraw()

      Description copied from class: `PGraphics`
      Try to draw, or put a draw request on the queue.
      Overrides:
        `requestDraw` in class `PGraphics`

    - #### beginDraw

          public void beginDraw()

      Description copied from class: `PGraphics`
      ( begin auto-generated from PGraphics_beginDraw.xml ) Sets the default properties for a PGraphics object. It should be called before anything is drawn into the object. ( end auto-generated )

      ### Advanced

      When creating your own PGraphics, you should call this before drawing anything.
      Overrides:
        `beginDraw` in class `PGraphics`

    - #### endDraw

          public void endDraw()

      Description copied from class: `PGraphics`
      ( begin auto-generated from PGraphics_endDraw.xml ) Finalizes the rendering of a PGraphics object so that it can be shown on screen. ( end auto-generated )

      ### Advanced

      When creating your own PGraphics, you should call this when you're finished drawing.
      Overrides:
        `endDraw` in class `PGraphics`

    - #### hint

          public void hint(int which)

      Description copied from class: `PGraphics`
      ( begin auto-generated from hint.xml ) Set various hints and hacks for the renderer. This is used to handle obscure rendering features that cannot be implemented in a consistent manner across renderers. Many options will often graduate to standard features instead of hints over time.
      hint(ENABLE_OPENGL_4X_SMOOTH) - Enable 4x anti-aliasing for P3D. This can help force anti-aliasing if it has not been enabled by the user. On some graphics cards, this can also be set by the graphics driver's control panel, however not all cards make this available. This hint must be called immediately after the size() command because it resets the renderer, obliterating any settings and anything drawn (and like size(), re-running the code that came before it again).
      hint(DISABLE_OPENGL_2X_SMOOTH) - In Processing 1.0, Processing always enables 2x smoothing when the P3D renderer is used. This hint disables the default 2x smoothing and returns the smoothing behavior found in earlier releases, where smooth() and noSmooth() could be used to enable and disable smoothing, though the quality was inferior.
      hint(ENABLE_NATIVE_FONTS) - Use the native version fonts when they are installed, rather than the bitmapped version from a .vlw file. This is useful with the default (or JAVA2D) renderer setting, as it will improve font rendering speed. This is not enabled by default, because it can be misleading while testing because the type will look great on your machine (because you have the font installed) but lousy on others' machines if the identical font is unavailable. This option can only be set per-sketch, and must be called before any use of textFont().
      hint(DISABLE_DEPTH_TEST) - Disable the zbuffer, allowing you to draw on top of everything at will. When depth testing is disabled, items will be drawn to the screen sequentially, like a painting. This hint is most often used to draw in 3D, then draw in 2D on top of it (for instance, to draw GUI controls in 2D on top of a 3D interface). Starting in release 0149, this will also clear the depth buffer. Restore the default with hint(ENABLE_DEPTH_TEST), but note that with the depth buffer cleared, any 3D drawing that happens later in draw() will ignore existing shapes on the screen.
      hint(ENABLE_DEPTH_SORT) - Enable primitive z-sorting of triangles and lines in P3D and OPENGL. This can slow performance considerably, and the algorithm is not yet perfect. Restore the default with hint(DISABLE_DEPTH_SORT).
      hint(DISABLE_OPENGL_ERROR_REPORT) - Speeds up the P3D renderer setting by not checking for errors while running. Undo with hint(ENABLE_OPENGL_ERROR_REPORT).
      As of release 0149, unhint() has been removed in favor of adding additional ENABLE/DISABLE constants to reset the default behavior. This prevents the double negatives, and also reinforces which hints can be enabled or disabled. ( end auto-generated )
      Overrides:
        `hint` in class `PGraphics`
      Parameters:
        `which` - name of the hint to be enabled or disabled
      See Also:
        `PGraphics`, `PApplet.createGraphics(int, int, String, String)`, `PApplet.size(int, int)`

    - #### beginShape

          public void beginShape(int kind)

      Description copied from class: `PGraphics`
      ( begin auto-generated from beginShape.xml ) Using the beginShape() and endShape() functions allow creating more complex forms. beginShape() begins recording vertices for a shape and endShape() stops recording. The value of the MODE parameter tells it which types of shapes to create from the provided vertices. With no mode specified, the shape can be any irregular polygon. The parameters available for beginShape() are POINTS, LINES, TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP, QUADS, and QUAD_STRIP. After calling the beginShape() function, a series of vertex() commands must follow. To stop drawing the shape, call endShape(). The vertex() function with two parameters specifies a position in 2D and the vertex() function with three parameters specifies a position in 3D. Each shape will be outlined with the current stroke color and filled with the fill color.
      Transformations such as translate(), rotate(), and scale() do not work within beginShape(). It is also not possible to use other shapes, such as ellipse() or rect() within beginShape().
      The P3D renderer settings allow stroke() and fill() settings to be altered per-vertex, however the default P2D renderer does not. Settings such as strokeWeight(), strokeCap(), and strokeJoin() cannot be changed while inside a beginShape()/endShape() block with any renderer. ( end auto-generated )
      Overrides:
        `beginShape` in class `PGraphics`
      Parameters:
        `kind` - Either POINTS, LINES, TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP, QUADS, or QUAD_STRIP
      See Also:
        `PShape`, `PGraphics.endShape()`, `PGraphics.vertex(float, float, float, float, float)`, `PGraphics.curveVertex(float, float, float)`, `PGraphics.bezierVertex(float, float, float, float, float, float, float, float, float)`

    - #### texture

          public void texture(PImage image)

      Description copied from class: `PGraphics`
      ( begin auto-generated from texture.xml ) Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex().
      When textures are in use, the fill color is ignored. Instead, use tint() to specify the color of the texture as it is applied to the shape. ( end auto-generated )
      Overrides:
        `texture` in class `PGraphics`
      Parameters:
        `image` - reference to a PImage object
      See Also:
        `PGraphics.textureMode(int)`, `PGraphics.textureWrap(int)`, `PGraphics.beginShape(int)`, `PGraphics.endShape(int)`, `PGraphics.vertex(float, float, float, float, float)`

    - #### vertex

          public void vertex(float x,
                    float y)

      Overrides:
        `vertex` in class `PGraphics`

    - #### vertex

          public void vertex(float x,
                    float y,
                    float z)

      Overrides:
        `vertex` in class `PGraphics`

    - #### vertex

          public void vertex(float[] v)

      Description copied from class: `PGraphics`
      Used by renderer subclasses or PShape to efficiently pass in already formatted vertex information.
      Overrides:
        `vertex` in class `PGraphics`
      Parameters:
        `v` - vertex parameters, as a float array of length VERTEX_FIELD_COUNT

    - #### vertex

          public void vertex(float x,
                    float y,
                    float u,
                    float v)

      Overrides:
        `vertex` in class `PGraphics`

    - #### vertex

          public void vertex(float x,
                    float y,
                    float z,
                    float u,
                    float v)

      Description copied from class: `PGraphics`
      ( begin auto-generated from vertex.xml ) All shapes are constructed by connecting a series of vertices. vertex() is used to specify the vertex coordinates for points, lines, triangles, quads, and polygons and is used exclusively within the beginShape() and endShape() function.
      Drawing a vertex in 3D using the z parameter requires the P3D parameter in combination with size as shown in the above example.
      This function is also used to map a texture onto the geometry. The texture() function declares the texture to apply to the geometry and the u and v coordinates set define the mapping of this texture to the form. By default, the coordinates used for u and v are specified in relation to the image's size in pixels, but this relation can be changed with textureMode(). ( end auto-generated )
      Overrides:
        `vertex` in class `PGraphics`
      Parameters:
        `x` - x-coordinate of the vertex
        `y` - y-coordinate of the vertex
        `z` - z-coordinate of the vertex
        `u` - horizontal coordinate for the texture mapping
        `v` - vertical coordinate for the texture mapping
      See Also:
        `PGraphics.beginShape(int)`, `PGraphics.endShape(int)`, `PGraphics.bezierVertex(float, float, float, float, float, float, float, float, float)`, `PGraphics.quadraticVertex(float, float, float, float, float, float)`, `PGraphics.curveVertex(float, float, float)`, `PGraphics.texture(PImage)`

    - #### beginContour

          public void beginContour()

      Overrides:
        `beginContour` in class `PGraphics`

    - #### endContour

          public void endContour()

      Overrides:
        `endContour` in class `PGraphics`

    - #### endShape

          public void endShape(int mode)

      Description copied from class: `PGraphics`
      ( begin auto-generated from endShape.xml ) The endShape() function is the companion to beginShape() and may only be called after beginShape(). When endshape() is called, all of image data defined since the previous call to beginShape() is written into the image buffer. The constant CLOSE as the value for the MODE parameter to close the shape (to connect the beginning and the end). ( end auto-generated )
      Overrides:
        `endShape` in class `PGraphics`
      Parameters:
        `mode` - use CLOSE to close the shape
      See Also:
        `PShape`, `PGraphics.beginShape(int)`

    - #### noClip

          public void noClip()

      Overrides:
        `noClip` in class `PGraphics`

    - #### bezierVertex

          public void bezierVertex(float x1,
                          float y1,
                          float x2,
                          float y2,
                          float x3,
                          float y3)

      Overrides:
        `bezierVertex` in class `PGraphics`

    - #### bezierVertex

          public void bezierVertex(float x2,
                          float y2,
                          float z2,
                          float x3,
                          float y3,
                          float z3,
                          float x4,
                          float y4,
                          float z4)

      Description copied from class: `PGraphics`
      ( begin auto-generated from bezierVertex.xml ) Specifies vertex coordinates for Bezier curves. Each call to bezierVertex() defines the position of two control points and one anchor point of a Bezier curve, adding a new segment to a line or shape. The first time bezierVertex() is used within a beginShape() call, it must be prefaced with a call to vertex() to set the first anchor point. This function must be used between beginShape() and endShape() and only when there is no MODE parameter specified to beginShape(). Using the 3D version requires rendering with P3D (see the Environment reference for more information). ( end auto-generated )
      Overrides:
        `bezierVertex` in class `PGraphics`
      Parameters:
        `x2` - the x-coordinate of the 1st control point
        `y2` - the y-coordinate of the 1st control point
        `z2` - the z-coordinate of the 1st control point
        `x3` - the x-coordinate of the 2nd control point
        `y3` - the y-coordinate of the 2nd control point
        `z3` - the z-coordinate of the 2nd control point
        `x4` - the x-coordinate of the anchor point
        `y4` - the y-coordinate of the anchor point
        `z4` - the z-coordinate of the anchor point
      See Also:
        `PGraphics.curveVertex(float, float, float)`, `PGraphics.vertex(float, float, float, float, float)`, `PGraphics.quadraticVertex(float, float, float, float, float, float)`, `PGraphics.bezier(float, float, float, float, float, float, float, float, float, float, float, float)`

    - #### quadraticVertex

          public void quadraticVertex(float ctrlX,
                             float ctrlY,
                             float endX,
                             float endY)

      Overrides:
        `quadraticVertex` in class `PGraphics`
      Parameters:
        `ctrlX` - the x-coordinate of the control point
        `ctrlY` - the y-coordinate of the control point
        `endX` - the x-coordinate of the anchor point
        `endY` - the y-coordinate of the anchor point
      See Also:
        `PGraphics.curveVertex(float, float, float)`, `PGraphics.vertex(float, float, float, float, float)`, `PGraphics.bezierVertex(float, float, float, float, float, float)`, `PGraphics.bezier(float, float, float, float, float, float, float, float, float, float, float, float)`

    - #### quadraticVertex

          public void quadraticVertex(float x2,
                             float y2,
                             float z2,
                             float x4,
                             float y4,
                             float z4)

      Overrides:
        `quadraticVertex` in class `PGraphics`
        `z2` - the z-coordinate of the control point
        `z4` - the z-coordinate of the anchor point

    - #### curveVertex

          public void curveVertex(float x,
                         float y,
                         float z)

      Overrides:
        `curveVertex` in class `PGraphics`
        `z` - the z-coordinate of the vertex

    - #### point

          public void point(float x,
                   float y)

      Description copied from class: `PGraphics`
      ( begin auto-generated from point.xml ) Draws a point, a coordinate in space at the dimension of one pixel. The first parameter is the horizontal value for the point, the second value is the vertical value for the point, and the optional third value is the depth value. Drawing this shape in 3D with the z parameter requires the P3D parameter in combination with size() as shown in the above example. ( end auto-generated )
      Overrides:
        `point` in class `PGraphics`
      Parameters:
        `x` - x-coordinate of the point
        `y` - y-coordinate of the point

    - #### line

          public void line(float x1,
                  float y1,
                  float x2,
                  float y2)

      Description copied from class: `PGraphics`
      ( begin auto-generated from line.xml ) Draws a line (a direct path between two points) to the screen. The version of line() with four parameters draws the line in 2D. To color a line, use the stroke() function. A line cannot be filled, therefore the fill() function will not affect the color of a line. 2D lines are drawn with a width of one pixel by default, but this can be changed with the strokeWeight() function. The version with six parameters allows the line to be placed anywhere within XYZ space. Drawing this shape in 3D with the z parameter requires the P3D parameter in combination with size() as shown in the above example. ( end auto-generated )
      Overrides:
        `line` in class `PGraphics`
      Parameters:
        `x1` - x-coordinate of the first point
        `y1` - y-coordinate of the first point
        `x2` - x-coordinate of the second point
        `y2` - y-coordinate of the second point
      See Also:
        `PGraphics.strokeWeight(float)`, `PGraphics.strokeJoin(int)`, `PGraphics.strokeCap(int)`, `PGraphics.beginShape()`

    - #### triangle

          public void triangle(float x1,
                      float y1,
                      float x2,
                      float y2,
                      float x3,
                      float y3)

      Description copied from class: `PGraphics`
      ( begin auto-generated from triangle.xml ) A triangle is a plane created by connecting three points. The first two arguments specify the first point, the middle two arguments specify the second point, and the last two arguments specify the third point. ( end auto-generated )
      Overrides:
        `triangle` in class `PGraphics`
      Parameters:
        `x1` - x-coordinate of the first point
        `y1` - y-coordinate of the first point
        `x2` - x-coordinate of the second point
        `y2` - y-coordinate of the second point
        `x3` - x-coordinate of the third point
        `y3` - y-coordinate of the third point
      See Also:
        `PApplet.beginShape()`

    - #### quad

          public void quad(float x1,
                  float y1,
                  float x2,
                  float y2,
                  float x3,
                  float y3,
                  float x4,
                  float y4)

      Description copied from class: `PGraphics`
      ( begin auto-generated from quad.xml ) A quad is a quadrilateral, a four sided polygon. It is similar to a rectangle, but the angles between its edges are not constrained to ninety degrees. The first pair of parameters (x1,y1) sets the first vertex and the subsequent pairs should proceed clockwise or counter-clockwise around the defined shape. ( end auto-generated )
      Overrides:
        `quad` in class `PGraphics`
      Parameters:
        `x1` - x-coordinate of the first corner
        `y1` - y-coordinate of the first corner
        `x2` - x-coordinate of the second corner
        `y2` - y-coordinate of the second corner
        `x3` - x-coordinate of the third corner
        `y3` - y-coordinate of the third corner
        `x4` - x-coordinate of the fourth corner
        `y4` - y-coordinate of the fourth corner

    - #### box

          public void box(float w,
                 float h,
                 float d)

      Overrides:
        `box` in class `PGraphics`
      Parameters:
        `w` - dimension of the box in the x-dimension
        `h` - dimension of the box in the y-dimension
        `d` - dimension of the box in the z-dimension

    - #### sphere

          public void sphere(float r)

      Description copied from class: `PGraphics`
      ( begin auto-generated from sphere.xml ) A sphere is a hollow ball made from tessellated triangles. ( end auto-generated )

      ### Advanced

      Implementation notes:

      cache all the points of the sphere in a static array top and bottom are just a bunch of triangles that land in the center point

      sphere is a series of concentric circles who radii vary along the shape, based on, er.. cos or something

           [toxi 031031] new sphere code. removed all multiplies with
           radius, as scale() will take care of that anyway

           [toxi 031223] updated sphere code (removed modulos)
           and introduced sphereAt(x,y,z,r)
           to avoid additional translate()'s on the user/sketch side

           [davbol 080801] now using separate sphereDetailU/V

      Overrides:
        `sphere` in class `PGraphics`
      Parameters:
        `r` - the radius of the sphere
      See Also:
        `PGraphics.sphereDetail(int)`

    - #### bezierDetail

          public void bezierDetail(int detail)

      Ignored (not needed) in Java 2D.
      Overrides:
        `bezierDetail` in class `PGraphics`
      Parameters:
        `detail` - resolution of the curves
      See Also:
        `PGraphics.curve(float, float, float, float, float, float, float, float, float, float, float, float)`, `PGraphics.curveVertex(float, float, float)`, `PGraphics.curveTightness(float)`

    - #### curveDetail

          public void curveDetail(int detail)

      Ignored (not needed) in Java 2D.
      Overrides:
        `curveDetail` in class `PGraphics`
      Parameters:
        `detail` - resolution of the curves
      See Also:
        `PGraphics.curve(float, float, float, float, float, float, float, float, float, float, float, float)`, `PGraphics.curveVertex(float, float)`, `PGraphics.curveTightness(float)`

    - #### smooth

          public void smooth()

      Description copied from class: `PGraphics`
      ( begin auto-generated from smooth.xml ) Draws all geometry with smooth (anti-aliased) edges. This will sometimes slow down the frame rate of the application, but will enhance the visual refinement. Note that smooth() will also improve image quality of resized images, and noSmooth() will disable image (and font) smoothing altogether. ( end auto-generated )
      Overrides:
        `smooth` in class `PGraphics`
      See Also:
        `PGraphics.noSmooth()`, `PGraphics.hint(int)`, `PApplet.size(int, int, String)`

    - #### smooth

          public void smooth(int antialias)

      Overrides:
        `smooth` in class `PGraphics`
      Parameters:
        `antialias` - either 2, 4, or 8

    - #### noSmooth

          public void noSmooth()

      Description copied from class: `PGraphics`
      ( begin auto-generated from noSmooth.xml ) Draws all geometry with jagged (aliased) edges. ( end auto-generated )
      Overrides:
        `noSmooth` in class `PGraphics`
      See Also:
        `PGraphics.smooth()`

    - #### loadShape

          public PShape loadShape(String filename)

      Overrides:
        `loadShape` in class `PGraphics`
      Parameters:
        `filename` - name of file to load, can be .svg or .obj
      See Also:
        `PShape`, `PApplet.createShape()`

    - #### loadShape

          public PShape loadShape(String filename,
                         String options)

      Overrides:
        `loadShape` in class `PGraphics`

    - #### textAscent

          public float textAscent()

      Description copied from class: `PGraphics`
      ( begin auto-generated from textAscent.xml ) Returns ascent of the current font at its current size. This information is useful for determining the height of the font above the baseline. For example, adding the textAscent() and textDescent() values will give you the total height of the line. ( end auto-generated )
      Overrides:
        `textAscent` in class `PGraphics`
      See Also:
        `PGraphics.textDescent()`

    - #### textDescent

          public float textDescent()

      Description copied from class: `PGraphics`
      ( begin auto-generated from textDescent.xml ) Returns descent of the current font at its current size. This information is useful for determining the height of the font below the baseline. For example, adding the textAscent() and textDescent() values will give you the total height of the line. ( end auto-generated )
      Overrides:
        `textDescent` in class `PGraphics`
      See Also:
        `PGraphics.textAscent()`

    - #### textSize

          public void textSize(float size)

      Same as parent, but override for native version of the font.

      Also gets called by textFont, so the metrics will get recorded properly.
      Overrides:
        `textSize` in class `PGraphics`
      Parameters:
        `size` - the size of the letters in units of pixels
      See Also:
        `PApplet.loadFont(String)`, `PFont.PFont(java.io.InputStream)`, `PGraphics.text(String, float, float)`, `PGraphics.textFont(PFont)`

    - #### pushMatrix

          public void pushMatrix()

      Description copied from class: `PGraphics`
      ( begin auto-generated from pushMatrix.xml ) Pushes the current transformation matrix onto the matrix stack. Understanding pushMatrix() and popMatrix() requires understanding the concept of a matrix stack. The pushMatrix() function saves the current coordinate system to the stack and popMatrix() restores the prior coordinate system. pushMatrix() and popMatrix() are used in conjuction with the other transformation functions and may be embedded to control the scope of the transformations. ( end auto-generated )
      Overrides:
        `pushMatrix` in class `PGraphics`
      See Also:
        `PGraphics.popMatrix()`, `PGraphics.translate(float, float, float)`, `PGraphics.rotate(float)`, `PGraphics.rotateX(float)`, `PGraphics.rotateY(float)`, `PGraphics.rotateZ(float)`

    - #### popMatrix

          public void popMatrix()

      Description copied from class: `PGraphics`
      ( begin auto-generated from popMatrix.xml ) Pops the current transformation matrix off the matrix stack. Understanding pushing and popping requires understanding the concept of a matrix stack. The pushMatrix() function saves the current coordinate system to the stack and popMatrix() restores the prior coordinate system. pushMatrix() and popMatrix() are used in conjuction with the other transformation functions and may be embedded to control the scope of the transformations. ( end auto-generated )
      Overrides:
        `popMatrix` in class `PGraphics`
      See Also:
        `PGraphics.pushMatrix()`

    - #### translate

          public void translate(float tx,
                       float ty)

      Description copied from class: `PGraphics`
      ( begin auto-generated from translate.xml ) Specifies an amount to displace objects within the display window. The x parameter specifies left/right translation, the y parameter specifies up/down translation, and the z parameter specifies translations toward/away from the screen. Using this function with the z parameter requires using P3D as a parameter in combination with size as shown in the above example. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling translate(50, 0) and then translate(20, 0) is the same as translate(70, 0). If translate() is called within draw(), the transformation is reset when the loop begins again. This function can be further controlled by the pushMatrix() and popMatrix(). ( end auto-generated )
      Overrides:
        `translate` in class `PGraphics`
      Parameters:
        `tx` - left/right translation
        `ty` - up/down translation
      See Also:
        `PGraphics.popMatrix()`, `PGraphics.pushMatrix()`, `PGraphics.rotate(float)`, `PGraphics.rotateX(float)`, `PGraphics.rotateY(float)`, `PGraphics.rotateZ(float)`, `PGraphics.scale(float, float, float)`

    - #### rotate

          public void rotate(float angle)

      Description copied from class: `PGraphics`
      ( begin auto-generated from rotate.xml ) Rotates a shape the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() function.
      Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotate(HALF_PI) and then rotate(HALF_PI) is the same as rotate(PI). All tranformations are reset when draw() begins again.
      Technically, rotate() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the pushMatrix() and popMatrix(). ( end auto-generated )
      Overrides:
        `rotate` in class `PGraphics`
      Parameters:
        `angle` - angle of rotation specified in radians
      See Also:
        `PGraphics.popMatrix()`, `PGraphics.pushMatrix()`, `PGraphics.rotateX(float)`, `PGraphics.rotateY(float)`, `PGraphics.rotateZ(float)`, `PGraphics.scale(float, float, float)`, `PApplet.radians(float)`

    - #### rotateX

          public void rotateX(float angle)

      Description copied from class: `PGraphics`
      ( begin auto-generated from rotateX.xml ) Rotates a shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateX(PI/2) and then rotateX(PI/2) is the same as rotateX(PI). If rotateX() is called within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the example above. ( end auto-generated )
      Overrides:
        `rotateX` in class `PGraphics`
      Parameters:
        `angle` - angle of rotation specified in radians
      See Also:
        `PGraphics.popMatrix()`, `PGraphics.pushMatrix()`, `PGraphics.rotate(float)`, `PGraphics.rotateY(float)`, `PGraphics.rotateZ(float)`, `PGraphics.scale(float, float, float)`, `PGraphics.translate(float, float, float)`

    - #### rotateY

          public void rotateY(float angle)

      Description copied from class: `PGraphics`
      ( begin auto-generated from rotateY.xml ) Rotates a shape around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateY(PI/2) and then rotateY(PI/2) is the same as rotateY(PI). If rotateY() is called within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the examples above. ( end auto-generated )
      Overrides:
        `rotateY` in class `PGraphics`
      Parameters:
        `angle` - angle of rotation specified in radians
      See Also:
        `PGraphics.popMatrix()`, `PGraphics.pushMatrix()`, `PGraphics.rotate(float)`, `PGraphics.rotateX(float)`, `PGraphics.rotateZ(float)`, `PGraphics.scale(float, float, float)`, `PGraphics.translate(float, float, float)`

    - #### rotateZ

          public void rotateZ(float angle)

      Description copied from class: `PGraphics`
      ( begin auto-generated from rotateZ.xml ) Rotates a shape around the z-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateZ(PI/2) and then rotateZ(PI/2) is the same as rotateZ(PI). If rotateZ() is called within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the examples above. ( end auto-generated )
      Overrides:
        `rotateZ` in class `PGraphics`
      Parameters:
        `angle` - angle of rotation specified in radians
      See Also:
        `PGraphics.popMatrix()`, `PGraphics.pushMatrix()`, `PGraphics.rotate(float)`, `PGraphics.rotateX(float)`, `PGraphics.rotateY(float)`, `PGraphics.scale(float, float, float)`, `PGraphics.translate(float, float, float)`

    - #### rotate

          public void rotate(float angle,
                    float vx,
                    float vy,
                    float vz)

      Description copied from class: `PGraphics`

      ### Advanced

      Rotate about a vector in space. Same as the glRotatef() function.
      Overrides:
        `rotate` in class `PGraphics`

    - #### scale

          public void scale(float s)

      Description copied from class: `PGraphics`
      ( begin auto-generated from scale.xml ) Increases or decreases the size of a shape by expanding and contracting vertices. Objects always scale from their relative origin to the coordinate system. Scale values are specified as decimal percentages. For example, the function call scale(2.0) increases the dimension of a shape by 200%. Transformations apply to everything that happens after and subsequent calls to the function multiply the effect. For example, calling scale(2.0) and then scale(1.5) is the same as scale(3.0). If scale() is called within draw(), the transformation is reset when the loop begins again. Using this fuction with the z parameter requires using P3D as a parameter for size() as shown in the example above. This function can be further controlled by pushMatrix() and popMatrix(). ( end auto-generated )
      Overrides:
        `scale` in class `PGraphics`
      Parameters:
        `s` - percentage to scale the object
      See Also:
        `PGraphics.pushMatrix()`, `PGraphics.popMatrix()`, `PGraphics.translate(float, float, float)`, `PGraphics.rotate(float)`, `PGraphics.rotateX(float)`, `PGraphics.rotateY(float)`, `PGraphics.rotateZ(float)`

    - #### scale

          public void scale(float sx,
                   float sy)

      Description copied from class: `PGraphics`

      ### Advanced

      Scale in X and Y. Equivalent to scale(sx, sy, 1). Not recommended for use in 3D, because the z-dimension is just scaled by 1, since there's no way to know what else to scale it by.
      Overrides:
        `scale` in class `PGraphics`
      Parameters:
        `sx` - percentage to scale the object in the x-axis
        `sy` - percentage to scale the object in the y-axis

    - #### scale

          public void scale(float sx,
                   float sy,
                   float sz)

      Overrides:
        `scale` in class `PGraphics`
        `sz` - percentage to scale the object in the z-axis

    - #### shearX

          public void shearX(float angle)

      Description copied from class: `PGraphics`
      ( begin auto-generated from shearX.xml ) Shears a shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always sheared around their relative position to the origin and positive numbers shear objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling shearX(PI/2) and then shearX(PI/2) is the same as shearX(PI). If shearX() is called within the draw(), the transformation is reset when the loop begins again.
      Technically, shearX() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the pushMatrix() and popMatrix() functions. ( end auto-generated )
      Overrides:
        `shearX` in class `PGraphics`
      Parameters:
        `angle` - angle of shear specified in radians
      See Also:
        `PGraphics.popMatrix()`, `PGraphics.pushMatrix()`, `PGraphics.shearY(float)`, `PGraphics.scale(float, float, float)`, `PGraphics.translate(float, float, float)`, `PApplet.radians(float)`

    - #### shearY

          public void shearY(float angle)

      Description copied from class: `PGraphics`
      ( begin auto-generated from shearY.xml ) Shears a shape around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always sheared around their relative position to the origin and positive numbers shear objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling shearY(PI/2) and then shearY(PI/2) is the same as shearY(PI). If shearY() is called within the draw(), the transformation is reset when the loop begins again.
      Technically, shearY() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the pushMatrix() and popMatrix() functions. ( end auto-generated )
      Overrides:
        `shearY` in class `PGraphics`
      Parameters:
        `angle` - angle of shear specified in radians
      See Also:
        `PGraphics.popMatrix()`, `PGraphics.pushMatrix()`, `PGraphics.shearX(float)`, `PGraphics.scale(float, float, float)`, `PGraphics.translate(float, float, float)`, `PApplet.radians(float)`

    - #### resetMatrix

          public void resetMatrix()

      Description copied from class: `PGraphics`
      ( begin auto-generated from resetMatrix.xml ) Replaces the current matrix with the identity matrix. The equivalent function in OpenGL is glLoadIdentity(). ( end auto-generated )
      Overrides:
        `resetMatrix` in class `PGraphics`
      See Also:
        `PGraphics.pushMatrix()`, `PGraphics.popMatrix()`, `PGraphics.applyMatrix(PMatrix)`, `PGraphics.printMatrix()`

    - #### applyMatrix

          public void applyMatrix(float n00,
                         float n01,
                         float n02,
                         float n10,
                         float n11,
                         float n12)

      Overrides:
        `applyMatrix` in class `PGraphics`
      Parameters:
        `n00` - numbers which define the 4x4 matrix to be multiplied
        `n01` - numbers which define the 4x4 matrix to be multiplied
        `n02` - numbers which define the 4x4 matrix to be multiplied
        `n10` - numbers which define the 4x4 matrix to be multiplied
        `n11` - numbers which define the 4x4 matrix to be multiplied
        `n12` - numbers which define the 4x4 matrix to be multiplied

    - #### applyMatrix

          public void applyMatrix(float n00,
                         float n01,
                         float n02,
                         float n03,
                         float n10,
                         float n11,
                         float n12,
                         float n13,
                         float n20,
                         float n21,
                         float n22,
                         float n23,
                         float n30,
                         float n31,
                         float n32,
                         float n33)

      Overrides:
        `applyMatrix` in class `PGraphics`
        `n03` - numbers which define the 4x4 matrix to be multiplied
        `n13` - numbers which define the 4x4 matrix to be multiplied
        `n20` - numbers which define the 4x4 matrix to be multiplied
        `n21` - numbers which define the 4x4 matrix to be multiplied
        `n22` - numbers which define the 4x4 matrix to be multiplied
        `n23` - numbers which define the 4x4 matrix to be multiplied
        `n30` - numbers which define the 4x4 matrix to be multiplied
        `n31` - numbers which define the 4x4 matrix to be multiplied
        `n32` - numbers which define the 4x4 matrix to be multiplied
        `n33` - numbers which define the 4x4 matrix to be multiplied

    - #### getMatrix

          public PMatrix getMatrix()

      Overrides:
        `getMatrix` in class `PGraphics`

    - #### getMatrix

          public PMatrix2D getMatrix(PMatrix2D target)

      Description copied from class: `PGraphics`
      Copy the current transformation matrix into the specified target. Pass in null to create a new matrix.
      Overrides:
        `getMatrix` in class `PGraphics`

    - #### getMatrix

          public PMatrix3D getMatrix(PMatrix3D target)

      Description copied from class: `PGraphics`
      Copy the current transformation matrix into the specified target. Pass in null to create a new matrix.
      Overrides:
        `getMatrix` in class `PGraphics`

    - #### setMatrix

          public void setMatrix(PMatrix2D source)

      Description copied from class: `PGraphics`
      Set the current transformation to the contents of the specified source.
      Overrides:
        `setMatrix` in class `PGraphics`

    - #### setMatrix

          public void setMatrix(PMatrix3D source)

      Description copied from class: `PGraphics`
      Set the current transformation to the contents of the specified source.
      Overrides:
        `setMatrix` in class `PGraphics`

    - #### printMatrix

          public void printMatrix()

      Description copied from class: `PGraphics`
      ( begin auto-generated from printMatrix.xml ) Prints the current matrix to the Console (the text window at the bottom of Processing). ( end auto-generated )
      Overrides:
        `printMatrix` in class `PGraphics`
      See Also:
        `PGraphics.pushMatrix()`, `PGraphics.popMatrix()`, `PGraphics.resetMatrix()`, `PGraphics.applyMatrix(PMatrix)`

    - #### screenX

          public float screenX(float x,
                      float y)

      Description copied from class: `PGraphics`
      ( begin auto-generated from screenX.xml ) Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen. ( end auto-generated )
      Overrides:
        `screenX` in class `PGraphics`
      Parameters:
        `x` - 3D x-coordinate to be mapped
        `y` - 3D y-coordinate to be mapped
      See Also:
        `PGraphics.screenY(float, float, float)`, `PGraphics.screenZ(float, float, float)`

    - #### screenY

          public float screenY(float x,
                      float y)

      Description copied from class: `PGraphics`
      ( begin auto-generated from screenY.xml ) Takes a three-dimensional X, Y, Z position and returns the Y value for where it will appear on a (two-dimensional) screen. ( end auto-generated )
      Overrides:
        `screenY` in class `PGraphics`
      Parameters:
        `x` - 3D x-coordinate to be mapped
        `y` - 3D y-coordinate to be mapped
      See Also:
        `PGraphics.screenX(float, float, float)`, `PGraphics.screenZ(float, float, float)`

    - #### screenX

          public float screenX(float x,
                      float y,
                      float z)

      Overrides:
        `screenX` in class `PGraphics`
        `z` - 3D z-coordinate to be mapped

    - #### screenY

          public float screenY(float x,
                      float y,
                      float z)

      Overrides:
        `screenY` in class `PGraphics`
        `z` - 3D z-coordinate to be mapped

    - #### screenZ

          public float screenZ(float x,
                      float y,
                      float z)

      Description copied from class: `PGraphics`
      ( begin auto-generated from screenZ.xml ) Takes a three-dimensional X, Y, Z position and returns the Z value for where it will appear on a (two-dimensional) screen. ( end auto-generated )
      Overrides:
        `screenZ` in class `PGraphics`
      Parameters:
        `x` - 3D x-coordinate to be mapped
        `y` - 3D y-coordinate to be mapped
        `z` - 3D z-coordinate to be mapped
      See Also:
        `PGraphics.screenX(float, float, float)`, `PGraphics.screenY(float, float, float)`

    - #### strokeCap

          public void strokeCap(int cap)

      Description copied from class: `PGraphics`
      ( begin auto-generated from strokeCap.xml ) Sets the style for rendering line endings. These ends are either squared, extended, or rounded and specified with the corresponding parameters SQUARE, PROJECT, and ROUND. The default cap is ROUND.
      This function is not available with the P3D renderer (see Issue 123). More information about the renderers can be found in the size() reference. ( end auto-generated )
      Overrides:
        `strokeCap` in class `PGraphics`
      Parameters:
        `cap` - either SQUARE, PROJECT, or ROUND
      See Also:
        `PGraphics.stroke(int, float)`, `PGraphics.strokeWeight(float)`, `PGraphics.strokeJoin(int)`, `PApplet.size(int, int, String, String)`

    - #### strokeJoin

          public void strokeJoin(int join)

      Description copied from class: `PGraphics`
      ( begin auto-generated from strokeJoin.xml ) Sets the style of the joints which connect line segments. These joints are either mitered, beveled, or rounded and specified with the corresponding parameters MITER, BEVEL, and ROUND. The default joint is MITER.
      This function is not available with the P3D renderer, (see Issue 123). More information about the renderers can be found in the size() reference. ( end auto-generated )
      Overrides:
        `strokeJoin` in class `PGraphics`
      Parameters:
        `join` - either MITER, BEVEL, ROUND
      See Also:
        `PGraphics.stroke(int, float)`, `PGraphics.strokeWeight(float)`, `PGraphics.strokeCap(int)`

    - #### strokeWeight

          public void strokeWeight(float weight)

      Description copied from class: `PGraphics`
      ( begin auto-generated from strokeWeight.xml ) Sets the width of the stroke used for lines, points, and the border around shapes. All widths are set in units of pixels.
      When drawing with P3D, series of connected lines (such as the stroke around a polygon, triangle, or ellipse) produce unattractive results when a thick stroke weight is set (see Issue 123). With P3D, the minimum and maximum values for strokeWeight() are controlled by the graphics card and the operating system's OpenGL implementation. For instance, the thickness may not go higher than 10 pixels. ( end auto-generated )
      Overrides:
        `strokeWeight` in class `PGraphics`
      Parameters:
        `weight` - the weight (in pixels) of the stroke
      See Also:
        `PGraphics.stroke(int, float)`, `PGraphics.strokeJoin(int)`, `PGraphics.strokeCap(int)`

    - #### backgroundImpl

          public void backgroundImpl()

      Description copied from class: `PGraphics`
      Actual implementation of clearing the background, now that the internal variables for background color have been set. Called by the backgroundFromCalc() method, which is what all the other background() methods call once the work is done.

    - #### beginRaw

          public void beginRaw(PGraphics recorderRaw)

      Description copied from class: `PGraphics`
      Record individual lines and triangles by echoing them to another renderer.
      Overrides:
        `beginRaw` in class `PGraphics`

    - #### endRaw

          public void endRaw()

      Overrides:
        `endRaw` in class `PGraphics`

    - #### loadPixels

          public void loadPixels()

      Description copied from class: `PImage`
      ( begin auto-generated from PImage_loadPixels.xml ) Loads the pixel data for the image into its pixels[] array. This function must always be called before reading from or writing to pixels[].
      renderers may or may not seem to require loadPixels() or updatePixels(). However, the rule is that any time you want to manipulate the pixels[] array, you must first call loadPixels(), and after changes have been made, call updatePixels(). Even if the renderer may not seem to use this function in the current Processing release, this will always be subject to change. ( end auto-generated )

      ### Advanced

      Call this when you want to mess with the pixels[] array.

      For subclasses where the pixels[] buffer isn't set by default, this should copy all data into the pixels[] array
      Overrides:
        `loadPixels` in class `PImage`

    - #### updatePixels

          public void updatePixels(int x,
                          int y,
                          int c,
                          int d)

      Update the pixels[] buffer to the PGraphics image.

      Unlike in PImage, where updatePixels() only requests that the update happens, in PGraphicsJava2D, this will happen immediately.

      Overrides:
        `updatePixels` in class `PImage`
      Parameters:
        `x` - x-coordinate of the upper-left corner
        `y` - y-coordinate of the upper-left corner
        `c` - width
        `d` - height

    - #### get

          public int get(int x,
                int y)

      Description copied from class: `PImage`
      ( begin auto-generated from PImage_get.xml ) Reads the color of any pixel or grabs a section of an image. If no parameters are specified, the entire image is returned. Use the x and y parameters to get the value of one pixel. Get a section of the display window by specifying an additional width and height parameter. When getting an image, the x and y parameters define the coordinates for the upper-left corner of the image, regardless of the current imageMode().
      If the pixel requested is outside of the image window, black is returned. The numbers returned are scaled according to the current color ranges, but only RGB values are returned by this function. For example, even though you may have drawn a shape with colorMode(HSB), the numbers returned will be in RGB format.
      Getting the color of a single pixel with get(x, y) is easy, but not as fast as grabbing the data directly from pixels[]. The equivalent statement to get(x, y) using pixels[] is pixels[y*width+x]. See the reference for pixels[] for more information. ( end auto-generated )

      ### Advanced

      Returns an ARGB "color" type (a packed 32 bit int with the color. If the coordinate is outside the image, zero is returned (black, but completely transparent).

      If the image is in RGB format (i.e. on a PVideo object), the value will get its high bits set, just to avoid cases where they haven't been set already.

      If the image is in ALPHA format, this returns a white with its alpha value set.

      This function is included primarily for beginners. It is quite slow because it has to check to see if the x, y that was provided is inside the bounds, and then has to check to see what image type it is. If you want things to be more efficient, access the pixels[] array directly.

      Overrides:
        `get` in class `PImage`
      Parameters:
        `x` - x-coordinate of the pixel
        `y` - y-coordinate of the pixel
      See Also:
        `PApplet.set(int, int, int)`, `PApplet.pixels`, `PApplet.copy(PImage, int, int, int, int, int, int, int, int)`

    - #### get

          public PImage get()

      Description copied from class: `PImage`
      Returns a copy of this PImage. Equivalent to get(0, 0, width, height).
      Overrides:
        `get` in class `PImage`

    - #### set

          public void set(int x,
                 int y,
                 int argb)

      Description copied from class: `PImage`
      ( begin auto-generated from PImage_set.xml ) Changes the color of any pixel or writes an image directly into the display window.
      The x and y parameters specify the pixel to change and the color parameter specifies the color value. The color parameter is affected by the current color mode (the default is RGB values from 0 to 255). When setting an image, the x and y parameters define the coordinates for the upper-left corner of the image, regardless of the current imageMode().
      Setting the color of a single pixel with set(x, y) is easy, but not as fast as putting the data directly into pixels[]. The equivalent statement to set(x, y, #000000) using pixels[] is pixels[y*width+x] = #000000. See the reference for pixels[] for more information. ( end auto-generated )
      Overrides:
        `set` in class `PImage`
      Parameters:
        `x` - x-coordinate of the pixel
        `y` - y-coordinate of the pixel
        `argb` - any value of the color datatype
      See Also:
        `PImage.get(int, int, int, int)`, `PImage.pixels`, `PImage.copy(PImage, int, int, int, int, int, int, int, int)`

    - #### mask

          public void mask(int[] alpha)

      Overrides:
        `mask` in class `PImage`

    - #### mask

          public void mask(PImage alpha)

      Description copied from class: `PImage`
      ( begin auto-generated from PImage_mask.xml ) Masks part of an image from displaying by loading another image and using it as an alpha channel. This mask image should only contain grayscale data, but only the blue color channel is used. The mask image needs to be the same size as the image to which it is applied.
      In addition to using a mask image, an integer array containing the alpha channel data can be specified directly. This method is useful for creating dynamically generated alpha masks. This array must be of the same length as the target image's pixels array and should contain only grayscale data of values between 0-255. ( end auto-generated )

      ### Advanced

      Set alpha channel for an image. Black colors in the source image will make the destination image completely transparent, and white will make things fully opaque. Gray values will be in-between steps.

      Strictly speaking the "blue" value from the source image is used as the alpha color. For a fully grayscale image, this is correct, but for a color image it's not 100% accurate. For a more accurate conversion, first use filter(GRAY) which will make the image into a "correct" grayscale by performing a proper luminance-based conversion.

      Overrides:
        `mask` in class `PImage`

    - #### copy

          public void copy(int sx,
                  int sy,
                  int sw,
                  int sh,
                  int dx,
                  int dy,
                  int dw,
                  int dh)

      Description copied from class: `PImage`
      ( begin auto-generated from PImage_copy.xml ) Copies a region of pixels from one image into another. If the source and destination regions aren't the same size, it will automatically resize source pixels to fit the specified target region. No alpha information is used in the process, however if the source image has an alpha channel set, it will be copied as well.
      As of release 0149, this function ignores imageMode(). ( end auto-generated )
      Overrides:
        `copy` in class `PImage`
      Parameters:
        `sx` - X coordinate of the source's upper left corner
        `sy` - Y coordinate of the source's upper left corner
        `sw` - source image width
        `sh` - source image height
        `dx` - X coordinate of the destination's upper left corner
        `dy` - Y coordinate of the destination's upper left corner
        `dw` - destination image width
        `dh` - destination image height
      See Also:
        `PGraphics.alpha(int)`, `PImage.blend(PImage, int, int, int, int, int, int, int, int, int)`

    - #### copy

          public void copy(PImage src,
                  int sx,
                  int sy,
                  int sw,
                  int sh,
                  int dx,
                  int dy,
                  int dw,
                  int dh)

      Overrides:
        `copy` in class `PImage`
      Parameters:
        `src` - an image variable referring to the source image.