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54 lines (48 loc) · 1.79 KB
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/*
* VolatilePhysics - A 2D Physics Library for Networked Games
* Copyright (c) 2015-2016 - Alexander Shoulson - http://ashoulson.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
using System;
using System.Collections.Generic;
// Unity emulation layer -- only includes the functions Volatile requires
namespace UnityEngine
{
public static class Debug
{
public static void Log(object message)
{
System.Diagnostics.Debug.Print(message.ToString());
}
public static void LogWarning(object message)
{
System.Diagnostics.Debug.Print("WARNING: " + message.ToString());
}
public static void LogError(object message)
{
System.Diagnostics.Debug.Print("ERROR: " + message.ToString());
}
public static void Assert(bool condition)
{
System.Diagnostics.Debug.Assert(condition);
}
public static void Assert(bool condition, string message)
{
System.Diagnostics.Debug.Assert(condition, message);
}
}
}