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| 1 | +/* global console, MediaElementPlayer, mejs */ |
| 2 | +(function ( window, $ ) { |
| 3 | + // Reintegrate `plugins` since they don't exist in MEJS anymore; it won't affect anything in the player |
| 4 | + if (mejs.plugins === undefined) { |
| 5 | + mejs.plugins = {}; |
| 6 | + mejs.plugins.silverlight = []; |
| 7 | + mejs.plugins.silverlight.push({ |
| 8 | + types: [] |
| 9 | + }); |
| 10 | + } |
| 11 | + |
| 12 | + // Inclusion of old `HtmlMediaElementShim` if it doesn't exist |
| 13 | + mejs.HtmlMediaElementShim = mejs.HtmlMediaElementShim || { |
| 14 | + getTypeFromFile: mejs.Utils.getTypeFromFile |
| 15 | + }; |
| 16 | + |
| 17 | + // Add missing global variables for backward compatibility |
| 18 | + if (mejs.MediaFeatures === undefined) { |
| 19 | + mejs.MediaFeatures = mejs.Features; |
| 20 | + } |
| 21 | + if (mejs.Utility === undefined) { |
| 22 | + mejs.Utility = mejs.Utils; |
| 23 | + } |
| 24 | + |
| 25 | + /** |
| 26 | + * Create missing variables and have default `classPrefix` overridden to avoid issues. |
| 27 | + * |
| 28 | + * `media` is now a fake wrapper needed to simplify manipulation of various media types, |
| 29 | + * so in order to access the `video` or `audio` tag, use `media.originalNode` or `player.node`; |
| 30 | + * `player.container` used to be jQuery but now is a HTML element, and many elements inside |
| 31 | + * the player rely on it being a HTML now, so its conversion is difficult; however, a |
| 32 | + * `player.$container` new variable has been added to be used as jQuery object |
| 33 | + */ |
| 34 | + var init = MediaElementPlayer.prototype.init; |
| 35 | + MediaElementPlayer.prototype.init = function () { |
| 36 | + this.options.classPrefix = 'mejs-'; |
| 37 | + this.$media = this.$node = $( this.node ); |
| 38 | + init.call( this ); |
| 39 | + }; |
| 40 | + |
| 41 | + var ready = MediaElementPlayer.prototype._meReady; |
| 42 | + MediaElementPlayer.prototype._meReady = function () { |
| 43 | + this.container = $( this.container) ; |
| 44 | + this.controls = $( this.controls ); |
| 45 | + this.layers = $( this.layers ); |
| 46 | + ready.apply( this, arguments ); |
| 47 | + }; |
| 48 | + |
| 49 | + // Override method so certain elements can be called with jQuery |
| 50 | + MediaElementPlayer.prototype.getElement = function ( el ) { |
| 51 | + return $ !== undefined && el instanceof $ ? el[0] : el; |
| 52 | + }; |
| 53 | + |
| 54 | + // Add jQuery ONLY to most of custom features' arguments for backward compatibility; default features rely 100% |
| 55 | + // on the arguments being HTML elements to work properly |
| 56 | + MediaElementPlayer.prototype.buildfeatures = function ( player, controls, layers, media ) { |
| 57 | + var defaultFeatures = [ |
| 58 | + 'playpause', |
| 59 | + 'current', |
| 60 | + 'progress', |
| 61 | + 'duration', |
| 62 | + 'tracks', |
| 63 | + 'volume', |
| 64 | + 'fullscreen' |
| 65 | + ]; |
| 66 | + for (var i = 0, total = this.options.features.length; i < total; i++) { |
| 67 | + var feature = this.options.features[i]; |
| 68 | + if (this['build' + feature]) { |
| 69 | + try { |
| 70 | + // Use jQuery for non-default features |
| 71 | + if (defaultFeatures.indexOf(feature) === -1) { |
| 72 | + this['build' + feature]( player, $(controls), $(layers), media ); |
| 73 | + } else { |
| 74 | + this['build' + feature]( player, controls, layers, media ); |
| 75 | + } |
| 76 | + |
| 77 | + } catch (e) { |
| 78 | + console.error( 'error building ' + feature, e ); |
| 79 | + } |
| 80 | + } |
| 81 | + } |
| 82 | + }; |
| 83 | + |
| 84 | +})( window, jQuery ); |
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