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index 2f2f840..d642e15 100644
--- a/Shaders-complete/Assets/Materials/Material46.mat
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index 367efc0..1f944e3 100644
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new file mode 100644
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new file mode 100644
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index 621a107..db9685a 100644
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 4, y: 4, z: 4}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
@@ -321,8 +331,9 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1616880517}
m_Enabled: 1
- serializedVersion: 9
+ serializedVersion: 10
m_Type: 1
+ m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
@@ -371,6 +382,7 @@ Light:
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &1616880519
@@ -383,6 +395,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
diff --git a/Shaders-complete/Assets/Scenes/Shaders - 63.unity b/Shaders-complete/Assets/Scenes/Shaders - 63.unity
index fa1fd1b..9cf9d9c 100644
--- a/Shaders-complete/Assets/Scenes/Shaders - 63.unity
+++ b/Shaders-complete/Assets/Scenes/Shaders - 63.unity
@@ -38,12 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
+ m_IndirectSpecularColor: {r: 0.7196774, g: 0.7428601, b: 0.6773495, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 11
+ serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
@@ -98,7 +98,8 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
- m_UseShadowmask: 1
+ m_LightingSettings: {fileID: 4890085278179872738, guid: f91f5c3e02a924915a12230f1b852396,
+ type: 2}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
@@ -118,6 +119,8 @@ NavMeshSettings:
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
@@ -128,6 +131,11 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
+ - target: {fileID: -4216859302048453862, guid: 36dcc35fe4db04755ac8646f397c33b0,
+ type: 3}
+ propertyPath: m_RootOrder
+ value: 3
+ objectReference: {fileID: 0}
- target: {fileID: -4216859302048453862, guid: 36dcc35fe4db04755ac8646f397c33b0,
type: 3}
propertyPath: m_LocalPosition.x
@@ -143,6 +151,11 @@ PrefabInstance:
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: -4216859302048453862, guid: 36dcc35fe4db04755ac8646f397c33b0,
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+ value: 1
+ objectReference: {fileID: 0}
- target: {fileID: -4216859302048453862, guid: 36dcc35fe4db04755ac8646f397c33b0,
type: 3}
propertyPath: m_LocalRotation.x
@@ -158,16 +171,6 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- value: 1
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- value: 3
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- target: {fileID: -4216859302048453862, guid: 36dcc35fe4db04755ac8646f397c33b0,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
@@ -202,6 +205,11 @@ PrefabInstance:
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m_TransformParent: {fileID: 0}
m_Modifications:
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type: 3}
propertyPath: m_LocalPosition.x
@@ -217,6 +225,11 @@ PrefabInstance:
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value: 0
objectReference: {fileID: 0}
+ - target: {fileID: -4216859302048453862, guid: 55a52afc4165a435b9f300b1b85f9c26,
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@@ -232,16 +245,6 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.x
@@ -345,6 +348,7 @@ Light:
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
+ m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &311544727
@@ -357,6 +361,7 @@ Transform:
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
@@ -368,6 +373,26 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
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+ value: 4
+ objectReference: {fileID: 0}
+ - target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
+ type: 3}
+ propertyPath: m_LocalScale.x
+ value: 3.5932
+ objectReference: {fileID: 0}
+ - target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
+ type: 3}
+ propertyPath: m_LocalScale.y
+ value: 3.5932
+ objectReference: {fileID: 0}
+ - target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
+ type: 3}
+ propertyPath: m_LocalScale.z
+ value: 3.5932
+ objectReference: {fileID: 0}
- target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
type: 3}
propertyPath: m_LocalPosition.x
@@ -383,6 +408,11 @@ PrefabInstance:
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
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+ value: 1
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- target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
type: 3}
propertyPath: m_LocalRotation.x
@@ -398,16 +428,6 @@ PrefabInstance:
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value: -0
objectReference: {fileID: 0}
- - target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
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- target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
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propertyPath: m_LocalEulerAnglesHint.x
@@ -423,21 +443,6 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- value: 3.5932
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- - target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
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- value: 3.5932
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- - target: {fileID: -4216859302048453862, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
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- value: 3.5932
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- target: {fileID: -1504981713932161579, guid: 0e5d90547d90c4fa5bb97466d8200a7a,
type: 3}
propertyPath: m_Materials.Array.data[0]
@@ -479,9 +484,9 @@ MeshCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
- serializedVersion: 3
+ serializedVersion: 4
m_Convex: 0
- m_CookingOptions: 14
+ m_CookingOptions: 30
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1897068738
MeshRenderer:
@@ -494,10 +499,12 @@ MeshRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -522,6 +529,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1897068739
MeshFilter:
m_ObjectHideFlags: 0
@@ -538,8 +546,9 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1897068736}
m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
- m_LocalPosition: {x: 2.11, y: 0.87, z: 0.011}
+ m_LocalPosition: {x: 2.12, y: 0.87, z: -0.42}
m_LocalScale: {x: 0.81977856, y: 0.81977856, z: 0.81977856}
+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 0}
m_RootOrder: 5
@@ -623,6 +632,7 @@ Transform:
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m_LocalPosition: {x: 5.7456756, y: 1.1177561, z: -2.266645}
m_LocalScale: {x: 1, y: 1, z: 1}
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diff --git a/Shaders-complete/Assets/Scenes/Shaders - 63Settings.lighting b/Shaders-complete/Assets/Scenes/Shaders - 63Settings.lighting
new file mode 100644
index 0000000..6ff29ed
--- /dev/null
+++ b/Shaders-complete/Assets/Scenes/Shaders - 63Settings.lighting
@@ -0,0 +1,64 @@
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diff --git a/Shaders-complete/Assets/Scenes/Shaders - 63Settings.lighting.meta b/Shaders-complete/Assets/Scenes/Shaders - 63Settings.lighting.meta
new file mode 100644
index 0000000..b0ae4a9
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+++ b/Shaders-complete/Assets/Scenes/Shaders - 63Settings.lighting.meta
@@ -0,0 +1,8 @@
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diff --git a/Shaders-complete/Assets/Scenes/Shaders - 6Settings.lighting b/Shaders-complete/Assets/Scenes/Shaders - 6Settings.lighting
new file mode 100644
index 0000000..94de7a4
--- /dev/null
+++ b/Shaders-complete/Assets/Scenes/Shaders - 6Settings.lighting
@@ -0,0 +1,64 @@
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diff --git a/Shaders-complete/Assets/Scenes/Shaders - 6Settings.lighting.meta b/Shaders-complete/Assets/Scenes/Shaders - 6Settings.lighting.meta
new file mode 100644
index 0000000..3a563ab
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+++ b/Shaders-complete/Assets/Scenes/Shaders - 6Settings.lighting.meta
@@ -0,0 +1,8 @@
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diff --git a/Shaders-complete/Assets/Shaders/Shader27Unlit.shader b/Shaders-complete/Assets/Shaders/Shader27Unlit.shader
index b2f004d..093d2c1 100644
--- a/Shaders-complete/Assets/Shaders/Shader27Unlit.shader
+++ b/Shaders-complete/Assets/Shaders/Shader27Unlit.shader
@@ -21,6 +21,10 @@
const float b = 78.233;
const float c = 43758.543123;
return frac(sin(dot(pt, float2(a, b))) * c );
+ //const float a = -3.14;
+ //const float b = 3.14;
+ //const float c = 1;
+ //return sin(dot(pt, float2(a, b))) * c;
}
fixed4 frag (v2f_img i) : SV_Target
diff --git a/Shaders-complete/Assets/Shaders/Shader36Unlit.shader b/Shaders-complete/Assets/Shaders/Shader36Unlit.shader
index 49c56fe..2e5ef23 100644
--- a/Shaders-complete/Assets/Shaders/Shader36Unlit.shader
+++ b/Shaders-complete/Assets/Shaders/Shader36Unlit.shader
@@ -22,7 +22,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "../includes/noiseSimplex.hlsl"
struct v2f
{
diff --git a/Shaders-complete/Assets/Shaders/Shader37Unlit.shader b/Shaders-complete/Assets/Shaders/Shader37Unlit.shader
index 53d888e..bfc0fa6 100644
--- a/Shaders-complete/Assets/Shaders/Shader37Unlit.shader
+++ b/Shaders-complete/Assets/Shaders/Shader37Unlit.shader
@@ -16,7 +16,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "../includes/noiseSimplex.hlsl"
struct v2f
{
diff --git a/Shaders-complete/Assets/Shaders/Shader40Unlit.shader b/Shaders-complete/Assets/Shaders/Shader40Unlit.shader
index 849c3e7..3dd41a7 100644
--- a/Shaders-complete/Assets/Shaders/Shader40Unlit.shader
+++ b/Shaders-complete/Assets/Shaders/Shader40Unlit.shader
@@ -45,7 +45,7 @@
float len = length(pos);
float2 ripple = i.uv + pos/len*0.03*cos(len*12.0-_Time.y*4.0);
float theta = fmod(_Time.y, _Duration) * (UNITY_TWO_PI/_Duration);
- float delta = (sin(theta)+1.0)/2.0);
+ float delta = (sin(theta)+1.0)/2.0;
float2 uv = lerp(ripple, i.uv, 0);
fixed3 color = tex2D(_MainTex, uv).rgb;
diff --git a/Shaders-complete/Assets/Shaders/Shader46UnLit.shader b/Shaders-complete/Assets/Shaders/Shader46UnLit.shader
index 655bc57..1e3e949 100644
--- a/Shaders-complete/Assets/Shaders/Shader46UnLit.shader
+++ b/Shaders-complete/Assets/Shaders/Shader46UnLit.shader
@@ -20,7 +20,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "Assets/includes/noiseSimplex.hlsl"
struct v2f
{
diff --git a/Shaders-complete/Assets/Shaders/Shader46aUnlit.shader b/Shaders-complete/Assets/Shaders/Shader46aUnlit.shader
new file mode 100644
index 0000000..0d1ac8b
--- /dev/null
+++ b/Shaders-complete/Assets/Shaders/Shader46aUnlit.shader
@@ -0,0 +1,63 @@
+Shader "NiksShaders/Shader46aUnlit"
+{
+ Properties
+ {
+ _Scale("Scale", Range(0.1, 3)) = 1
+ }
+
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ //#pragma exclude_renderers d3d11
+ #pragma vertex vert
+ #pragma fragment frag
+
+ #include "UnityCG.cginc"
+ #include "Assets/includes/noiseSimplex.hlsl"
+
+ struct v2f
+ {
+ float4 pos : SV_POSITION;
+ float2 uv: TEXCOORD0;
+ float4 noise: TEXCOORD1;
+ };
+
+ float _Scale;
+
+ v2f vert (appdata_base v)
+ {
+ v2f o;
+
+ o.noise = 0;
+ o.noise.x = 10.0 * -0.1 * turbulence(0.5 * v.normal);
+ float3 size = 100.0;
+ float b = _Scale * 0.5 * pnoise(0.05 * v.vertex + _Time.y, size);
+ float displacement = b - _Scale * o.noise.x;
+ float3 newPosition = v.vertex + v.normal * displacement;
+ o.pos = UnityObjectToClipPos(newPosition);
+ o.uv = v.texcoord;
+
+ return o;
+ }
+
+ fixed4 frag(v2f i) : SV_Target
+ {
+ fixed3 color = fixed3( i.uv * ( 1. - 2. * i.noise.x ), 0.0 );
+ return fixed4( color, 1 );
+ }
+
+ ENDCG
+
+ }
+
+ }
+
+ Fallback "Diffuse"
+
+}
diff --git a/Shaders-complete/Assets/Shaders/Shader46aUnlit.shader.meta b/Shaders-complete/Assets/Shaders/Shader46aUnlit.shader.meta
new file mode 100644
index 0000000..57bd1d1
--- /dev/null
+++ b/Shaders-complete/Assets/Shaders/Shader46aUnlit.shader.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 7879b38aeee2b43b5b381ad26a1a98a6
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ preprocessorOverride: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Shaders-complete/Assets/Shaders/Shader47UnLit.shader b/Shaders-complete/Assets/Shaders/Shader47UnLit.shader
index 961d099..05ee43a 100644
--- a/Shaders-complete/Assets/Shaders/Shader47UnLit.shader
+++ b/Shaders-complete/Assets/Shaders/Shader47UnLit.shader
@@ -17,7 +17,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "Assets/includes/noiseSimplex.hlsl"
struct v2f
{
diff --git a/Shaders-complete/Assets/Shaders/Shader48UnLit.shader b/Shaders-complete/Assets/Shaders/Shader48UnLit.shader
index 6fb2331..ad6cd20 100644
--- a/Shaders-complete/Assets/Shaders/Shader48UnLit.shader
+++ b/Shaders-complete/Assets/Shaders/Shader48UnLit.shader
@@ -17,7 +17,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "Assets/includes/noiseSimplex.hlsl"
struct v2f
{
diff --git a/Shaders-complete/Assets/Shaders/Shader49UnLit.shader b/Shaders-complete/Assets/Shaders/Shader49UnLit.shader
index 8b472f8..307935f 100644
--- a/Shaders-complete/Assets/Shaders/Shader49UnLit.shader
+++ b/Shaders-complete/Assets/Shaders/Shader49UnLit.shader
@@ -18,7 +18,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "Assets/includes/noiseSimplex.hlsl"
struct v2f
{
diff --git a/Shaders-complete/Assets/Shaders/Shader6Unlit.shader b/Shaders-complete/Assets/Shaders/Shader6Unlit.shader
index 74a206a..490f3fa 100644
--- a/Shaders-complete/Assets/Shaders/Shader6Unlit.shader
+++ b/Shaders-complete/Assets/Shaders/Shader6Unlit.shader
@@ -35,8 +35,8 @@
fixed4 frag (v2f i) : SV_Target
{
fixed3 color = i.position * 2;
- color.r = step(0.0, color.r);
- color.g = step(0.0, color.g);
+ color.r = step(0, color.r);
+ color.g = step(0, color.g);
return fixed4(color, 1.0);
}
ENDCG
diff --git a/Shaders-complete/Assets/includes.meta b/Shaders-complete/Assets/includes.meta
new file mode 100644
index 0000000..b64f6eb
--- /dev/null
+++ b/Shaders-complete/Assets/includes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8f9ed25d645a341a9b3aa518909faefe
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Shaders-complete/Assets/includes/noiseSimplex.hlsl b/Shaders-complete/Assets/includes/noiseSimplex.hlsl
new file mode 100644
index 0000000..d44b4a2
--- /dev/null
+++ b/Shaders-complete/Assets/includes/noiseSimplex.hlsl
@@ -0,0 +1,579 @@
+#ifndef NOISE_SIMPLEX_FUNC
+#define NOISE_SIMPLEX_FUNC
+/*
+
+Description:
+ Array- and textureless CgFx/HLSL 2D, 3D and 4D simplex noise functions.
+ a.k.a. simplified and optimized Perlin noise.
+
+ The functions have very good performance
+ and no dependencies on external data.
+
+ 2D - Very fast, very compact code.
+ 3D - Fast, compact code.
+ 4D - Reasonably fast, reasonably compact code.
+
+------------------------------------------------------------------
+
+Ported by:
+ Lex-DRL
+ I've ported the code from GLSL to CgFx/HLSL for Unity,
+ added a couple more optimisations (to speed it up even further)
+ and slightly reformatted the code to make it more readable.
+
+Original GLSL functions:
+ https://github.com/ashima/webgl-noise
+ Credits from original glsl file are at the end of this cginc.
+
+------------------------------------------------------------------
+
+Usage:
+
+ float ns = snoise(v);
+ // v is any of: float2, float3, float4
+
+ Return type is float.
+ To generate 2 or more components of noise (colorful noise),
+ call these functions several times with different
+ constant offsets for the arguments.
+ E.g.:
+
+ float3 colorNs = float3(
+ snoise(v),
+ snoise(v + 17.0),
+ snoise(v - 43.0),
+ );
+
+
+Remark about those offsets from the original author:
+
+ People have different opinions on whether these offsets should be integers
+ for the classic noise functions to match the spacing of the zeroes,
+ so we have left that for you to decide for yourself.
+ For most applications, the exact offsets don't really matter as long
+ as they are not too small or too close to the noise lattice period
+ (289 in this implementation).
+
+*/
+
+// 1 / 289
+#define NOISE_SIMPLEX_1_DIV_289 0.00346020761245674740484429065744f
+
+float mod289(float x) {
+ return x - floor(x * NOISE_SIMPLEX_1_DIV_289) * 289.0;
+}
+
+float2 mod289(float2 x) {
+ return x - floor(x * NOISE_SIMPLEX_1_DIV_289) * 289.0;
+}
+
+float3 mod289(float3 x) {
+ return x - floor(x * NOISE_SIMPLEX_1_DIV_289) * 289.0;
+}
+
+float4 mod289(float4 x) {
+ return x - floor(x * NOISE_SIMPLEX_1_DIV_289) * 289.0;
+}
+
+
+// ( x*34.0 + 1.0 )*x =
+// x*x*34.0 + x
+float permute(float x) {
+ return mod289(
+ x*x*34.0 + x
+ );
+}
+
+float3 permute(float3 x) {
+ return mod289(
+ x*x*34.0 + x
+ );
+}
+
+float4 permute(float4 x) {
+ return mod289(
+ x*x*34.0 + x
+ );
+}
+
+
+
+float taylorInvSqrt(float r) {
+ return 1.79284291400159 - 0.85373472095314 * r;
+}
+
+float4 taylorInvSqrt(float4 r) {
+ return 1.79284291400159 - 0.85373472095314 * r;
+}
+
+
+
+float4 grad4(float j, float4 ip)
+{
+ const float4 ones = float4(1.0, 1.0, 1.0, -1.0);
+ float4 p, s;
+ p.xyz = floor( frac(j * ip.xyz) * 7.0) * ip.z - 1.0;
+ p.w = 1.5 - dot( abs(p.xyz), ones.xyz );
+
+ // GLSL: lessThan(x, y) = x < y
+ // HLSL: 1 - step(y, x) = x < y
+ s = float4(
+ 1 - step(0.0, p)
+ );
+ p.xyz = p.xyz + (s.xyz * 2 - 1) * s.www;
+
+ return p;
+}
+
+
+
+// ----------------------------------- 2D -------------------------------------
+
+float snoise(float2 v)
+{
+ const float4 C = float4(
+ 0.211324865405187, // (3.0-sqrt(3.0))/6.0
+ 0.366025403784439, // 0.5*(sqrt(3.0)-1.0)
+ -0.577350269189626, // -1.0 + 2.0 * C.x
+ 0.024390243902439 // 1.0 / 41.0
+ );
+
+// First corner
+ float2 i = floor( v + dot(v, C.yy) );
+ float2 x0 = v - i + dot(i, C.xx);
+
+// Other corners
+ // float2 i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
+ // Lex-DRL: afaik, step() in GPU is faster than if(), so:
+ // step(x, y) = x <= y
+ int xLessEqual = step(x0.x, x0.y); // x <= y ?
+ int2 i1 =
+ int2(1, 0) * (1 - xLessEqual) // x > y
+ + int2(0, 1) * xLessEqual // x <= y
+ ;
+ float4 x12 = x0.xyxy + C.xxzz;
+ x12.xy -= i1;
+
+// Permutations
+ i = mod289(i); // Avoid truncation effects in permutation
+ float3 p = permute(
+ permute(
+ i.y + float3(0.0, i1.y, 1.0 )
+ ) + i.x + float3(0.0, i1.x, 1.0 )
+ );
+
+ float3 m = max(
+ 0.5 - float3(
+ dot(x0, x0),
+ dot(x12.xy, x12.xy),
+ dot(x12.zw, x12.zw)
+ ),
+ 0.0
+ );
+ m = m*m ;
+ m = m*m ;
+
+// Gradients: 41 points uniformly over a line, mapped onto a diamond.
+// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+
+ float3 x = 2.0 * frac(p * C.www) - 1.0;
+ float3 h = abs(x) - 0.5;
+ float3 ox = floor(x + 0.5);
+ float3 a0 = x - ox;
+
+// Normalise gradients implicitly by scaling m
+// Approximation of: m *= inversesqrt( a0*a0 + h*h );
+ m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
+
+// Compute final noise value at P
+ float3 g;
+ g.x = a0.x * x0.x + h.x * x0.y;
+ g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+ return 130.0 * dot(m, g);
+}
+
+// ----------------------------------- 3D -------------------------------------
+
+float snoise(float3 v)
+{
+ const float2 C = float2(
+ 0.166666666666666667, // 1/6
+ 0.333333333333333333 // 1/3
+ );
+ const float4 D = float4(0.0, 0.5, 1.0, 2.0);
+
+// First corner
+ float3 i = floor( v + dot(v, C.yyy) );
+ float3 x0 = v - i + dot(i, C.xxx);
+
+// Other corners
+ float3 g = step(x0.yzx, x0.xyz);
+ float3 l = 1 - g;
+ float3 i1 = min(g.xyz, l.zxy);
+ float3 i2 = max(g.xyz, l.zxy);
+
+ float3 x1 = x0 - i1 + C.xxx;
+ float3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
+ float3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
+
+// Permutations
+ i = mod289(i);
+ float4 p = permute(
+ permute(
+ permute(
+ i.z + float4(0.0, i1.z, i2.z, 1.0 )
+ ) + i.y + float4(0.0, i1.y, i2.y, 1.0 )
+ ) + i.x + float4(0.0, i1.x, i2.x, 1.0 )
+ );
+
+// Gradients: 7x7 points over a square, mapped onto an octahedron.
+// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+ float n_ = 0.142857142857; // 1/7
+ float3 ns = n_ * D.wyz - D.xzx;
+
+ float4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
+
+ float4 x_ = floor(j * ns.z);
+ float4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
+
+ float4 x = x_ *ns.x + ns.yyyy;
+ float4 y = y_ *ns.x + ns.yyyy;
+ float4 h = 1.0 - abs(x) - abs(y);
+
+ float4 b0 = float4( x.xy, y.xy );
+ float4 b1 = float4( x.zw, y.zw );
+
+ //float4 s0 = float4(lessThan(b0,0.0))*2.0 - 1.0;
+ //float4 s1 = float4(lessThan(b1,0.0))*2.0 - 1.0;
+ float4 s0 = floor(b0)*2.0 + 1.0;
+ float4 s1 = floor(b1)*2.0 + 1.0;
+ float4 sh = -step(h, 0.0);
+
+ float4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
+ float4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
+
+ float3 p0 = float3(a0.xy,h.x);
+ float3 p1 = float3(a0.zw,h.y);
+ float3 p2 = float3(a1.xy,h.z);
+ float3 p3 = float3(a1.zw,h.w);
+
+//Normalise gradients
+ float4 norm = taylorInvSqrt(float4(
+ dot(p0, p0),
+ dot(p1, p1),
+ dot(p2, p2),
+ dot(p3, p3)
+ ));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+
+// Mix final noise value
+ float4 m = max(
+ 0.6 - float4(
+ dot(x0, x0),
+ dot(x1, x1),
+ dot(x2, x2),
+ dot(x3, x3)
+ ),
+ 0.0
+ );
+ m = m * m;
+ return 42.0 * dot(
+ m*m,
+ float4(
+ dot(p0, x0),
+ dot(p1, x1),
+ dot(p2, x2),
+ dot(p3, x3)
+ )
+ );
+}
+
+// ----------------------------------- 4D -------------------------------------
+
+float snoise(float4 v)
+{
+ const float4 C = float4(
+ 0.138196601125011, // (5 - sqrt(5))/20 G4
+ 0.276393202250021, // 2 * G4
+ 0.414589803375032, // 3 * G4
+ -0.447213595499958 // -1 + 4 * G4
+ );
+
+// First corner
+ float4 i = floor(
+ v +
+ dot(
+ v,
+ 0.309016994374947451 // (sqrt(5) - 1) / 4
+ )
+ );
+ float4 x0 = v - i + dot(i, C.xxxx);
+
+// Other corners
+
+// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+ float4 i0;
+ float3 isX = step( x0.yzw, x0.xxx );
+ float3 isYZ = step( x0.zww, x0.yyz );
+ i0.x = isX.x + isX.y + isX.z;
+ i0.yzw = 1.0 - isX;
+ i0.y += isYZ.x + isYZ.y;
+ i0.zw += 1.0 - isYZ.xy;
+ i0.z += isYZ.z;
+ i0.w += 1.0 - isYZ.z;
+
+ // i0 now contains the unique values 0,1,2,3 in each channel
+ float4 i3 = saturate(i0);
+ float4 i2 = saturate(i0-1.0);
+ float4 i1 = saturate(i0-2.0);
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxxx
+ // x1 = x0 - i1 + 1.0 * C.xxxx
+ // x2 = x0 - i2 + 2.0 * C.xxxx
+ // x3 = x0 - i3 + 3.0 * C.xxxx
+ // x4 = x0 - 1.0 + 4.0 * C.xxxx
+ float4 x1 = x0 - i1 + C.xxxx;
+ float4 x2 = x0 - i2 + C.yyyy;
+ float4 x3 = x0 - i3 + C.zzzz;
+ float4 x4 = x0 + C.wwww;
+
+// Permutations
+ i = mod289(i);
+ float j0 = permute(
+ permute(
+ permute(
+ permute(i.w) + i.z
+ ) + i.y
+ ) + i.x
+ );
+ float4 j1 = permute(
+ permute(
+ permute(
+ permute (
+ i.w + float4(i1.w, i2.w, i3.w, 1.0 )
+ ) + i.z + float4(i1.z, i2.z, i3.z, 1.0 )
+ ) + i.y + float4(i1.y, i2.y, i3.y, 1.0 )
+ ) + i.x + float4(i1.x, i2.x, i3.x, 1.0 )
+ );
+
+// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+ const float4 ip = float4(
+ 0.003401360544217687075, // 1/294
+ 0.020408163265306122449, // 1/49
+ 0.142857142857142857143, // 1/7
+ 0.0
+ );
+
+ float4 p0 = grad4(j0, ip);
+ float4 p1 = grad4(j1.x, ip);
+ float4 p2 = grad4(j1.y, ip);
+ float4 p3 = grad4(j1.z, ip);
+ float4 p4 = grad4(j1.w, ip);
+
+// Normalise gradients
+ float4 norm = taylorInvSqrt(float4(
+ dot(p0, p0),
+ dot(p1, p1),
+ dot(p2, p2),
+ dot(p3, p3)
+ ));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+ p4 *= taylorInvSqrt( dot(p4, p4) );
+
+// Mix contributions from the five corners
+ float3 m0 = max(
+ 0.6 - float3(
+ dot(x0, x0),
+ dot(x1, x1),
+ dot(x2, x2)
+ ),
+ 0.0
+ );
+ float2 m1 = max(
+ 0.6 - float2(
+ dot(x3, x3),
+ dot(x4, x4)
+ ),
+ 0.0
+ );
+ m0 = m0 * m0;
+ m1 = m1 * m1;
+
+ return 49.0 * (
+ dot(
+ m0*m0,
+ float3(
+ dot(p0, x0),
+ dot(p1, x1),
+ dot(p2, x2)
+ )
+ ) + dot(
+ m1*m1,
+ float2(
+ dot(p3, x3),
+ dot(p4, x4)
+ )
+ )
+ );
+}
+
+float hash(float x, float y) {
+ return frac(abs(sin(sin(123.321 + x) * (y + 321.123)) * 456.654));
+}
+
+float perlin(float x, float y){
+ float col = 0.0;
+ for (int i = 0; i < 8; i++)
+ {
+ float fx = floor(x);
+ float fy = floor(y);
+ float cx = ceil(x);
+ float cy = ceil(y);
+ float a = hash(fx, fy);
+ float b = hash(fx, cy);
+ float c = hash(cx, fy);
+ float d = hash(cx, cy);
+ col += lerp(lerp(a, b, frac(y)), lerp(c, d, frac(y)), frac(x));
+ col /= 2.0;
+ x /= 2.0;
+ y /= 2.0;
+ }
+ return col;
+}
+
+float2 fade(float2 t) {
+ return t*t*t*(t*(t*6.0-15.0)+10.0);
+}
+
+float3 fade(float3 t) {
+ return t*t*t*(t*(t*6.0-15.0)+10.0);
+}
+
+// Classic Perlin noise, periodic variant
+float pnoise(float3 P, float3 rep)
+{
+ float3 Pi0 = fmod(floor(P), rep); // Integer part, modulo period
+ float3 Pi1 = fmod(Pi0 + float3(1,1,1), rep); // Integer part + 1, mod period
+ Pi0 = mod289(Pi0);
+ Pi1 = mod289(Pi1);
+ float3 Pf0 = frac(P); // Fractional part for interpolation
+ float3 Pf1 = Pf0 - float3(1,1,1); // Fractional part - 1.0
+ float4 ix = float4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ float4 iy = float4(Pi0.yy, Pi1.yy);
+ float4 iz0 = Pi0.zzzz;
+ float4 iz1 = Pi1.zzzz;
+
+ float4 ixy = permute(permute(ix) + iy);
+ float4 ixy0 = permute(ixy + iz0);
+ float4 ixy1 = permute(ixy + iz1);
+
+ float4 gx0 = ixy0 * (1.0 / 7.0);
+ float4 gy0 = frac(floor(gx0) * (1.0 / 7.0)) - 0.5;
+ gx0 = frac(gx0);
+
+ float4 pointFive4 = 0.5;
+ float4 zero4 = 0;
+ float4 gz0 = pointFive4 - abs(gx0) - abs(gy0);
+ float4 sz0 = step(gz0, zero4);
+ gx0 -= sz0 * (step(0.0, gx0) - 0.5);
+ gy0 -= sz0 * (step(0.0, gy0) - 0.5);
+
+ float4 gx1 = ixy1 * (1.0 / 7.0);
+ float4 gy1 = frac(floor(gx1) * (1.0 / 7.0)) - 0.5;
+ gx1 = frac(gx1);
+ float4 gz1 = pointFive4 - abs(gx1) - abs(gy1);
+ float4 sz1 = step(gz1, zero4);
+ gx1 -= sz1 * (step(0.0, gx1) - 0.5);
+ gy1 -= sz1 * (step(0.0, gy1) - 0.5);
+
+ float3 g000 = float3(gx0.x,gy0.x,gz0.x);
+ float3 g100 = float3(gx0.y,gy0.y,gz0.y);
+ float3 g010 = float3(gx0.z,gy0.z,gz0.z);
+ float3 g110 = float3(gx0.w,gy0.w,gz0.w);
+ float3 g001 = float3(gx1.x,gy1.x,gz1.x);
+ float3 g101 = float3(gx1.y,gy1.y,gz1.y);
+ float3 g011 = float3(gx1.z,gy1.z,gz1.z);
+ float3 g111 = float3(gx1.w,gy1.w,gz1.w);
+
+ float4 norm0 = taylorInvSqrt(float4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ float4 norm1 = taylorInvSqrt(float4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ float n000 = dot(g000, Pf0);
+ float n100 = dot(g100, float3(Pf1.x, Pf0.yz));
+ float n010 = dot(g010, float3(Pf0.x, Pf1.y, Pf0.z));
+ float n110 = dot(g110, float3(Pf1.xy, Pf0.z));
+ float n001 = dot(g001, float3(Pf0.xy, Pf1.z));
+ float n101 = dot(g101, float3(Pf1.x, Pf0.y, Pf1.z));
+ float n011 = dot(g011, float3(Pf0.x, Pf1.yz));
+ float n111 = dot(g111, Pf1);
+
+ float3 fade_xyz = fade(Pf0);
+ float4 n_z = lerp(float4(n000, n100, n010, n110), float4(n001, n101, n011, n111), fade_xyz.z);
+ float2 n_yz = lerp(n_z.xy, n_z.zw, fade_xyz.y);
+ float n_xyz = lerp(n_yz.x, n_yz.y, fade_xyz.x);
+
+ return 2.2 * n_xyz;
+}
+
+float turbulence( float3 p ) {
+ float w = 100.0;
+ float t = -.5;
+
+ for (float f = 1.0 ; f <= 10.0 ; f++ ){
+ float power = pow( 2.0, f );
+ t += abs( pnoise( power * p, float3( 10.0, 10.0, 10.0 ) ) / power );
+ }
+
+ return t;
+}
+// Credits from source glsl file:
+//
+// Description : Array and textureless GLSL 2D/3D/4D simplex
+// noise functions.
+// Author : Ian McEwan, Ashima Arts.
+// Maintainer : ijm
+// Lastmod : 20110822 (ijm)
+// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
+// Distributed under the MIT License. See LICENSE file.
+// https://github.com/ashima/webgl-noise
+//
+//
+// The text from LICENSE file:
+//
+//
+// Copyright (C) 2011 by Ashima Arts (Simplex noise)
+// Copyright (C) 2011 by Stefan Gustavson (Classic noise)
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+#endif
\ No newline at end of file
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index 2eb9f01..f2a9308 100644
--- a/Shaders-complete/Logs/Packages-Update.log
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com.unity.timeline from version 1.1.0 to 1.2.10
The following packages were removed:
com.unity.package-manager-ui@2.2.0
+
+=== Tue Oct 27 16:08:03 2020
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+ com.unity.ide.vscode from version 1.1.4 to 1.2.1
+ com.unity.purchasing from version 2.0.6 to 2.1.0
+ com.unity.test-framework from version 1.1.11 to 1.1.16
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+=== Sat Nov 20 15:36:20 2021
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+Update Mode: updateDependencies
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+The following packages were updated:
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+ com.unity.analytics from version 3.3.5 to 3.6.11
+ com.unity.collab-proxy from version 1.2.16 to 1.13.5
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+ com.unity.test-framework from version 1.1.16 to 1.1.29
+ com.unity.textmeshpro from version 2.0.1 to 3.0.6
+ com.unity.timeline from version 1.2.10 to 1.6.2
+
+=== Tue Dec 21 17:04:37 2021
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+ com.unity.collab-proxy from version 1.13.5 to 1.15.4
+ com.unity.ide.visualstudio from version 2.0.11 to 2.0.12
+ com.unity.purchasing from version 4.1.0 to 4.1.1
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+ com.unity.collab-proxy from version 1.15.4 to 2.0.4
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+ com.unity.test-framework from version 1.1.29 to 1.1.33
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@@ -0,0 +1,35 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+ m_Name:
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+ m_EnablePackageDependencies: 0
+ m_AdvancedSettingsExpanded: 1
+ m_ScopedRegistriesSettingsExpanded: 1
+ m_SeeAllPackageVersions: 0
+ oneTimeWarningShown: 0
+ m_Registries:
+ - m_Id: main
+ m_Name:
+ m_Url: https://packages.unity.com
+ m_Scopes: []
+ m_IsDefault: 1
+ m_Capabilities: 7
+ m_UserSelectedRegistryName:
+ m_UserAddingNewScopedRegistry: 0
+ m_RegistryInfoDraft:
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diff --git a/Shaders-complete/ProjectSettings/Packages/com.unity.services.core/Settings.json b/Shaders-complete/ProjectSettings/Packages/com.unity.services.core/Settings.json
new file mode 100644
index 0000000..e69de29
diff --git a/Shaders-complete/ProjectSettings/ProjectSettings.asset b/Shaders-complete/ProjectSettings/ProjectSettings.asset
index 27f24ac..d0186d4 100644
--- a/Shaders-complete/ProjectSettings/ProjectSettings.asset
+++ b/Shaders-complete/ProjectSettings/ProjectSettings.asset
@@ -3,7 +3,7 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
- serializedVersion: 18
+ serializedVersion: 28
productGUID: 94d5764eb8d4748fca36fab7edbe1d38
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
@@ -48,13 +48,17 @@ PlayerSettings:
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
m_ActiveColorSpace: 0
+ unsupportedMSAAFallback: 0
+ m_SpriteBatchMaxVertexCount: 65535
+ m_SpriteBatchVertexThreshold: 300
m_MTRendering: 1
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+ numberOfMipsStrippedPerMipmapLimitGroup: {}
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
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iosUseCustomAppBackgroundBehavior: 0
- iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToLandscapeRight: 1
@@ -67,10 +71,18 @@ PlayerSettings:
androidRenderOutsideSafeArea: 1
androidUseSwappy: 0
androidBlitType: 0
+ androidResizeableActivity: 0
+ androidDefaultWindowWidth: 1920
+ androidDefaultWindowHeight: 1080
+ androidMinimumWindowWidth: 400
+ androidMinimumWindowHeight: 300
+ androidFullscreenMode: 1
+ androidAutoRotationBehavior: 1
+ androidPredictiveBackSupport: 0
+ androidApplicationEntry: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1
- captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
@@ -78,6 +90,7 @@ PlayerSettings:
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
+ dedicatedServerOptimizations: 1
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
@@ -85,7 +98,7 @@ PlayerSettings:
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
gpuSkinning: 1
- graphicsJobs: 0
+ meshDeformation: 2
xboxPIXTextureCapture: 0
xboxEnableAvatar: 0
xboxEnableKinect: 0
@@ -93,7 +106,6 @@ PlayerSettings:
xboxEnableFitness: 0
visibleInBackground: 1
allowFullscreenSwitch: 1
- graphicsJobMode: 0
fullscreenMode: 1
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
@@ -106,6 +118,7 @@ PlayerSettings:
xboxOneMonoLoggingLevel: 0
xboxOneLoggingLevel: 1
xboxOneDisableEsram: 0
+ xboxOneEnableTypeOptimization: 0
xboxOnePresentImmediateThreshold: 0
switchQueueCommandMemory: 0
switchQueueControlMemory: 16384
@@ -113,13 +126,20 @@ PlayerSettings:
switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216
+ switchGpuScratchPoolGranularity: 2097152
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+ switchNVNMaxPublicSamplerIDCount: 0
+ switchMaxWorkerMultiple: 8
+ switchNVNGraphicsFirmwareMemory: 32
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vulkanEnableSetSRGBWrite: 0
- m_SupportedAspectRatios:
- 4:3: 1
- 5:4: 1
- 16:10: 1
- 16:9: 1
- Others: 1
+ vulkanEnablePreTransform: 0
+ vulkanEnableLateAcquireNextImage: 0
+ vulkanEnableCommandBufferRecycling: 1
+ loadStoreDebugModeEnabled: 0
+ visionOSBundleVersion: 1.0
+ tvOSBundleVersion: 1.0
bundleVersion: 0.1
preloadedAssets: []
metroInputSource: 0
@@ -128,45 +148,29 @@ PlayerSettings:
xboxOneDisableKinectGpuReservation: 1
xboxOneEnable7thCore: 1
vrSettings:
- cardboard:
- depthFormat: 0
- enableTransitionView: 0
- daydream:
- depthFormat: 0
- useSustainedPerformanceMode: 0
- enableVideoLayer: 0
- useProtectedVideoMemory: 0
- minimumSupportedHeadTracking: 0
- maximumSupportedHeadTracking: 1
- hololens:
- depthFormat: 1
- depthBufferSharingEnabled: 1
- lumin:
- depthFormat: 0
- frameTiming: 2
- enableGLCache: 0
- glCacheMaxBlobSize: 524288
- glCacheMaxFileSize: 8388608
- oculus:
- sharedDepthBuffer: 1
- dashSupport: 1
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- protectedContext: 0
- v2Signing: 0
enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0
- protectGraphicsMemory: 0
enableFrameTimingStats: 0
+ enableOpenGLProfilerGPURecorders: 1
+ allowHDRDisplaySupport: 0
useHDRDisplay: 0
+ hdrBitDepth: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
+ resetResolutionOnWindowResize: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
+ androidMinAspectRatio: 1
applicationIdentifier: {}
- buildNumber: {}
+ buildNumber:
+ Standalone: 0
+ VisionOS: 0
+ iPhone: 0
+ tvOS: 0
+ overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 1
- AndroidMinSdkVersion: 16
+ AndroidMinSdkVersion: 23
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
@@ -176,37 +180,26 @@ PlayerSettings:
ForceInternetPermission: 0
ForceSDCardPermission: 0
CreateWallpaper: 0
- APKExpansionFiles: 0
+ androidSplitApplicationBinary: 0
keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 1
+ strictShaderVariantMatching: 0
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
- iOSTargetOSVersionString: 9.0
+ iOSSimulatorArchitecture: 0
+ iOSTargetOSVersionString: 13.0
tvOSSdkVersion: 0
+ tvOSSimulatorArchitecture: 0
tvOSRequireExtendedGameController: 0
- tvOSTargetOSVersionString: 9.0
+ tvOSTargetOSVersionString: 13.0
+ VisionOSSdkVersion: 0
+ VisionOSTargetOSVersionString: 1.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
uIStatusBarHidden: 1
uIExitOnSuspend: 0
uIStatusBarStyle: 0
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- iPhone55inLandscapeSplashScreen: {fileID: 0}
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appleTVSplashScreen: {fileID: 0}
appleTVSplashScreen2x: {fileID: 0}
tvOSSmallIconLayers: []
@@ -225,7 +218,6 @@ PlayerSettings:
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iOSLaunchScreenFillPct: 100
iOSLaunchScreenSize: 100
- iOSLaunchScreenCustomXibPath:
iOSLaunchScreeniPadType: 0
iOSLaunchScreeniPadImage: {fileID: 0}
iOSLaunchScreeniPadBackgroundColor:
@@ -233,33 +225,48 @@ PlayerSettings:
rgba: 0
iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
- iOSLaunchScreeniPadCustomXibPath:
- iOSUseLaunchScreenStoryboard: 0
iOSLaunchScreenCustomStoryboardPath:
+ iOSLaunchScreeniPadCustomStoryboardPath:
iOSDeviceRequirements: []
iOSURLSchemes: []
+ macOSURLSchemes: []
iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0
metalEditorSupport: 1
metalAPIValidation: 1
+ metalCompileShaderBinary: 0
iOSRenderExtraFrameOnPause: 0
+ iosCopyPluginsCodeInsteadOfSymlink: 0
appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
+ VisionOSManualSigningProvisioningProfileID:
iOSManualSigningProvisioningProfileType: 0
tvOSManualSigningProvisioningProfileType: 0
+ VisionOSManualSigningProvisioningProfileType: 0
appleEnableAutomaticSigning: 0
iOSRequireARKit: 0
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
+ shaderPrecisionModel: 0
clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
templatePackageId: com.unity.template.3d@2.3.3
templateDefaultScene: Assets/Scenes/SampleScene.unity
+ useCustomMainManifest: 0
+ useCustomLauncherManifest: 0
+ useCustomMainGradleTemplate: 0
+ useCustomLauncherGradleManifest: 0
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+ useCustomGradlePropertiesTemplate: 0
+ useCustomGradleSettingsTemplate: 0
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AndroidTargetArchitectures: 1
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName: '{inproject}: '
AndroidKeyaliasName:
+ AndroidEnableArmv9SecurityFeatures: 0
+ AndroidEnableArm64MTE: 0
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0
AndroidIsGame: 1
@@ -272,9 +279,12 @@ PlayerSettings:
height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
+ AndroidMinifyRelease: 0
+ AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
- resolutionDialogBanner: {fileID: 0}
+ AndroidReportGooglePlayAppDependencies: 1
+ androidSymbolsSizeThreshold: 800
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching:
@@ -293,16 +303,51 @@ PlayerSettings:
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
+ m_BuildTargetShaderSettings: []
+ m_BuildTargetGraphicsJobs:
+ - m_BuildTarget: MacStandaloneSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: Switch
+ m_GraphicsJobs: 0
+ - m_BuildTarget: MetroSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: AppleTVSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: BJMSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: LinuxStandaloneSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: PS4Player
+ m_GraphicsJobs: 0
+ - m_BuildTarget: iOSSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: WindowsStandaloneSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: XboxOnePlayer
+ m_GraphicsJobs: 0
+ - m_BuildTarget: LuminSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: CloudRendering
+ m_GraphicsJobs: 0
+ - m_BuildTarget: AndroidPlayer
+ m_GraphicsJobs: 0
+ - m_BuildTarget: WebGLSupport
+ m_GraphicsJobs: 0
+ m_BuildTargetGraphicsJobMode:
+ - m_BuildTarget: PS4Player
+ m_GraphicsJobMode: 0
+ - m_BuildTarget: XboxOnePlayer
+ m_GraphicsJobMode: 0
m_BuildTargetGraphicsAPIs:
- m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000
- m_Automatic: 0
+ m_Automatic: 1
- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
- m_BuildTarget: AppleTVSupport
m_APIs: 10000000
- m_Automatic: 0
+ m_Automatic: 1
- m_BuildTarget: WebGLSupport
m_APIs: 0b000000
m_Automatic: 1
@@ -312,10 +357,11 @@ PlayerSettings:
m_Devices:
- Oculus
- OpenVR
+ m_DefaultShaderChunkSizeInMB: 16
+ m_DefaultShaderChunkCount: 0
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
- vuforiaEnabled: 0
m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1
@@ -323,23 +369,33 @@ PlayerSettings:
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
+ m_BuildTargetGroupLoadStoreDebugModeSettings: []
+ m_BuildTargetNormalMapEncoding: []
+ m_BuildTargetDefaultTextureCompressionFormat: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
+ editorGfxJobOverride: 1
enableInternalProfiler: 0
logObjCUncaughtExceptions: 1
enableCrashReportAPI: 0
cameraUsageDescription:
locationUsageDescription:
microphoneUsageDescription:
+ bluetoothUsageDescription:
+ macOSTargetOSVersion: 11.0
+ switchNMETAOverride:
switchNetLibKey:
switchSocketMemoryPoolSize: 6144
switchSocketAllocatorPoolSize: 128
switchSocketConcurrencyLimit: 14
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
+ switchEnableFileSystemTrace: 0
+ switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
+ switchCompilerFlags:
switchTitleNames_0:
switchTitleNames_1:
switchTitleNames_2:
@@ -355,6 +411,7 @@ PlayerSettings:
switchTitleNames_12:
switchTitleNames_13:
switchTitleNames_14:
+ switchTitleNames_15:
switchPublisherNames_0:
switchPublisherNames_1:
switchPublisherNames_2:
@@ -370,6 +427,7 @@ PlayerSettings:
switchPublisherNames_12:
switchPublisherNames_13:
switchPublisherNames_14:
+ switchPublisherNames_15:
switchIcons_0: {fileID: 0}
switchIcons_1: {fileID: 0}
switchIcons_2: {fileID: 0}
@@ -385,6 +443,7 @@ PlayerSettings:
switchIcons_12: {fileID: 0}
switchIcons_13: {fileID: 0}
switchIcons_14: {fileID: 0}
+ switchIcons_15: {fileID: 0}
switchSmallIcons_0: {fileID: 0}
switchSmallIcons_1: {fileID: 0}
switchSmallIcons_2: {fileID: 0}
@@ -400,6 +459,7 @@ PlayerSettings:
switchSmallIcons_12: {fileID: 0}
switchSmallIcons_13: {fileID: 0}
switchSmallIcons_14: {fileID: 0}
+ switchSmallIcons_15: {fileID: 0}
switchManualHTML:
switchAccessibleURLs:
switchLegalInformation:
@@ -409,7 +469,6 @@ PlayerSettings:
switchReleaseVersion: 0
switchDisplayVersion: 1.0.0
switchStartupUserAccount: 0
- switchTouchScreenUsage: 0
switchSupportedLanguagesMask: 0
switchLogoType: 0
switchApplicationErrorCodeCategory:
@@ -451,6 +510,7 @@ PlayerSettings:
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
+ switchEnableTouchScreen: 1
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
@@ -461,7 +521,14 @@ PlayerSettings:
switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
- switchPlayerConnectionEnabled: 1
+ switchDisableHTCSPlayerConnection: 0
+ switchUseNewStyleFilepaths: 0
+ switchUseLegacyFmodPriorities: 0
+ switchUseMicroSleepForYield: 1
+ switchEnableRamDiskSupport: 0
+ switchMicroSleepForYieldTime: 25
+ switchRamDiskSpaceSize: 12
+ switchUpgradedPlayerSettingsToNMETA: 0
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
@@ -488,6 +555,7 @@ PlayerSettings:
ps4ShareFilePath:
ps4ShareOverlayImagePath:
ps4PrivacyGuardImagePath:
+ ps4ExtraSceSysFile:
ps4NPtitleDatPath:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
@@ -513,6 +581,7 @@ PlayerSettings:
ps4UseResolutionFallback: 0
ps4ReprojectionSupport: 0
ps4UseAudio3dBackend: 0
+ ps4UseLowGarlicFragmentationMode: 1
ps4SocialScreenEnabled: 0
ps4ScriptOptimizationLevel: 0
ps4Audio3dVirtualSpeakerCount: 14
@@ -529,8 +598,12 @@ PlayerSettings:
ps4disableAutoHideSplash: 0
ps4videoRecordingFeaturesUsed: 0
ps4contentSearchFeaturesUsed: 0
+ ps4CompatibilityPS5: 0
+ ps4AllowPS5Detection: 0
+ ps4GPU800MHz: 1
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
+ ps4attribVROutputEnabled: 0
monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourcePortrait: {fileID: 0}
@@ -539,6 +612,7 @@ PlayerSettings:
webGLMemorySize: 16
webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
+ webGLShowDiagnostics: 0
webGLDataCaching: 1
webGLDebugSymbols: 0
webGLEmscriptenArgs:
@@ -547,31 +621,75 @@ PlayerSettings:
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 1
+ webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
- webGLWasmStreaming: 0
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+ webGLMaximumMemorySize: 2048
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+ webGLMemoryGeometricGrowthStep: 0.2
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+ webGLEnableWebGPU: 0
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- 28: UNITY_POST_PROCESSING_STACK_V2
- 29: UNITY_POST_PROCESSING_STACK_V2
+ : UNITY_POST_PROCESSING_STACK_V2
+ Android: UNITY_POST_PROCESSING_STACK_V2
+ CloudRendering: UNITY_POST_PROCESSING_STACK_V2
+ EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
+ GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
+ Lumin: UNITY_POST_PROCESSING_STACK_V2
+ Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
+ PS4: UNITY_POST_PROCESSING_STACK_V2
+ PS5: UNITY_POST_PROCESSING_STACK_V2
+ QNX: UNITY_POST_PROCESSING_STACK_V2
+ ReservedCFE: UNITY_POST_PROCESSING_STACK_V2
+ Stadia: UNITY_POST_PROCESSING_STACK_V2
+ Standalone: UNITY_POST_PROCESSING_STACK_V2
+ VisionOS: UNITY_POST_PROCESSING_STACK_V2
+ WebGL: UNITY_POST_PROCESSING_STACK_V2
+ Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
+ XboxOne: UNITY_POST_PROCESSING_STACK_V2
+ iPhone: UNITY_POST_PROCESSING_STACK_V2
+ tvOS: UNITY_POST_PROCESSING_STACK_V2
+ additionalCompilerArguments: {}
platformArchitecture: {}
- scriptingBackend: {}
+ scriptingBackend:
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il2cppCompilerConfiguration: {}
- managedStrippingLevel: {}
+ il2cppCodeGeneration: {}
+ il2cppStacktraceInformation: {}
+ managedStrippingLevel:
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+ EmbeddedLinux: 1
+ GameCoreScarlett: 1
+ GameCoreXboxOne: 1
+ Nintendo Switch: 1
+ PS4: 1
+ PS5: 1
+ QNX: 1
+ ReservedCFE: 1
+ VisionOS: 1
+ WebGL: 1
+ Windows Store Apps: 1
+ XboxOne: 1
+ iPhone: 1
+ tvOS: 1
incrementalIl2cppBuild: {}
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allowUnsafeCode: 0
+ useDeterministicCompilation: 1
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 0
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
+ editorAssembliesCompatibilityLevel: 1
m_RenderingPath: 1
m_MobileRenderingPath: 1
metroPackageName: Template_3D
@@ -596,11 +714,13 @@ PlayerSettings:
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
a: 1}
metroSplashScreenUseBackgroundColor: 0
+ syncCapabilities: 0
platformCapabilities: {}
metroTargetDeviceFamilies: {}
metroFTAName:
metroFTAFileTypes: []
metroProtocolName:
+ vcxProjDefaultLanguage:
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
@@ -619,18 +739,16 @@ PlayerSettings:
XboxOneCapability: []
XboxOneGameRating: {}
XboxOneIsContentPackage: 0
+ XboxOneEnhancedXboxCompatibilityMode: 0
XboxOneEnableGPUVariability: 1
XboxOneSockets: {}
XboxOneSplashScreen: {fileID: 0}
XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
- xboxOneScriptCompiler: 1
XboxOneOverrideIdentityName:
- vrEditorSettings:
- daydream:
- daydreamIconForeground: {fileID: 0}
- daydreamIconBackground: {fileID: 0}
+ XboxOneOverrideIdentityPublisher:
+ vrEditorSettings: {}
cloudServicesEnabled:
UNet: 1
luminIcon:
@@ -644,19 +762,26 @@ PlayerSettings:
luminVersion:
m_VersionCode: 1
m_VersionName:
- facebookSdkVersion: 7.9.4
- facebookAppId:
- facebookCookies: 1
- facebookLogging: 1
- facebookStatus: 1
- facebookXfbml: 0
- facebookFrictionlessRequests: 1
+ hmiPlayerDataPath:
+ hmiForceSRGBBlit: 1
+ embeddedLinuxEnableGamepadInput: 0
+ hmiCpuConfiguration:
+ hmiLogStartupTiming: 0
+ qnxGraphicConfPath:
apiCompatibilityLevel: 6
+ captureStartupLogs: {}
+ activeInputHandler: 0
+ windowsGamepadBackendHint: 0
cloudProjectId:
framebufferDepthMemorylessMode: 0
+ qualitySettingsNames: []
projectName:
organizationId:
cloudEnabled: 0
- enableNativePlatformBackendsForNewInputSystem: 0
- disableOldInputManagerSupport: 0
legacyClampBlendShapeWeights: 0
+ hmiLoadingImage: {fileID: 0}
+ platformRequiresReadableAssets: 0
+ virtualTexturingSupportEnabled: 0
+ insecureHttpOption: 0
+ androidVulkanDenyFilterList: []
+ androidVulkanAllowFilterList: []
diff --git a/Shaders-complete/ProjectSettings/ProjectVersion.txt b/Shaders-complete/ProjectSettings/ProjectVersion.txt
index e1506f9..43ba378 100644
--- a/Shaders-complete/ProjectSettings/ProjectVersion.txt
+++ b/Shaders-complete/ProjectSettings/ProjectVersion.txt
@@ -1,2 +1,2 @@
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-m_EditorVersionWithRevision: 2019.3.1f1 (89d6087839c2)
+m_EditorVersion: 6000.0.27f1
+m_EditorVersionWithRevision: 6000.0.27f1 (27c554a2199c)
diff --git a/Shaders-complete/ProjectSettings/SceneTemplateSettings.json b/Shaders-complete/ProjectSettings/SceneTemplateSettings.json
new file mode 100644
index 0000000..6f3e60f
--- /dev/null
+++ b/Shaders-complete/ProjectSettings/SceneTemplateSettings.json
@@ -0,0 +1,167 @@
+{
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+ "dependencyTypeInfos": [
+ {
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+ "type": "UnityEngine.AnimationClip",
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+ {
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+ "type": "UnityEngine.AnimatorOverrideController",
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+ "supportsModification": true
+ },
+ {
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+ "type": "UnityEditor.Audio.AudioMixerController",
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+ "supportsModification": true
+ },
+ {
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+
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+
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diff --git a/Shaders-learn/Assets/Resources.meta b/Shaders-learn/Assets/Resources.meta
new file mode 100644
index 0000000..50cf45c
--- /dev/null
+++ b/Shaders-learn/Assets/Resources.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f944c4a4ab3d24f939b35cd2e52727c3
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Shaders-learn/Assets/Resources/BillingMode.json b/Shaders-learn/Assets/Resources/BillingMode.json
new file mode 100644
index 0000000..6f4bfb7
--- /dev/null
+++ b/Shaders-learn/Assets/Resources/BillingMode.json
@@ -0,0 +1 @@
+{"androidStore":"GooglePlay"}
\ No newline at end of file
diff --git a/Shaders-learn/Assets/Resources/BillingMode.json.meta b/Shaders-learn/Assets/Resources/BillingMode.json.meta
new file mode 100644
index 0000000..83cf114
--- /dev/null
+++ b/Shaders-learn/Assets/Resources/BillingMode.json.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1f5e50dc55a394f30a3b6c1ed8b19f01
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Shaders-learn/Assets/Shaders/Shader37Unlit.shader b/Shaders-learn/Assets/Shaders/Shader37Unlit.shader
index 53d888e..bfc0fa6 100644
--- a/Shaders-learn/Assets/Shaders/Shader37Unlit.shader
+++ b/Shaders-learn/Assets/Shaders/Shader37Unlit.shader
@@ -16,7 +16,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "../includes/noiseSimplex.hlsl"
struct v2f
{
diff --git a/Shaders-learn/Assets/Shaders/Shader47UnLit.shader b/Shaders-learn/Assets/Shaders/Shader47UnLit.shader
index 961d099..807d9dd 100644
--- a/Shaders-learn/Assets/Shaders/Shader47UnLit.shader
+++ b/Shaders-learn/Assets/Shaders/Shader47UnLit.shader
@@ -17,7 +17,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "../includes/noiseSimplex.hlsl"
struct v2f
{
diff --git a/Shaders-learn/Assets/Shaders/Shader48UnLit.shader b/Shaders-learn/Assets/Shaders/Shader48UnLit.shader
index 6fb2331..831624a 100644
--- a/Shaders-learn/Assets/Shaders/Shader48UnLit.shader
+++ b/Shaders-learn/Assets/Shaders/Shader48UnLit.shader
@@ -17,7 +17,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "../includes/noiseSimplex.cginc"
struct v2f
{
diff --git a/Shaders-learn/Assets/Shaders/Shader49UnLit.shader b/Shaders-learn/Assets/Shaders/Shader49UnLit.shader
index 8b472f8..f5c4bc2 100644
--- a/Shaders-learn/Assets/Shaders/Shader49UnLit.shader
+++ b/Shaders-learn/Assets/Shaders/Shader49UnLit.shader
@@ -18,7 +18,7 @@
#pragma fragment frag
#include "UnityCG.cginc"
- #include "noiseSimplex.cginc"
+ #include "../includes/noiseSimplex.cginc"
struct v2f
{
diff --git a/Shaders-learn/Assets/Shaders/Shader5Unlit.shader b/Shaders-learn/Assets/Shaders/Shader5Unlit.shader
index 06cfa61..4dcb7aa 100644
--- a/Shaders-learn/Assets/Shaders/Shader5Unlit.shader
+++ b/Shaders-learn/Assets/Shaders/Shader5Unlit.shader
@@ -11,8 +11,8 @@
Pass
{
CGPROGRAM
-
- #pragma vertex vert_img
+
+ #pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
diff --git a/Shaders-learn/Assets/includes.meta b/Shaders-learn/Assets/includes.meta
new file mode 100644
index 0000000..c6e6659
--- /dev/null
+++ b/Shaders-learn/Assets/includes.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 11ac1aff62ab0483eb74c6a621162b93
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Shaders-learn/Assets/includes/noiseSimplex.hlsl b/Shaders-learn/Assets/includes/noiseSimplex.hlsl
new file mode 100644
index 0000000..d44b4a2
--- /dev/null
+++ b/Shaders-learn/Assets/includes/noiseSimplex.hlsl
@@ -0,0 +1,579 @@
+#ifndef NOISE_SIMPLEX_FUNC
+#define NOISE_SIMPLEX_FUNC
+/*
+
+Description:
+ Array- and textureless CgFx/HLSL 2D, 3D and 4D simplex noise functions.
+ a.k.a. simplified and optimized Perlin noise.
+
+ The functions have very good performance
+ and no dependencies on external data.
+
+ 2D - Very fast, very compact code.
+ 3D - Fast, compact code.
+ 4D - Reasonably fast, reasonably compact code.
+
+------------------------------------------------------------------
+
+Ported by:
+ Lex-DRL
+ I've ported the code from GLSL to CgFx/HLSL for Unity,
+ added a couple more optimisations (to speed it up even further)
+ and slightly reformatted the code to make it more readable.
+
+Original GLSL functions:
+ https://github.com/ashima/webgl-noise
+ Credits from original glsl file are at the end of this cginc.
+
+------------------------------------------------------------------
+
+Usage:
+
+ float ns = snoise(v);
+ // v is any of: float2, float3, float4
+
+ Return type is float.
+ To generate 2 or more components of noise (colorful noise),
+ call these functions several times with different
+ constant offsets for the arguments.
+ E.g.:
+
+ float3 colorNs = float3(
+ snoise(v),
+ snoise(v + 17.0),
+ snoise(v - 43.0),
+ );
+
+
+Remark about those offsets from the original author:
+
+ People have different opinions on whether these offsets should be integers
+ for the classic noise functions to match the spacing of the zeroes,
+ so we have left that for you to decide for yourself.
+ For most applications, the exact offsets don't really matter as long
+ as they are not too small or too close to the noise lattice period
+ (289 in this implementation).
+
+*/
+
+// 1 / 289
+#define NOISE_SIMPLEX_1_DIV_289 0.00346020761245674740484429065744f
+
+float mod289(float x) {
+ return x - floor(x * NOISE_SIMPLEX_1_DIV_289) * 289.0;
+}
+
+float2 mod289(float2 x) {
+ return x - floor(x * NOISE_SIMPLEX_1_DIV_289) * 289.0;
+}
+
+float3 mod289(float3 x) {
+ return x - floor(x * NOISE_SIMPLEX_1_DIV_289) * 289.0;
+}
+
+float4 mod289(float4 x) {
+ return x - floor(x * NOISE_SIMPLEX_1_DIV_289) * 289.0;
+}
+
+
+// ( x*34.0 + 1.0 )*x =
+// x*x*34.0 + x
+float permute(float x) {
+ return mod289(
+ x*x*34.0 + x
+ );
+}
+
+float3 permute(float3 x) {
+ return mod289(
+ x*x*34.0 + x
+ );
+}
+
+float4 permute(float4 x) {
+ return mod289(
+ x*x*34.0 + x
+ );
+}
+
+
+
+float taylorInvSqrt(float r) {
+ return 1.79284291400159 - 0.85373472095314 * r;
+}
+
+float4 taylorInvSqrt(float4 r) {
+ return 1.79284291400159 - 0.85373472095314 * r;
+}
+
+
+
+float4 grad4(float j, float4 ip)
+{
+ const float4 ones = float4(1.0, 1.0, 1.0, -1.0);
+ float4 p, s;
+ p.xyz = floor( frac(j * ip.xyz) * 7.0) * ip.z - 1.0;
+ p.w = 1.5 - dot( abs(p.xyz), ones.xyz );
+
+ // GLSL: lessThan(x, y) = x < y
+ // HLSL: 1 - step(y, x) = x < y
+ s = float4(
+ 1 - step(0.0, p)
+ );
+ p.xyz = p.xyz + (s.xyz * 2 - 1) * s.www;
+
+ return p;
+}
+
+
+
+// ----------------------------------- 2D -------------------------------------
+
+float snoise(float2 v)
+{
+ const float4 C = float4(
+ 0.211324865405187, // (3.0-sqrt(3.0))/6.0
+ 0.366025403784439, // 0.5*(sqrt(3.0)-1.0)
+ -0.577350269189626, // -1.0 + 2.0 * C.x
+ 0.024390243902439 // 1.0 / 41.0
+ );
+
+// First corner
+ float2 i = floor( v + dot(v, C.yy) );
+ float2 x0 = v - i + dot(i, C.xx);
+
+// Other corners
+ // float2 i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
+ // Lex-DRL: afaik, step() in GPU is faster than if(), so:
+ // step(x, y) = x <= y
+ int xLessEqual = step(x0.x, x0.y); // x <= y ?
+ int2 i1 =
+ int2(1, 0) * (1 - xLessEqual) // x > y
+ + int2(0, 1) * xLessEqual // x <= y
+ ;
+ float4 x12 = x0.xyxy + C.xxzz;
+ x12.xy -= i1;
+
+// Permutations
+ i = mod289(i); // Avoid truncation effects in permutation
+ float3 p = permute(
+ permute(
+ i.y + float3(0.0, i1.y, 1.0 )
+ ) + i.x + float3(0.0, i1.x, 1.0 )
+ );
+
+ float3 m = max(
+ 0.5 - float3(
+ dot(x0, x0),
+ dot(x12.xy, x12.xy),
+ dot(x12.zw, x12.zw)
+ ),
+ 0.0
+ );
+ m = m*m ;
+ m = m*m ;
+
+// Gradients: 41 points uniformly over a line, mapped onto a diamond.
+// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+
+ float3 x = 2.0 * frac(p * C.www) - 1.0;
+ float3 h = abs(x) - 0.5;
+ float3 ox = floor(x + 0.5);
+ float3 a0 = x - ox;
+
+// Normalise gradients implicitly by scaling m
+// Approximation of: m *= inversesqrt( a0*a0 + h*h );
+ m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
+
+// Compute final noise value at P
+ float3 g;
+ g.x = a0.x * x0.x + h.x * x0.y;
+ g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+ return 130.0 * dot(m, g);
+}
+
+// ----------------------------------- 3D -------------------------------------
+
+float snoise(float3 v)
+{
+ const float2 C = float2(
+ 0.166666666666666667, // 1/6
+ 0.333333333333333333 // 1/3
+ );
+ const float4 D = float4(0.0, 0.5, 1.0, 2.0);
+
+// First corner
+ float3 i = floor( v + dot(v, C.yyy) );
+ float3 x0 = v - i + dot(i, C.xxx);
+
+// Other corners
+ float3 g = step(x0.yzx, x0.xyz);
+ float3 l = 1 - g;
+ float3 i1 = min(g.xyz, l.zxy);
+ float3 i2 = max(g.xyz, l.zxy);
+
+ float3 x1 = x0 - i1 + C.xxx;
+ float3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
+ float3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
+
+// Permutations
+ i = mod289(i);
+ float4 p = permute(
+ permute(
+ permute(
+ i.z + float4(0.0, i1.z, i2.z, 1.0 )
+ ) + i.y + float4(0.0, i1.y, i2.y, 1.0 )
+ ) + i.x + float4(0.0, i1.x, i2.x, 1.0 )
+ );
+
+// Gradients: 7x7 points over a square, mapped onto an octahedron.
+// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+ float n_ = 0.142857142857; // 1/7
+ float3 ns = n_ * D.wyz - D.xzx;
+
+ float4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
+
+ float4 x_ = floor(j * ns.z);
+ float4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
+
+ float4 x = x_ *ns.x + ns.yyyy;
+ float4 y = y_ *ns.x + ns.yyyy;
+ float4 h = 1.0 - abs(x) - abs(y);
+
+ float4 b0 = float4( x.xy, y.xy );
+ float4 b1 = float4( x.zw, y.zw );
+
+ //float4 s0 = float4(lessThan(b0,0.0))*2.0 - 1.0;
+ //float4 s1 = float4(lessThan(b1,0.0))*2.0 - 1.0;
+ float4 s0 = floor(b0)*2.0 + 1.0;
+ float4 s1 = floor(b1)*2.0 + 1.0;
+ float4 sh = -step(h, 0.0);
+
+ float4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
+ float4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
+
+ float3 p0 = float3(a0.xy,h.x);
+ float3 p1 = float3(a0.zw,h.y);
+ float3 p2 = float3(a1.xy,h.z);
+ float3 p3 = float3(a1.zw,h.w);
+
+//Normalise gradients
+ float4 norm = taylorInvSqrt(float4(
+ dot(p0, p0),
+ dot(p1, p1),
+ dot(p2, p2),
+ dot(p3, p3)
+ ));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+
+// Mix final noise value
+ float4 m = max(
+ 0.6 - float4(
+ dot(x0, x0),
+ dot(x1, x1),
+ dot(x2, x2),
+ dot(x3, x3)
+ ),
+ 0.0
+ );
+ m = m * m;
+ return 42.0 * dot(
+ m*m,
+ float4(
+ dot(p0, x0),
+ dot(p1, x1),
+ dot(p2, x2),
+ dot(p3, x3)
+ )
+ );
+}
+
+// ----------------------------------- 4D -------------------------------------
+
+float snoise(float4 v)
+{
+ const float4 C = float4(
+ 0.138196601125011, // (5 - sqrt(5))/20 G4
+ 0.276393202250021, // 2 * G4
+ 0.414589803375032, // 3 * G4
+ -0.447213595499958 // -1 + 4 * G4
+ );
+
+// First corner
+ float4 i = floor(
+ v +
+ dot(
+ v,
+ 0.309016994374947451 // (sqrt(5) - 1) / 4
+ )
+ );
+ float4 x0 = v - i + dot(i, C.xxxx);
+
+// Other corners
+
+// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+ float4 i0;
+ float3 isX = step( x0.yzw, x0.xxx );
+ float3 isYZ = step( x0.zww, x0.yyz );
+ i0.x = isX.x + isX.y + isX.z;
+ i0.yzw = 1.0 - isX;
+ i0.y += isYZ.x + isYZ.y;
+ i0.zw += 1.0 - isYZ.xy;
+ i0.z += isYZ.z;
+ i0.w += 1.0 - isYZ.z;
+
+ // i0 now contains the unique values 0,1,2,3 in each channel
+ float4 i3 = saturate(i0);
+ float4 i2 = saturate(i0-1.0);
+ float4 i1 = saturate(i0-2.0);
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxxx
+ // x1 = x0 - i1 + 1.0 * C.xxxx
+ // x2 = x0 - i2 + 2.0 * C.xxxx
+ // x3 = x0 - i3 + 3.0 * C.xxxx
+ // x4 = x0 - 1.0 + 4.0 * C.xxxx
+ float4 x1 = x0 - i1 + C.xxxx;
+ float4 x2 = x0 - i2 + C.yyyy;
+ float4 x3 = x0 - i3 + C.zzzz;
+ float4 x4 = x0 + C.wwww;
+
+// Permutations
+ i = mod289(i);
+ float j0 = permute(
+ permute(
+ permute(
+ permute(i.w) + i.z
+ ) + i.y
+ ) + i.x
+ );
+ float4 j1 = permute(
+ permute(
+ permute(
+ permute (
+ i.w + float4(i1.w, i2.w, i3.w, 1.0 )
+ ) + i.z + float4(i1.z, i2.z, i3.z, 1.0 )
+ ) + i.y + float4(i1.y, i2.y, i3.y, 1.0 )
+ ) + i.x + float4(i1.x, i2.x, i3.x, 1.0 )
+ );
+
+// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+ const float4 ip = float4(
+ 0.003401360544217687075, // 1/294
+ 0.020408163265306122449, // 1/49
+ 0.142857142857142857143, // 1/7
+ 0.0
+ );
+
+ float4 p0 = grad4(j0, ip);
+ float4 p1 = grad4(j1.x, ip);
+ float4 p2 = grad4(j1.y, ip);
+ float4 p3 = grad4(j1.z, ip);
+ float4 p4 = grad4(j1.w, ip);
+
+// Normalise gradients
+ float4 norm = taylorInvSqrt(float4(
+ dot(p0, p0),
+ dot(p1, p1),
+ dot(p2, p2),
+ dot(p3, p3)
+ ));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+ p4 *= taylorInvSqrt( dot(p4, p4) );
+
+// Mix contributions from the five corners
+ float3 m0 = max(
+ 0.6 - float3(
+ dot(x0, x0),
+ dot(x1, x1),
+ dot(x2, x2)
+ ),
+ 0.0
+ );
+ float2 m1 = max(
+ 0.6 - float2(
+ dot(x3, x3),
+ dot(x4, x4)
+ ),
+ 0.0
+ );
+ m0 = m0 * m0;
+ m1 = m1 * m1;
+
+ return 49.0 * (
+ dot(
+ m0*m0,
+ float3(
+ dot(p0, x0),
+ dot(p1, x1),
+ dot(p2, x2)
+ )
+ ) + dot(
+ m1*m1,
+ float2(
+ dot(p3, x3),
+ dot(p4, x4)
+ )
+ )
+ );
+}
+
+float hash(float x, float y) {
+ return frac(abs(sin(sin(123.321 + x) * (y + 321.123)) * 456.654));
+}
+
+float perlin(float x, float y){
+ float col = 0.0;
+ for (int i = 0; i < 8; i++)
+ {
+ float fx = floor(x);
+ float fy = floor(y);
+ float cx = ceil(x);
+ float cy = ceil(y);
+ float a = hash(fx, fy);
+ float b = hash(fx, cy);
+ float c = hash(cx, fy);
+ float d = hash(cx, cy);
+ col += lerp(lerp(a, b, frac(y)), lerp(c, d, frac(y)), frac(x));
+ col /= 2.0;
+ x /= 2.0;
+ y /= 2.0;
+ }
+ return col;
+}
+
+float2 fade(float2 t) {
+ return t*t*t*(t*(t*6.0-15.0)+10.0);
+}
+
+float3 fade(float3 t) {
+ return t*t*t*(t*(t*6.0-15.0)+10.0);
+}
+
+// Classic Perlin noise, periodic variant
+float pnoise(float3 P, float3 rep)
+{
+ float3 Pi0 = fmod(floor(P), rep); // Integer part, modulo period
+ float3 Pi1 = fmod(Pi0 + float3(1,1,1), rep); // Integer part + 1, mod period
+ Pi0 = mod289(Pi0);
+ Pi1 = mod289(Pi1);
+ float3 Pf0 = frac(P); // Fractional part for interpolation
+ float3 Pf1 = Pf0 - float3(1,1,1); // Fractional part - 1.0
+ float4 ix = float4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ float4 iy = float4(Pi0.yy, Pi1.yy);
+ float4 iz0 = Pi0.zzzz;
+ float4 iz1 = Pi1.zzzz;
+
+ float4 ixy = permute(permute(ix) + iy);
+ float4 ixy0 = permute(ixy + iz0);
+ float4 ixy1 = permute(ixy + iz1);
+
+ float4 gx0 = ixy0 * (1.0 / 7.0);
+ float4 gy0 = frac(floor(gx0) * (1.0 / 7.0)) - 0.5;
+ gx0 = frac(gx0);
+
+ float4 pointFive4 = 0.5;
+ float4 zero4 = 0;
+ float4 gz0 = pointFive4 - abs(gx0) - abs(gy0);
+ float4 sz0 = step(gz0, zero4);
+ gx0 -= sz0 * (step(0.0, gx0) - 0.5);
+ gy0 -= sz0 * (step(0.0, gy0) - 0.5);
+
+ float4 gx1 = ixy1 * (1.0 / 7.0);
+ float4 gy1 = frac(floor(gx1) * (1.0 / 7.0)) - 0.5;
+ gx1 = frac(gx1);
+ float4 gz1 = pointFive4 - abs(gx1) - abs(gy1);
+ float4 sz1 = step(gz1, zero4);
+ gx1 -= sz1 * (step(0.0, gx1) - 0.5);
+ gy1 -= sz1 * (step(0.0, gy1) - 0.5);
+
+ float3 g000 = float3(gx0.x,gy0.x,gz0.x);
+ float3 g100 = float3(gx0.y,gy0.y,gz0.y);
+ float3 g010 = float3(gx0.z,gy0.z,gz0.z);
+ float3 g110 = float3(gx0.w,gy0.w,gz0.w);
+ float3 g001 = float3(gx1.x,gy1.x,gz1.x);
+ float3 g101 = float3(gx1.y,gy1.y,gz1.y);
+ float3 g011 = float3(gx1.z,gy1.z,gz1.z);
+ float3 g111 = float3(gx1.w,gy1.w,gz1.w);
+
+ float4 norm0 = taylorInvSqrt(float4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ float4 norm1 = taylorInvSqrt(float4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ float n000 = dot(g000, Pf0);
+ float n100 = dot(g100, float3(Pf1.x, Pf0.yz));
+ float n010 = dot(g010, float3(Pf0.x, Pf1.y, Pf0.z));
+ float n110 = dot(g110, float3(Pf1.xy, Pf0.z));
+ float n001 = dot(g001, float3(Pf0.xy, Pf1.z));
+ float n101 = dot(g101, float3(Pf1.x, Pf0.y, Pf1.z));
+ float n011 = dot(g011, float3(Pf0.x, Pf1.yz));
+ float n111 = dot(g111, Pf1);
+
+ float3 fade_xyz = fade(Pf0);
+ float4 n_z = lerp(float4(n000, n100, n010, n110), float4(n001, n101, n011, n111), fade_xyz.z);
+ float2 n_yz = lerp(n_z.xy, n_z.zw, fade_xyz.y);
+ float n_xyz = lerp(n_yz.x, n_yz.y, fade_xyz.x);
+
+ return 2.2 * n_xyz;
+}
+
+float turbulence( float3 p ) {
+ float w = 100.0;
+ float t = -.5;
+
+ for (float f = 1.0 ; f <= 10.0 ; f++ ){
+ float power = pow( 2.0, f );
+ t += abs( pnoise( power * p, float3( 10.0, 10.0, 10.0 ) ) / power );
+ }
+
+ return t;
+}
+// Credits from source glsl file:
+//
+// Description : Array and textureless GLSL 2D/3D/4D simplex
+// noise functions.
+// Author : Ian McEwan, Ashima Arts.
+// Maintainer : ijm
+// Lastmod : 20110822 (ijm)
+// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
+// Distributed under the MIT License. See LICENSE file.
+// https://github.com/ashima/webgl-noise
+//
+//
+// The text from LICENSE file:
+//
+//
+// Copyright (C) 2011 by Ashima Arts (Simplex noise)
+// Copyright (C) 2011 by Stefan Gustavson (Classic noise)
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+#endif
\ No newline at end of file
diff --git a/Shaders-learn/Assets/includes/noiseSimplex.hlsl.meta b/Shaders-learn/Assets/includes/noiseSimplex.hlsl.meta
new file mode 100644
index 0000000..07247be
--- /dev/null
+++ b/Shaders-learn/Assets/includes/noiseSimplex.hlsl.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: fb41a6052ecc74ca497d48df72ee3a52
+ShaderIncludeImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Shaders-learn/Logs/Packages-Update.log b/Shaders-learn/Logs/Packages-Update.log
index c9cd2df..6a7c1dc 100644
--- a/Shaders-learn/Logs/Packages-Update.log
+++ b/Shaders-learn/Logs/Packages-Update.log
@@ -44,3 +44,27 @@ The following packages were updated:
com.unity.timeline from version 1.1.0 to 1.2.6
The following packages were removed:
com.unity.package-manager-ui@2.2.0
+
+=== Fri May 2 10:18:51 2025
+
+Packages were changed.
+Update Mode: updateDependencies
+
+The following packages were added:
+ com.unity.ide.visualstudio@2.0.22
+ com.unity.ai.navigation@2.0.4
+ com.unity.modules.accessibility@1.0.0
+ com.unity.multiplayer.center@1.0.0
+The following packages were updated:
+ com.unity.ads from version 2.0.8 to 4.4.2
+ com.unity.analytics from version 3.3.5 to 3.8.1
+ com.unity.collab-proxy from version 1.2.16 to 2.5.2
+ com.unity.ext.nunit from version 1.0.0 to 2.0.5
+ com.unity.ide.rider from version 1.1.4 to 3.0.31
+ com.unity.postprocessing from version 2.2.2 to 3.4.0
+ com.unity.purchasing from version 2.0.6 to 4.12.2
+ com.unity.test-framework from version 1.1.11 to 1.4.5
+ com.unity.timeline from version 1.2.6 to 1.8.7
+ com.unity.ugui from version 1.0.0 to 2.0.0
+The following packages were removed:
+ com.unity.textmeshpro@2.0.1
diff --git a/Shaders-learn/Packages/manifest.json b/Shaders-learn/Packages/manifest.json
index d0e1952..3a9ecec 100644
--- a/Shaders-learn/Packages/manifest.json
+++ b/Shaders-learn/Packages/manifest.json
@@ -2,18 +2,20 @@
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
- "com.unity.ads": "2.0.8",
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@@ -176,37 +180,26 @@ PlayerSettings:
ForceInternetPermission: 0
ForceSDCardPermission: 0
CreateWallpaper: 0
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appleTVSplashScreen2x: {fileID: 0}
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@@ -225,7 +218,6 @@ PlayerSettings:
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iOSLaunchScreeniPadBackgroundColor:
@@ -233,33 +225,48 @@ PlayerSettings:
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iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
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- iOSUseLaunchScreenStoryboard: 0
iOSLaunchScreenCustomStoryboardPath:
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iOSDeviceRequirements: []
iOSURLSchemes: []
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iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0
metalEditorSupport: 1
metalAPIValidation: 1
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iOSRenderExtraFrameOnPause: 0
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iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
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tvOSManualSigningProvisioningProfileType: 0
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iOSRequireARKit: 0
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
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AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName: '{inproject}: '
AndroidKeyaliasName:
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+ AndroidEnableArm64MTE: 0
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0
AndroidIsGame: 1
@@ -272,9 +279,12 @@ PlayerSettings:
height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
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+ AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
- resolutionDialogBanner: {fileID: 0}
+ AndroidReportGooglePlayAppDependencies: 1
+ androidSymbolsSizeThreshold: 800
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m_BuildTargetPlatformIcons: []
m_BuildTargetBatching:
@@ -293,16 +303,61 @@ PlayerSettings:
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m_DynamicBatching: 0
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+ m_GraphicsJobs: 0
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+ - m_BuildTarget: XboxOnePlayer
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m_BuildTargetGraphicsAPIs:
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m_APIs: 150000000b000000
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- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
- m_BuildTarget: AppleTVSupport
m_APIs: 10000000
- m_Automatic: 0
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- m_BuildTarget: WebGLSupport
m_APIs: 0b000000
m_Automatic: 1
@@ -312,10 +367,11 @@ PlayerSettings:
m_Devices:
- Oculus
- OpenVR
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openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
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m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1
@@ -323,23 +379,33 @@ PlayerSettings:
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
+ m_BuildTargetGroupLoadStoreDebugModeSettings: []
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playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
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enableInternalProfiler: 0
logObjCUncaughtExceptions: 1
enableCrashReportAPI: 0
cameraUsageDescription:
locationUsageDescription:
microphoneUsageDescription:
+ bluetoothUsageDescription:
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+ switchNMETAOverride:
switchNetLibKey:
switchSocketMemoryPoolSize: 6144
switchSocketAllocatorPoolSize: 128
switchSocketConcurrencyLimit: 14
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
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switchApplicationID: 0x01004b9000490000
switchNSODependencies:
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switchTitleNames_0:
switchTitleNames_1:
switchTitleNames_2:
@@ -355,6 +421,7 @@ PlayerSettings:
switchTitleNames_12:
switchTitleNames_13:
switchTitleNames_14:
+ switchTitleNames_15:
switchPublisherNames_0:
switchPublisherNames_1:
switchPublisherNames_2:
@@ -370,6 +437,7 @@ PlayerSettings:
switchPublisherNames_12:
switchPublisherNames_13:
switchPublisherNames_14:
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switchIcons_1: {fileID: 0}
switchIcons_2: {fileID: 0}
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switchIcons_13: {fileID: 0}
switchIcons_14: {fileID: 0}
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switchSmallIcons_0: {fileID: 0}
switchSmallIcons_1: {fileID: 0}
switchSmallIcons_2: {fileID: 0}
@@ -400,6 +469,7 @@ PlayerSettings:
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switchSmallIcons_13: {fileID: 0}
switchSmallIcons_14: {fileID: 0}
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switchManualHTML:
switchAccessibleURLs:
switchLegalInformation:
@@ -409,7 +479,6 @@ PlayerSettings:
switchReleaseVersion: 0
switchDisplayVersion: 1.0.0
switchStartupUserAccount: 0
- switchTouchScreenUsage: 0
switchSupportedLanguagesMask: 0
switchLogoType: 0
switchApplicationErrorCodeCategory:
@@ -451,6 +520,7 @@ PlayerSettings:
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
+ switchEnableTouchScreen: 1
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
@@ -461,7 +531,14 @@ PlayerSettings:
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switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
- switchPlayerConnectionEnabled: 1
+ switchDisableHTCSPlayerConnection: 0
+ switchUseNewStyleFilepaths: 1
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+ switchRamDiskSpaceSize: 12
+ switchUpgradedPlayerSettingsToNMETA: 0
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
@@ -488,6 +565,7 @@ PlayerSettings:
ps4ShareFilePath:
ps4ShareOverlayImagePath:
ps4PrivacyGuardImagePath:
+ ps4ExtraSceSysFile:
ps4NPtitleDatPath:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
@@ -513,6 +591,7 @@ PlayerSettings:
ps4UseResolutionFallback: 0
ps4ReprojectionSupport: 0
ps4UseAudio3dBackend: 0
+ ps4UseLowGarlicFragmentationMode: 1
ps4SocialScreenEnabled: 0
ps4ScriptOptimizationLevel: 0
ps4Audio3dVirtualSpeakerCount: 14
@@ -529,8 +608,12 @@ PlayerSettings:
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ps4videoRecordingFeaturesUsed: 0
ps4contentSearchFeaturesUsed: 0
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ps4IncludedModules: []
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monoEnv:
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splashScreenBackgroundSourcePortrait: {fileID: 0}
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webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
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webGLDebugSymbols: 0
webGLEmscriptenArgs:
@@ -547,31 +631,69 @@ PlayerSettings:
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webGLUseEmbeddedResources: 0
webGLCompressionFormat: 1
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webGLLinkerTarget: 1
webGLThreadsSupport: 0
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+ GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
+ Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
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+ tvOS: UNITY_POST_PROCESSING_STACK_V2
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il2cppCompilerConfiguration: {}
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+ il2cppStacktraceInformation: {}
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@@ -596,11 +718,13 @@ PlayerSettings:
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
a: 1}
metroSplashScreenUseBackgroundColor: 0
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platformCapabilities: {}
metroTargetDeviceFamilies: {}
metroFTAName:
metroFTAFileTypes: []
metroProtocolName:
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XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
@@ -619,18 +743,16 @@ PlayerSettings:
XboxOneCapability: []
XboxOneGameRating: {}
XboxOneIsContentPackage: 0
+ XboxOneEnhancedXboxCompatibilityMode: 0
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XboxOneAllowedProductIds: []
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XboxOneOverrideIdentityName:
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diff --git a/Shaders-learn/ProjectSettings/ProjectVersion.txt b/Shaders-learn/ProjectSettings/ProjectVersion.txt
index e51db95..43ba378 100644
--- a/Shaders-learn/ProjectSettings/ProjectVersion.txt
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@@ -1,2 +1,2 @@
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new file mode 100644
index 0000000..979fd8e
--- /dev/null
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diff --git a/Shaders-learn/Shaders-learn.sln b/Shaders-learn/Shaders-learn.sln
index d5280d8..84a6c74 100644
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@@ -1,6 +1,6 @@
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diff --git a/Shaders-learn/Shaders.sln b/Shaders-learn/Shaders.sln
deleted file mode 100644
index e9e8741..0000000
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