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* Work out what percentage `value` is of the range between `min` and `max`.
* If `max` isn't given then it will return the percentage of `value` to `min`.
*
* You can optionally specify an `upperMax` value, which is a mid-way point in the range that represents 100%, after which the % starts to go down to zero again.
*
* @function Phaser.Math.Percent
* @since 3.0.0
*
* @param {number} value - The value to determine the percentage of.
* @param {number} min - The minimum value.
* @param {number} [max] - The maximum value.
* @param {number} [upperMax] - The mid-way point in the range that represents 100%.
*
* @return {number} A value between 0 and 1 representing the percentage.
*/
var Percent = function (value, min, max, upperMax)