Skip to content

Commit b38d1e2

Browse files
authored
Merge pull request jynew#1138 from qige2016/main
新增选择函数
2 parents 08961e5 + d1e8cf6 commit b38d1e2

15 files changed

Lines changed: 349 additions & 30 deletions

File tree

jyx2/Assets/BuildSource/Lua/main.lua

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -214,6 +214,7 @@ RoleUseItem = CS.Jyx2.Jyx2LuaBridge.RoleUseItem--指定角色使用物品
214214
RoleUnequipItem = CS.Jyx2.Jyx2LuaBridge.RoleUnequipItem--指定角色卸下物品(装备)
215215
ShowMessage = CS.Jyx2.Jyx2LuaBridge.ShowMessage
216216
ShowYesOrNoSelectPanel = CS.Jyx2.Jyx2LuaBridge.ShowYesOrNoSelectPanel
217+
ShowSelectPanel = CS.Jyx2.Jyx2LuaBridge.ShowSelectPanel
217218
function main_getLuaFiles()
218219
return {}
219220
end

jyx2/Assets/BuildSource/ModelCharacters/BattleNpc/苏星河.prefab

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -382,7 +382,7 @@ Transform:
382382
m_GameObject: {fileID: 3564018110947300755}
383383
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
384384
m_LocalPosition: {x: 13.250155, y: 4.999085, z: 13.402915}
385-
m_LocalScale: {x: 1.2, y: 1.2, z: 1.2}
385+
m_LocalScale: {x: 1, y: 1, z: 1}
386386
m_Children:
387387
- {fileID: 3564018110947461589}
388388
- {fileID: 3564018110947461613}
-13 Bytes
Binary file not shown.
0 Bytes
Binary file not shown.
25 Bytes
Binary file not shown.

jyx2/Assets/Mods/SAMPLE/Lua/112.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
Talk(0, "张老板,想跟您打听个事儿。");
22
Talk(1110, "什么事?");
33
Talk(0, "不知您记不记得,这个月初五晚上,莫桥山庄莫掌门的夫人是不是到店里来买过槟榔啊?");
4-
Talk(1110, "噢~您说的是那位身材好到爆炸的金露夫人呀");
4+
Talk(1110, "噢~您说的是那位貌美如花、身材娇好的金露夫人呀");
55
Talk(0, "额,老板你干嘛突然这么激动。");
66
Talk(1110, "我一想起金夫人的姿色就有点。。。嘿嘿。");
77
Talk(0, "看来你对她印象很深。");

jyx2/Assets/Mods/SAMPLE/Lua/172.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,5 +9,5 @@ if ShowYesOrNoSelectPanel("是否购买罗大饼?") == true then goto label0 e
99
::label1::
1010
Talk(0, "来一张吧。");
1111
AddItemWithoutHint(174, -10);
12-
AddItem(71, 1);
12+
AddItem(171, 1);
1313
do return end;

jyx2/Assets/Mods/SAMPLE/Lua/183.lua

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -15,6 +15,10 @@ Talk(0, "等等,你的书掉了。。。");
1515
jyx2_ReplaceSceneObject("", "Dynamic/无名指法", "1");
1616
Talk(1180, "送给你吧。。。莫穿林。");
1717
AddItem(182, 1);
18+
AddWuchang(0, 20);
19+
AddQuanzhang(0, 30);
20+
AddAttack(0, 30);
21+
AddSpeed(0, 30);
1822
jyx2_ReplaceSceneObject("", "Dynamic/影子", "");
1923
jyx2_ReplaceSceneObject("", "Dynamic/无名指法", "");
2024
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, -2, -2, -2, -2, -2, -2);

jyx2/Assets/Mods/SAMPLE/Lua/618.lua

Lines changed: 8 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -36,6 +36,12 @@ if TryBattle(61) == true then goto label0 end;
3636
Talk(0, "也就是说,陶六一会活过来,但我还是死了。");
3737
Talk(101, "没错,这已经是最幸运的了,因为莫穿林死了就是死了,陶六一可以活,你能选择的,就是以莫穿林的灵魂活下去,还是以陶六一的灵魂活下去。");
3838
Talk(0, "如果以莫穿林的灵魂活下去,那么陶六一这孩子就彻底死了,如果以陶六一的灵魂活下去,那么。。。我。。。现在就是我在人间最后的时间了。");
39-
Talk(101, "没错,你自己选择吧");
40-
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, -2, -2, -2, -2, -2, -2);
39+
Talk(101, "没错,你自己选择吧。");
40+
if ShowSelectPanel("请选择以谁的灵魂活下去?", "莫穿林的灵魂", "陶六一的灵魂") == 1 then goto label1 end;
41+
Talk(0, "以莫穿林的灵魂活下去。");
42+
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, -2, -2, -2, -2, -2, -2);
43+
do return end;
44+
::label1::
45+
Talk(0, "以陶六一的灵魂活下去。");
46+
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, -2, -2, -2, -2, -2, -2);
4147
do return end;

jyx2/Assets/Mods/SAMPLE/Lua/619.lua

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -20,4 +20,5 @@ ModifyEvent(-2, 1, -2, -2, 617, -1, -1, -2, -2, -2, -2, -2, -2);
2020
ModifyEvent(-2, 11, -2, -2, -1, -1, 618, -2, -2, -2, -2, -2, -2);
2121
jyx2_ReplaceSceneObject("", "NPC/岳不群", "1");
2222
jyx2_ReplaceSceneObject("", "NPC/雪怪", "1");
23+
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, -2, -2, -2, -2, -2, -2);
2324
do return end;

0 commit comments

Comments
 (0)