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ReactiveObjectTest.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.Serialization;
using Xunit;
namespace ReactiveUI.Tests
{
[DataContract]
public class TestFixture : ReactiveObject
{
[DataMember]
string _IsNotNullString;
[IgnoreDataMember]
public string IsNotNullString {
get { return _IsNotNullString; }
set { this.RaiseAndSetIfChanged(x => x.IsNotNullString, ref _IsNotNullString, value); }
}
[DataMember]
string _IsOnlyOneWord;
[IgnoreDataMember]
public string IsOnlyOneWord {
get { return _IsOnlyOneWord; }
set { this.RaiseAndSetIfChanged(x => x.IsOnlyOneWord, ref _IsOnlyOneWord, value); }
}
[DataMember]
string _UsesExprRaiseSet;
[IgnoreDataMember]
public string UsesExprRaiseSet {
get { return _UsesExprRaiseSet; }
set { this.RaiseAndSetIfChanged(x => x.UsesExprRaiseSet, ref _UsesExprRaiseSet, value); }
}
[DataMember]
string _PocoProperty;
[IgnoreDataMember]
public string PocoProperty {
get { return _PocoProperty; }
set { _PocoProperty = value; }
}
[DataMember]
public ReactiveCollection<int> TestCollection { get; protected set; }
public TestFixture()
{
TestCollection = new ReactiveCollection<int>() {ChangeTrackingEnabled = true};
}
}
public class ReactiveObjectTest : IEnableLogger
{
[Fact]
public void ReactiveObjectSmokeTest()
{
#if IOS
Assert.Fail("This crashes Mono in a quite spectacular way");
#endif
var output_changing = new List<string>();
var output = new List<string>();
var fixture = new TestFixture();
fixture.Changing.Subscribe(x => output_changing.Add(x.PropertyName));
fixture.Changed.Subscribe(x => output.Add(x.PropertyName));
fixture.IsNotNullString = "Foo Bar Baz";
fixture.IsOnlyOneWord = "Foo";
fixture.IsOnlyOneWord = "Bar";
fixture.IsNotNullString = null; // Sorry.
fixture.IsNotNullString = null;
var results = new[] { "IsNotNullString", "IsOnlyOneWord", "IsOnlyOneWord", "IsNotNullString" };
Assert.Equal(results.Length, output.Count);
output.AssertAreEqual(output_changing);
results.AssertAreEqual(output);
}
/* NB: For now, it is "by-design" that if you throw inside the
* Subscribe block, we're borked - similar to if you throw inside
* a WPF binding, the binding gets torn down */
#if FALSE
[Fact]
public void SubscriptionExceptionsShouldntPermakillReactiveObject()
{
Assert.True(false, "This test doesn't work yet");
var fixture = new TestFixture();
int i = 0;
fixture.Changed.Subscribe(x => {
if (++i == 2)
throw new Exception("Deaded!");
});
fixture.IsNotNullString = "Foo";
fixture.IsNotNullString = "Bar";
fixture.IsNotNullString = "Baz";
fixture.IsNotNullString = "Bamf";
var output = new List<string>();
fixture.Changed.Subscribe(x => output.Add(x.PropertyName));
fixture.IsOnlyOneWord = "Bar";
Assert.Equal("IsOnlyOneWord", output[0]);
Assert.Equal(1, output.Count);
}
#endif
[Fact]
public void ReactiveObjectShouldntSerializeAnythingExtra()
{
var fixture = new TestFixture() { IsNotNullString = "Foo", IsOnlyOneWord = "Baz" };
string json = JSONHelper.Serialize(fixture);
this.Log().Info(json);
// Should look something like:
// {"TestCollection":[],"_IsNotNullString":"Foo","_IsOnlyOneWord":"Baz","_PocoProperty":null,"_UsesExprRaiseSet":null}
Assert.True(json.Count(x => x == ',') == 4);
Assert.True(json.Count(x => x == ':') == 5);
Assert.True(json.Count(x => x == '"') == 14);
}
[Fact]
public void RaiseAndSetUsingExpression()
{
#if IOS
Assert.Fail("This crashes Mono in a quite spectacular way");
#endif
var fixture = new TestFixture() { IsNotNullString = "Foo", IsOnlyOneWord = "Baz" };
var output = new List<string>();
fixture.Changed.Subscribe(x => output.Add(x.PropertyName));
fixture.UsesExprRaiseSet = "Foo";
fixture.UsesExprRaiseSet = "Foo"; // This one shouldn't raise a change notification
Assert.Equal("Foo", fixture.UsesExprRaiseSet);
Assert.Equal(1, output.Count);
Assert.Equal("UsesExprRaiseSet", output[0]);
}
[Fact]
public void ObservableForPropertyUsingExpression()
{
var fixture = new TestFixture() { IsNotNullString = "Foo", IsOnlyOneWord = "Baz" };
var output = new List<IObservedChange<TestFixture, string>>();
fixture.ObservableForProperty(x => x.IsNotNullString).Subscribe(x => {
output.Add(x);
});
fixture.IsNotNullString = "Bar";
fixture.IsNotNullString = "Baz";
fixture.IsNotNullString = "Baz";
fixture.IsOnlyOneWord = "Bamf";
Assert.Equal(2, output.Count);
Assert.Equal(fixture, output[0].Sender);
Assert.Equal("IsNotNullString", output[0].PropertyName);
Assert.Equal("Bar", output[0].Value);
Assert.Equal(fixture, output[1].Sender);
Assert.Equal("IsNotNullString", output[1].PropertyName);
Assert.Equal("Baz", output[1].Value);
}
[Fact]
public void ChangingShouldAlwaysArriveBeforeChanged()
{
string before_set = "Foo";
string after_set = "Bar";
#if IOS
Assert.Fail("This crashes Mono in a quite spectacular way");
#endif
var fixture = new TestFixture() { IsOnlyOneWord = before_set };
bool before_fired = false;
fixture.Changing.Subscribe(x => {
// XXX: The content of these asserts don't actually get
// propagated back, it only prevents before_fired from
// being set - we have to enable 1st-chance exceptions
// to see the real error
Assert.Equal("IsOnlyOneWord", x.PropertyName);
Assert.Equal(fixture.IsOnlyOneWord, before_set);
before_fired = true;
});
bool after_fired = false;
fixture.Changed.Subscribe(x => {
Assert.Equal("IsOnlyOneWord", x.PropertyName);
Assert.Equal(fixture.IsOnlyOneWord, after_set);
after_fired = true;
});
fixture.IsOnlyOneWord = after_set;
Assert.True(before_fired);
Assert.True(after_fired);
}
}
}