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CMakeLists.txt
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228 lines (195 loc) · 7.13 KB
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cmake_minimum_required (VERSION 3.10)
project(Diligent-SampleBase)
if(PLATFORM_WIN32)
set(SOURCE
src/Win32/SampleAppWin32.cpp
src/Win32/InputControllerWin32.cpp
src/SampleApp.cpp
)
set(INCLUDE
include/SampleApp.hpp
include/Win32/InputControllerWin32.hpp
)
set(WIN32_RESOURCES
src/Win32/resources/Win32AppResource.h
src/Win32/resources/directx11-logo.bmp
src/Win32/resources/directx12-logo.bmp
src/Win32/resources/vulkan-logo.bmp
src/Win32/resources/opengl-logo.bmp
src/Win32/resources/webgpu-logo.bmp
src/Win32/resources/Win32AppResource.rc
)
function(append_sample_base_win32_source TARGET_NAME)
get_target_property(SAMPLE_BASE_SOURCE_DIR Diligent-SampleBase SOURCE_DIR)
# We need to add .res file to executable target to make resources available
set(RES_FILE ${SAMPLE_BASE_SOURCE_DIR}/src/Win32/resources/Win32AppResource.rc)
target_sources(${TARGET_NAME} PRIVATE ${RES_FILE})
source_group("resources" FILES ${RES_FILE})
endfunction()
elseif(PLATFORM_UNIVERSAL_WINDOWS)
# Windows Runtime types cannot be included into static libraries
# https://social.msdn.microsoft.com/Forums/en-US/269db513-64ef-4817-a025-43954f614eb3/lnk4264-why-are-static-libraries-not-recommended-when-authoring-windows-runtime-types?forum=winappswithnativecode
# So as a workaround, we will include all source files into the target app project
function(append_sample_base_uwp_source TARGET_NAME)
get_target_property(SAMPLE_BASE_SOURCE_DIR Diligent-SampleBase SOURCE_DIR)
set(SAMPLE_BASE_UWP_SOURCE
${SAMPLE_BASE_SOURCE_DIR}/src/UWP/ImguiUWPEventHelper.cpp
${SAMPLE_BASE_SOURCE_DIR}/src/UWP/SampleAppUWP.cpp
${SAMPLE_BASE_SOURCE_DIR}/src/UWP/InputControllerEventHandlerUWP.cpp
${SAMPLE_BASE_SOURCE_DIR}/src/SampleApp.cpp
)
set(SAMPLE_BASE_UWP_INCLUDE
${SAMPLE_BASE_SOURCE_DIR}/src/UWP/ImguiUWPEventHelper.h
${SAMPLE_BASE_SOURCE_DIR}/src/UWP/InputControllerEventHandlerUWP.h
${SAMPLE_BASE_SOURCE_DIR}/include/SampleApp.hpp
${SAMPLE_BASE_SOURCE_DIR}/include/UWP/InputControllerUWP.hpp
)
set(SAMPLE_BASE_UWP_INCLUDE_DIR
${SAMPLE_BASE_SOURCE_DIR}/src/UWP
)
target_sources(${TARGET_NAME} PRIVATE ${SAMPLE_BASE_UWP_SOURCE} ${SAMPLE_BASE_UWP_INCLUDE})
source_group("src\\SampleBase" FILES ${SAMPLE_BASE_UWP_SOURCE})
source_group("include\\SampleBase" FILES ${SAMPLE_BASE_UWP_INCLUDE})
target_include_directories(${TARGET_NAME} PRIVATE ${SAMPLE_BASE_UWP_INCLUDE_DIR})
endfunction()
elseif(PLATFORM_ANDROID)
set(SOURCE
src/Android/InputControllerAndroid.cpp
src/Android/SampleAppAndroid.cpp
src/SampleApp.cpp
)
set(INCLUDE
include/Android/InputControllerAndroid.hpp
include/SampleApp.hpp
)
elseif(PLATFORM_LINUX)
set(SOURCE
src/Linux/InputControllerLinux.cpp
src/Linux/SampleAppLinux.cpp
src/SampleApp.cpp
)
set(INCLUDE
include/Linux/InputControllerLinux.hpp
include/SampleApp.hpp
)
elseif(PLATFORM_MACOS)
set(SOURCE
src/MacOS/InputControllerMacOS.cpp
src/MacOS/SampleAppMacOS.mm
src/SampleApp.cpp
)
set(INCLUDE
Include/MacOS/InputControllerMacOS.hpp
include/SampleApp.hpp
)
elseif(PLATFORM_IOS)
set(SOURCE
src/IOS/InputControllerIOS.cpp
src/IOS/SampleAppIOS.cpp
src/SampleApp.cpp
)
set(INCLUDE
include/IOS/InputControllerIOS.hpp
include/SampleApp.hpp
)
elseif(PLATFORM_TVOS)
set(SOURCE
src/TVOS/SampleAppTVOS.cpp
src/SampleApp.cpp
)
set(INCLUDE
include/SampleApp.hpp
)
elseif(PLATFORM_WEB)
set(SOURCE
src/Emscripten/InputControllerEmscripten.cpp
src/Emscripten/SampleAppEmscripten.cpp
src/SampleApp.cpp
)
set(INCLUDE
include/Emscripten/InputControllerEmscripten.hpp
include/SampleApp.hpp
)
function(append_sample_base_emscripten_source TARGET_NAME)
get_target_property(SAMPLE_BASE_SOURCE_DIR Diligent-SampleBase SOURCE_DIR)
if(TARGET_NAME STREQUAL "Atmosphere" OR
TARGET_NAME STREQUAL "Shadows" OR
TARGET_NAME STREQUAL "Tutorial14_ComputeShader" OR
TARGET_NAME STREQUAL "Tutorial16_BindlessResources" OR
TARGET_NAME STREQUAL "Tutorial26_StateCache" OR
TARGET_NAME STREQUAL "Tutorial29_OIT")
set(DILIGENT_DISABLE_WEBGL "disabled")
endif()
if (DILIGENT_EMSCRIPTEN_INCLUDE_COI_SERVICE_WORKER)
set(DILIGENT_COI_SERVICE_WORKER_SCRIPT "<script src=\"coi-serviceworker.js\"></script>")
file(COPY ${SAMPLE_BASE_SOURCE_DIR}/src/Emscripten/resources/coi-serviceworker.js DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
else()
set(DILIGENT_COI_SERVICE_WORKER_SCRIPT "")
endif()
configure_file(
${SAMPLE_BASE_SOURCE_DIR}/src/Emscripten/resources/emscripten_template.html.in
${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}.html
@ONLY
)
endfunction()
else()
message(FATAL_ERROR "Unknown platform")
endif()
list(APPEND SOURCE
src/FirstPersonCamera.cpp
src/SampleBase.cpp
)
list(APPEND INCLUDE
include/FirstPersonCamera.hpp
include/TrackballCamera.hpp
include/InputController.hpp
include/SampleBase.hpp
)
add_library(Diligent-SampleBase STATIC ${SOURCE} ${INCLUDE})
set_common_target_properties(Diligent-SampleBase)
target_include_directories(Diligent-SampleBase
PUBLIC
include
)
if(MSVC)
target_compile_options(Diligent-SampleBase PRIVATE -DUNICODE)
if(PLATFORM_UNIVERSAL_WINDOWS)
# Disable w4189: local variable is initialized but not referenced
# Disable w4063: case is not a valid value for switch of enum
# Consume the windows runtime extensions (/ZW)
target_compile_options(Diligent-SampleBase INTERFACE /wd4189 /wd4063 /ZW)
endif()
endif()
get_supported_backends(ENGINE_LIBRARIES)
target_link_libraries(Diligent-SampleBase
PRIVATE
Diligent-BuildSettings
PUBLIC
Diligent-Common
Diligent-GraphicsTools
Diligent-TextureLoader
Diligent-TargetPlatform
Diligent-Imgui
Diligent-GraphicsAccessories
${ENGINE_LIBRARIES}
Diligent-NativeAppBase
)
if(PLATFORM_UNIVERSAL_WINDOWS)
target_link_libraries(Diligent-SampleBase PRIVATE dxguid.lib)
elseif(PLATFORM_ANDROID)
target_link_libraries(Diligent-SampleBase PRIVATE GLESv3 PUBLIC native_app_glue)
elseif(PLATFORM_LINUX)
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(Diligent-SampleBase PRIVATE XCBKeySyms OpenGL::GL OpenGL::GLX X11::X11)
elseif(PLATFORM_MACOS OR PLATFORM_IOS)
endif()
source_group("src" FILES ${SOURCE})
source_group("include" FILES ${INCLUDE})
if(PLATFORM_WIN32)
target_sources(Diligent-SampleBase PRIVATE ${WIN32_RESOURCES})
source_group("resources" FILES ${WIN32_RESOURCES})
endif()
set_target_properties(Diligent-SampleBase PROPERTIES
FOLDER DiligentSamples
)