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DevDevice.cs
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66 lines (56 loc) · 1.14 KB
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using System;
using UnityEngine.Scripting;
namespace UnityEditor.Hardware
{
[RequiredByNativeCode]
public struct DevDevice
{
public readonly string id;
public readonly string name;
public readonly string type;
public readonly string module;
public readonly DevDeviceState state;
public readonly DevDeviceFeatures features;
public bool isConnected
{
get
{
return this.state == DevDeviceState.Connected;
}
}
public static DevDevice none
{
get
{
return new DevDevice("None", "None", "none", "internal", DevDeviceState.Disconnected, DevDeviceFeatures.None);
}
}
public DevDevice(string id, string name, string type, string module, DevDeviceState state, DevDeviceFeatures features)
{
this.id = id;
this.name = name;
this.type = type;
this.module = module;
this.state = state;
this.features = features;
}
public override string ToString()
{
return string.Concat(new object[]
{
this.name,
" (id:",
this.id,
", type: ",
this.type,
", module: ",
this.module,
", state: ",
this.state,
", features: ",
this.features,
")"
});
}
}
}