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Slab.py
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41 lines (35 loc) · 1.16 KB
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import pygame
pygame.init()
class Slab:
def __init__(self, win, size, pos, player, minPos, maxPos):
self.win = win
self.size = size
self.pos = pos
self.player = player # player = 1 or 2
self.minPos = minPos
self.maxPos = maxPos
def draw(self):
pygame.draw.rect(
self.win,
(255, 255, 255),
(self.pos[0], self.pos[1], self.size[0], self.size[1]),
)
def getCoords(self):
return [
self.pos[0],
self.pos[1],
self.pos[0] + self.size[0],
self.pos[1] + self.size[1],
]
def updatePos(self):
keys = pygame.key.get_pressed()
if self.player == 1:
if keys[pygame.K_UP] and self.getCoords()[1] > self.minPos[1]:
self.pos[1] -= 0.3
if keys[pygame.K_DOWN] and self.getCoords()[3] < self.maxPos[1]:
self.pos[1] += 0.3
else:
if keys[pygame.K_w] and self.getCoords()[1] > self.minPos[1]:
self.pos[1] -= 0.3
if keys[pygame.K_s] and self.getCoords()[3] < self.maxPos[1]:
self.pos[1] += 0.3