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// Copyright 2013 - Felix Obermaier (www.ivv-aachen.de)
//
// This file is part of SharpMap.Layers.HeatLayer.
// SharpMap.Layers.HeatLayer is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SharpMap.Layers.HeatLayer is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// ***********************************************************************************************
//
// Original idea by Konstantin Vasserman, published on
// http://www.codeproject.com/Articles/5527/Blending-of-images-raster-operations-and-basic-col
//
// ***********************************************************************************************
//
// Modifications
// - ReSharper Renaming
//
namespace SharpMap.Layers
{
/// <summary>
/// List of possible blend operations
/// </summary>
public enum BlendOperation
{
/// <summary>
/// Soure copy
/// </summary>
SourceCopy = 1,
/// <summary>
/// Raster operation merge paint
/// </summary>
RopMergePaint,
/// <summary>
/// Raster operation not source erase
/// </summary>
RopNotSourceErase,
/// <summary>
/// Raster operation source and
/// </summary>
RopSourceAnd,
/// <summary>
/// Raster operation source erase
/// </summary>
RopSourceErase,
/// <summary>
/// Raster operation source invert
/// </summary>
RopSourceInvert,
/// <summary>
/// Raster operation source paint
/// </summary>
RopSourcePaint,
/// <summary>
/// Blend darken
/// </summary>
BlendDarken,
/// <summary>
/// Blend multiply
/// </summary>
BlendMultiply,
/// <summary>
/// Blend color burn
/// </summary>
BlendColorBurn,
/// <summary>
/// Blend lighten
/// </summary>
BlendLighten,
/// <summary>
/// Blend screen
/// </summary>
BlendScreen,
/// <summary>
/// Blend color dodge
/// </summary>
BlendColorDodge,
/// <summary>
/// Blend overlay
/// </summary>
BlendOverlay,
/// <summary>
/// Blend soft light
/// </summary>
BlendSoftLight,
/// <summary>
/// Blend hard light
/// </summary>
BlendHardLight,
/// <summary>
/// Blend pin light
/// </summary>
BlendPinLight,
/// <summary>
/// Blend difference
/// </summary>
BlendDifference,
/// <summary>
/// Blend exclusion
/// </summary>
BlendExclusion,
/// <summary>
/// Blend hue
/// </summary>
BlendHue,
/// <summary>
/// Blend saturation
/// </summary>
BlendSaturation,
/// <summary>
/// Blend color
/// </summary>
BlendColor,
/// <summary>
/// Blend luminosity
/// </summary>
BlendLuminosity
}
}