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| 1 | +// |
| 2 | +// SVGABezierPath.m |
| 3 | +// SVGAPlayer |
| 4 | +// |
| 5 | +// Created by 崔明辉 on 16/6/28. |
| 6 | +// Copyright © 2016年 UED Center. All rights reserved. |
| 7 | +// |
| 8 | + |
| 9 | +#import "SVGABezierPath.h" |
| 10 | + |
| 11 | +@implementation SVGABezierPath |
| 12 | + |
| 13 | +- (void)setValues:(nonnull NSString *)values { |
| 14 | + static NSArray *validMethods; |
| 15 | + static dispatch_once_t onceToken; |
| 16 | + dispatch_once(&onceToken, ^{ |
| 17 | + validMethods = @[@"M",@"L",@"H",@"V",@"C",@"S",@"Q",@"R",@"A",@"Z",@"m",@"l",@"h",@"v",@"c",@"s",@"q",@"r",@"a",@"z"]; |
| 18 | + }); |
| 19 | + values = [values stringByReplacingOccurrencesOfString:@"," withString:@" "]; |
| 20 | + NSArray<NSString *> *items = [values componentsSeparatedByString:@" "]; |
| 21 | + NSString *currentMethod = @""; |
| 22 | + NSMutableArray<NSString *> *args = [NSMutableArray array]; |
| 23 | + NSString *argLast = nil; |
| 24 | + for (NSString *item in items) { |
| 25 | + if (item.length < 1) { |
| 26 | + continue; |
| 27 | + } |
| 28 | + NSString *firstLetter = [item substringToIndex:1]; |
| 29 | + if ([validMethods indexOfObject:firstLetter] != NSNotFound) { |
| 30 | + if (argLast != nil) { |
| 31 | + [args addObject:argLast]; |
| 32 | + } |
| 33 | + [self operate:currentMethod args:[args copy]]; |
| 34 | + currentMethod = @""; |
| 35 | + [args removeAllObjects]; |
| 36 | + argLast = nil; |
| 37 | + currentMethod = firstLetter; |
| 38 | + argLast = [item substringFromIndex:1]; |
| 39 | + } |
| 40 | + else { |
| 41 | + if (argLast != nil && [argLast stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]].length) { |
| 42 | + [args addObject:[NSString stringWithFormat:@"%@,%@", argLast, item]]; |
| 43 | + argLast = nil; |
| 44 | + } |
| 45 | + else { |
| 46 | + argLast = item; |
| 47 | + } |
| 48 | + } |
| 49 | + } |
| 50 | + [self operate:currentMethod args:[args copy]]; |
| 51 | +} |
| 52 | + |
| 53 | +- (nonnull CALayer *)createLayer { |
| 54 | + CAShapeLayer *layer = [CAShapeLayer layer]; |
| 55 | + layer.path = self.CGPath; |
| 56 | + layer.fillColor = [UIColor blackColor].CGColor; |
| 57 | + return layer; |
| 58 | +} |
| 59 | + |
| 60 | +- (void)operate:(NSString *)method args:(NSArray<NSString *> *)args { |
| 61 | + if (([method isEqualToString:@"M"] || [method isEqualToString:@"m"]) && args.count == 1) { |
| 62 | + CGPoint iPoint = [self argPoint:args[0] relative:[method isEqualToString:@"m"]]; |
| 63 | + if (!CGPointEqualToPoint(iPoint, CGPointMake(CGFLOAT_MIN, CGFLOAT_MIN))) { |
| 64 | + [self moveToPoint:iPoint]; |
| 65 | + } |
| 66 | + } |
| 67 | + else if (([method isEqualToString:@"L"] || [method isEqualToString:@"l"]) && args.count == 1) { |
| 68 | + CGPoint iPoint = [self argPoint:args[0] relative:[method isEqualToString:@"l"]]; |
| 69 | + if (!CGPointEqualToPoint(iPoint, CGPointMake(CGFLOAT_MIN, CGFLOAT_MIN))) { |
| 70 | + [self addLineToPoint:iPoint]; |
| 71 | + } |
| 72 | + } |
| 73 | + else if (([method isEqualToString:@"C"] || [method isEqualToString:@"c"]) && args.count == 3) { |
| 74 | + CGPoint iPoint = [self argPoint:args[0] relative:[method isEqualToString:@"c"]]; |
| 75 | + CGPoint iiPoint = [self argPoint:args[1] relative:[method isEqualToString:@"c"]]; |
| 76 | + CGPoint iiiPoint = [self argPoint:args[2] relative:[method isEqualToString:@"c"]]; |
| 77 | + if (!CGPointEqualToPoint(iPoint, CGPointMake(CGFLOAT_MIN, CGFLOAT_MIN)) && |
| 78 | + !CGPointEqualToPoint(iiPoint, CGPointMake(CGFLOAT_MIN, CGFLOAT_MIN)) && |
| 79 | + !CGPointEqualToPoint(iiiPoint, CGPointMake(CGFLOAT_MIN, CGFLOAT_MIN))) { |
| 80 | + [self addCurveToPoint:iiiPoint controlPoint1:iPoint controlPoint2:iiPoint]; |
| 81 | + } |
| 82 | + } |
| 83 | + else if (([method isEqualToString:@"Q"] || [method isEqualToString:@"q"]) && args.count == 2) { |
| 84 | + CGPoint iPoint = [self argPoint:args[0] relative:[method isEqualToString:@"q"]]; |
| 85 | + CGPoint iiPoint = [self argPoint:args[1] relative:[method isEqualToString:@"q"]]; |
| 86 | + if (!CGPointEqualToPoint(iPoint, CGPointMake(CGFLOAT_MIN, CGFLOAT_MIN)) && |
| 87 | + !CGPointEqualToPoint(iiPoint, CGPointMake(CGFLOAT_MIN, CGFLOAT_MIN))) { |
| 88 | + [self addQuadCurveToPoint:iiPoint controlPoint:iPoint]; |
| 89 | + } |
| 90 | + } |
| 91 | + else if (([method isEqualToString:@"H"] || [method isEqualToString:@"h"]) && args.count == 1) { |
| 92 | + CGFloat iValue = [self argFloat:args[0] relativeValue:([method isEqualToString:@"h"] ? self.currentPoint.x : 0.0)]; |
| 93 | + if (iValue != CGFLOAT_MIN) { |
| 94 | + [self addLineToPoint:CGPointMake(iValue, self.currentPoint.y)]; |
| 95 | + } |
| 96 | + } |
| 97 | + else if (([method isEqualToString:@"V"] || [method isEqualToString:@"v"]) && args.count == 1) { |
| 98 | + CGFloat iValue = [self argFloat:args[0] relativeValue:([method isEqualToString:@"v"] ? self.currentPoint.y : 0.0)]; |
| 99 | + if (iValue != CGFLOAT_MIN) { |
| 100 | + [self addLineToPoint:CGPointMake(self.currentPoint.x, iValue)]; |
| 101 | + } |
| 102 | + } |
| 103 | + else if (([method isEqualToString:@"Z"] || [method isEqualToString:@"z"]) && args.count == 1) { |
| 104 | + [self closePath]; |
| 105 | + } |
| 106 | +} |
| 107 | + |
| 108 | +- (CGFloat)argFloat:(NSString *)arg relativeValue:(CGFloat)relativeValue { |
| 109 | + NSNumberFormatter *numberFotmatter = [[NSNumberFormatter alloc] init]; |
| 110 | + NSNumber *x = [numberFotmatter numberFromString:arg]; |
| 111 | + if (x != nil) { |
| 112 | + return x.floatValue + relativeValue; |
| 113 | + } |
| 114 | + else { |
| 115 | + return CGFLOAT_MIN; |
| 116 | + } |
| 117 | +} |
| 118 | + |
| 119 | +- (CGPoint)argPoint:(NSString *)arg relative:(BOOL)relative { |
| 120 | + if ([arg componentsSeparatedByString:@","].count == 2) { |
| 121 | + NSNumberFormatter *numberFotmatter = [[NSNumberFormatter alloc] init]; |
| 122 | + NSNumber *x = [numberFotmatter numberFromString:[arg componentsSeparatedByString:@","][0]]; |
| 123 | + NSNumber *y = [numberFotmatter numberFromString:[arg componentsSeparatedByString:@","][1]]; |
| 124 | + if (x != nil && y != nil) { |
| 125 | + if (relative) { |
| 126 | + return CGPointMake(x.floatValue + self.currentPoint.x, y.floatValue + self.currentPoint.y); |
| 127 | + } |
| 128 | + else { |
| 129 | + return CGPointMake(x.floatValue, y.floatValue); |
| 130 | + } |
| 131 | + } |
| 132 | + } |
| 133 | + return CGPointMake(CGFLOAT_MIN, CGFLOAT_MIN); |
| 134 | +} |
| 135 | + |
| 136 | +@end |
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