/* Create by Learn Web Developement Youtube channel : https://www.youtube.com/channel/UC8n8ftV94ZU_DJLOLtrpORA */ const cvs = document.getElementById("snake"); const ctx = cvs.getContext("2d"); // create the unit const box = 32; // load images const ground = new Image(); ground.src = "img/ground.png"; const foodImg = new Image(); foodImg.src = "img/food.png"; // load audio files let dead = new Audio(); let eat = new Audio(); let up = new Audio(); let right = new Audio(); let left = new Audio(); let down = new Audio(); dead.src = "audio/dead.mp3"; eat.src = "audio/eat.mp3"; up.src = "audio/up.mp3"; right.src = "audio/right.mp3"; left.src = "audio/left.mp3"; down.src = "audio/down.mp3"; // create the snake let snake = []; snake[0] = { x : 9 * box, y : 10 * box }; // create the food let food = { x : Math.floor(Math.random()*17+1) * box, y : Math.floor(Math.random()*15+3) * box } // create the score var let score = 0; //control the snake let d; document.addEventListener("keydown",direction); function direction(event){ let key = event.keyCode; if( key == 37 && d != "RIGHT"){ left.play(); d = "LEFT"; }else if(key == 38 && d != "DOWN"){ d = "UP"; up.play(); }else if(key == 39 && d != "LEFT"){ d = "RIGHT"; right.play(); }else if(key == 40 && d != "UP"){ d = "DOWN"; down.play(); } } // cheack collision function function collision(head,array){ for(let i = 0; i < array.length; i++){ if(head.x == array[i].x && head.y == array[i].y){ return true; } } return false; } // draw everything to the canvas function draw(){ ctx.drawImage(ground,0,0); for( let i = 0; i < snake.length ; i++){ ctx.fillStyle = ( i == 0 )? "green" : "white"; ctx.fillRect(snake[i].x,snake[i].y,box,box); ctx.strokeStyle = "red"; ctx.strokeRect(snake[i].x,snake[i].y,box,box); } ctx.drawImage(foodImg, food.x, food.y); // old head position let snakeX = snake[0].x; let snakeY = snake[0].y; // which direction if( d == "LEFT") snakeX -= box; if( d == "UP") snakeY -= box; if( d == "RIGHT") snakeX += box; if( d == "DOWN") snakeY += box; // if the snake eats the food if(snakeX == food.x && snakeY == food.y){ score++; eat.play(); food = { x : Math.floor(Math.random()*17+1) * box, y : Math.floor(Math.random()*15+3) * box } // we don't remove the tail }else{ // remove the tail snake.pop(); } // add new Head let newHead = { x : snakeX, y : snakeY } // game over if(snakeX < box || snakeX > 17 * box || snakeY < 3*box || snakeY > 17*box || collision(newHead,snake)){ clearInterval(game); dead.play(); } snake.unshift(newHead); ctx.fillStyle = "white"; ctx.font = "45px Changa one"; ctx.fillText(score,2*box,1.6*box); } // call draw function every 100 ms let game = setInterval(draw,100);