﻿using SQLite4Unity3d;

namespace QuestSystem
{
    public class SwitchStateResultData
    {
        [PrimaryKey, AutoIncrement] public int SwitchStateResultId { get; set; }
        [NotNullAttribute] public string SwitchId { get; set; }
        [NotNullAttribute] public int State { get; set; }
        [NotNullAttribute] public bool Result { get; set; }

        public override string ToString()
        {
            return $"[SwitchStateResult: SwitchId={SwitchId}, State={State}, Result={Result}]";
        }
    }
}