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NetworkInstanceId.cs
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85 lines (75 loc) · 2.38 KB
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// Decompiled with JetBrains decompiler
// Type: UnityEngine.Networking.NetworkInstanceId
// Assembly: UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 8B34E19C-EF53-416E-AE36-35C45BAFD2DE
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEngine.Networking.dll
using System;
namespace UnityEngine.Networking
{
/// <summary>
/// <para>This is used to identify networked objects across all participants of a network. It is assigned at runtime by the server when an object is spawned.</para>
/// </summary>
[Serializable]
public struct NetworkInstanceId
{
/// <summary>
/// <para>A static invalid NetworkInstanceId that can be used for comparisons.</para>
/// </summary>
public static NetworkInstanceId Invalid = new NetworkInstanceId(uint.MaxValue);
internal static NetworkInstanceId Zero = new NetworkInstanceId(0U);
[SerializeField]
private readonly uint m_Value;
/// <summary>
/// <para>The internal value of this identifier.</para>
/// </summary>
public uint Value
{
get
{
return this.m_Value;
}
}
public NetworkInstanceId(uint value)
{
this.m_Value = value;
}
public static bool operator ==(NetworkInstanceId c1, NetworkInstanceId c2)
{
return (int) c1.m_Value == (int) c2.m_Value;
}
public static bool operator !=(NetworkInstanceId c1, NetworkInstanceId c2)
{
return (int) c1.m_Value != (int) c2.m_Value;
}
/// <summary>
/// <para>Returns true if the value of the NetworkInstanceId is zero.</para>
/// </summary>
/// <returns>
/// <para>True if zero.</para>
/// </returns>
public bool IsEmpty()
{
return (int) this.m_Value == 0;
}
public override int GetHashCode()
{
return (int) this.m_Value;
}
public override bool Equals(object obj)
{
if (obj is NetworkInstanceId)
return this == (NetworkInstanceId) obj;
return false;
}
/// <summary>
/// <para>Returns a string of "NetID:value".</para>
/// </summary>
/// <returns>
/// <para>String representation of this object.</para>
/// </returns>
public override string ToString()
{
return this.m_Value.ToString();
}
}
}