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AnimationClipPair.cs
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28 lines (26 loc) · 916 Bytes
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// Decompiled with JetBrains decompiler
// Type: UnityEngine.AnimationClipPair
// Assembly: UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: A8FF7A2C-E4EE-4232-AB17-3FCABEC16496
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEngine.dll
using System;
using System.Runtime.InteropServices;
namespace UnityEngine
{
/// <summary>
/// <para>This class defines a pair of clips used by AnimatorOverrideController.</para>
/// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public sealed class AnimationClipPair
{
/// <summary>
/// <para>The original clip from the controller.</para>
/// </summary>
public AnimationClip originalClip;
/// <summary>
/// <para>The override animation clip.</para>
/// </summary>
public AnimationClip overrideClip;
}
}