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AssetBundleBuild.cs
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27 lines (26 loc) · 867 Bytes
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// Decompiled with JetBrains decompiler
// Type: UnityEditor.AssetBundleBuild
// Assembly: UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 01B28312-B6F5-4E06-90F6-BE297B711E41
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEditor.dll
namespace UnityEditor
{
/// <summary>
/// <para>AssetBundle building map entry.</para>
/// </summary>
public struct AssetBundleBuild
{
/// <summary>
/// <para>AssetBundle name.</para>
/// </summary>
public string assetBundleName;
/// <summary>
/// <para>AssetBundle variant.</para>
/// </summary>
public string assetBundleVariant;
/// <summary>
/// <para>Asset names which belong to the given AssetBundle.</para>
/// </summary>
public string[] assetNames;
}
}