BitPounce is a unity like game engine, Currently not much is implemented.
VS 2022 or gcc is recommended, BitPounce is untested on other environments.
1. Downloading the repository:
Start by cloning the repository with git clone --recursive https://github.com/BitPounce/BitPounce.
2. Configuring the dependencies:
Run the Setup.py file found in scripts folder. (For windows run it in a VS 2022 command prompt)
The plan for BitPounce is to make a powerful easy to use 3D engine.
- A full 3D and 2D Editor.
- High-fidelity Physically-Based 3D rendering (this will be expanded later, 2D to come first)
- Fully scripted interaction and behaviour
- Integrated 3rd party 2D and 3D physics engine
Note: this is subject to change at any time! Follow the roadmap over at milanote roadmap. In May, I want to make a game using the BitPounce game engine. This means I need to add a full 2D (Or 3D) workflow:
- Design the game scene by using PounceEdit, the BitPounce editor,
- Test the game inside PounceEdit, including the ability to save/load the created game,
- Load and play the game inside Sandbox.
This software uses the FreeType library. Copyright (C) The FreeType Project (www.freetype.org). All rights reserved.