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Chapter10/BallActor.cpp

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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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#include "BallActor.h"

Chapter10/BallActor.h

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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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#pragma once

Chapter10/BallMove.cpp

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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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#include "BallMove.h"

Chapter10/BallMove.h

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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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#pragma once

Chapter10/BoxComponent.cpp

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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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#include "BoxComponent.h"

Chapter10/BoxComponent.h

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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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#pragma once

Chapter10/CameraComponent.cpp

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// ----------------------------------------------------------------
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// From Game Programming in C++ by Sanjay Madhav
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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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#include "CameraComponent.h"

Chapter10/CameraComponent.h

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// ----------------------------------------------------------------
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// From Game Programming in C++ by Sanjay Madhav
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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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#pragma once

Chapter10/Collision.cpp

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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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// MinDistSq between two line segments:
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// Copyright 2001 softSurfer, 2012 Dan Sunday

Chapter10/Collision.h

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// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
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//
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// Released under the BSD License
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// See LICENSE.txt for full details.
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// See LICENSE in root directory for full details.
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// ----------------------------------------------------------------
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#pragma once

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