/* Copyright (C) 2015-2017 Michele Colledanchise - All Rights Reserved * Copyright (C) 2018-2025 Davide Faconti, Eurecat - All Rights Reserved * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "behaviortree_cpp/decorator_node.h" namespace BT { DecoratorNode::DecoratorNode(const std::string& name, const NodeConfig& config) : TreeNode::TreeNode(name, config), child_node_(nullptr) {} void DecoratorNode::setChild(TreeNode* child) { if(child_node_ != nullptr) { throw BehaviorTreeException("Decorator [", name(), "] has already a child assigned"); } child_node_ = child; } void DecoratorNode::halt() { resetChild(); resetStatus(); // might be redundant } const TreeNode* DecoratorNode::child() const { return child_node_; } TreeNode* DecoratorNode::child() { return child_node_; } void DecoratorNode::haltChild() { resetChild(); } void DecoratorNode::resetChild() { if(child_node_ == nullptr) { return; } if(child_node_->status() == NodeStatus::RUNNING) { child_node_->haltNode(); } child_node_->resetStatus(); } SimpleDecoratorNode::SimpleDecoratorNode(const std::string& name, TickFunctor tick_functor, const NodeConfig& config) : DecoratorNode(name, config), tick_functor_(std::move(tick_functor)) {} NodeStatus SimpleDecoratorNode::tick() { return tick_functor_(child()->executeTick(), *this); } NodeStatus DecoratorNode::executeTick() { const NodeStatus status = TreeNode::executeTick(); const NodeStatus child_status = child()->status(); if(child_status == NodeStatus::SUCCESS || child_status == NodeStatus::FAILURE) { child()->resetStatus(); } return status; } } // namespace BT