/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved * Copyright (C) 2018-2025 Davide Faconti, Eurecat - All Rights Reserved * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "behaviortree_cpp/control_node.h" namespace BT { ControlNode::ControlNode(const std::string& name, const NodeConfig& config) : TreeNode::TreeNode(name, config) {} void ControlNode::addChild(TreeNode* child) { children_nodes_.push_back(child); } size_t ControlNode::childrenCount() const { return children_nodes_.size(); } void ControlNode::halt() { resetChildren(); resetStatus(); // might be redundant } void ControlNode::resetChildren() { for(auto* child : children_nodes_) { if(child->status() == NodeStatus::RUNNING) { child->haltNode(); } child->resetStatus(); } } const std::vector& ControlNode::children() const { return children_nodes_; } void ControlNode::haltChild(size_t i) { auto* child = children_nodes_[i]; if(child->status() == NodeStatus::RUNNING) { child->haltNode(); } child->resetStatus(); } void ControlNode::haltChildren() { for(size_t i = 0; i < children_nodes_.size(); i++) { haltChild(i); } } void ControlNode::haltChildren(size_t first) { for(size_t i = first; i < children_nodes_.size(); i++) { haltChild(i); } } } // namespace BT