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README.md

Auptimize VR Demo (Unity)

Unity project for running spatial audio perception experiments in VR. Used to collect localization data and evaluate Auptimize-optimized sound layouts on Meta Quest headsets.

Unity Version: 2021.3.9f1

Setup

  1. Open the project in Unity 2021.3.9f1.
  2. Open the Demo scene at Scenes/Demo
  3. If needed, import the following packages:
    • XR Plugin Management
    • XR Interaction Toolkit
    • Oculus XR Plugin and OpenXR Plugin
    • Oculus Integration SDK (setup guide)
    • Oculus Spatializer (included with Oculus Integration SDK; Audio SDK 47.0+ supports HRTF). If needed, manually download from Oculus Audio SDK.
    • TextMeshPro
  4. In Project Settings > Audio, set:
    • Spatializer Plugin: OculusSpatializer

Key Resources

  • Resources/TrialCoordinates/ -- Layout coordinate files (.txt) generated by the Python pipeline. Each file contains visual-sound position pairs in radians.

Demonstrated conditions

This demo shows two audio positioning methods:

Method Description
Auptimize (ours) Integer programming-optimized sound positions
Baseline Sound placed at the visual element position (no optimization)