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tf_weapon_rocketlauncher.txt
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98 lines (90 loc) · 1.82 KB
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WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_RocketLauncher"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
// Primary Attributes.
"Damage" "90"
"Range" "0"
"BulletsPerShot" "1"
"Spread" "0.0"
"PunchAngle" "0.0"
"TimeFireDelay" "0.8"
"TimeIdle" "0.8"
"TimeIdleEmpty" "0.8"
"TimeReloadStart" "0.1"
"TimeReload" "0.83"
"primary_ammo" "TF_AMMO_PRIMARY"
clip_size 4
default_clip 4
"ProjectileType" "projectile_rocket"
"HasTeamSkins_Viewmodel" "1"
// Secondary Attributes.
"secondary_ammo" "None"
// Buckets.
"bucket" "0"
"bucket_position" "0"
"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
"ExplosionSound" "BaseExplosionEffect.Sound"
// Animation.
//"viewmodel" -viewmodel is now defined in _items_main.txt
//"playermodel" -playermodel is now defined in _items_main.txt
"anim_prefix" "gl"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_RPG.Single"
// "reload" "Weapon_RPG.WorldReload"
"burst" "Weapon_RPG.SingleCrit"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_rl"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "32"
"y" "32"
"width" "32"
"height" "32"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}