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103 lines (93 loc) · 1.92 KB
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tf_weapon_compound_bow.txt
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103 lines (93 loc) · 1.92 KB
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WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_CompoundBow"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "item2"
"ITEM_FLAG_NOITEMPICKUP" "1"
// Attributes TF.
"Damage" "70"
"Range" "8192"
"BulletsPerShot" "1"
"PunchAngle" "2.0"
"TimeFireDelay" "2.0"
"TimeIdle" "0.6"
"TimeIdleEmpty" "0.6"
"TimeReloadStart" "0"
"TimeReload" "1.0"
"Spread" "0.0"
"HasTeamSkins_Viewmodel" "1"
"HasTeamSkins_Worldmodel" "1"
// Ammo & Clip.
"primary_ammo" "TF_AMMO_PRIMARY"
"secondary_ammo" "None"
clip_size "1"
default_clip "12"
"ProjectileType" "projectile_arrow"
// Buckets.
"bucket" "0"
"bucket_position" "0"
// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_shotgun"
"ExplosionSound" "Default.FlareImpact"
"ExplosionEffect" "flaregun_destroyed"
"ExplosionWaterEffect" "flaregun_destroyed"
"ExplosionPlayerEffect" "flaregun_destroyed" // this is also in air expolosion - not player
// Animation.
"anim_prefix" "ac"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_CompoundBow.Single"
"reload" "Weapon_CompoundBow.WorldReload"
"empty" "Weapon_CompoundBow.ClipEmpty"
"burst" "Weapon_CompoundBow.SingleCrit"
"special2" "Player.UseDeny"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_pistol"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_pistol"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}