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newbindings.txt
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70 lines (64 loc) · 1.26 KB
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//
// This file contains a command and an "ideal" key. At startup, if a key is not bound for the
// given command, the availability of the ideal key is checked. If it is available, the key
// is bound - otherwise the game will go through all keys until it finds one that is available
// or it fails.
//
// If for any reason a mod binds a key to something nonsensical, like CS:S does, you can force
// an override by specifying an "override_if" key/value. For example, in CS:S, F6 is automatically
// bound to quick save, which is a feature unused in the game. So the "save_replay" subkey in cstrike
// looks like this:
//
// "save_replay"
// {
// "ideal_key" "F6"
// "override_if" "save quick"
// }
//
"scripts/newbindings.txt"
{
"save_replay"
{
"ideal_key" "F6"
}
"+use_action_slot_item"
{
"ideal_key" "h"
}
"cl_trigger_first_notification"
{
"ideal_key" "j"
}
"cl_decline_first_notification"
{
"ideal_key" "k"
}
"abuse_report_queue"
{
"ideal_key" "F7"
}
"vr_reset_home_pos"
{
"ideal_key" "F11"
}
"+attack3"
{
"ideal_key" "mouse3"
}
"vr_toggle"
{
"ideal_key" "F9"
}
"show_quest_log"
{
"ideal_key" "F2"
}
"show_matchmaking"
{
"ideal_key" "F3"
}
"say_party"
{
"ideal_key" "p"
}
}