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Docs/Encoding.md
@@ -135,7 +135,7 @@ Most other texture compression formats have a static channel assignment in
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terms of the expected data correlation. For example, ETC2+EAC assumes that RGB
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are always correlated and that alpha is non-correlated. ASTC can automatically
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encode data as either fully correlated across all 4 channels, or with any one
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-channel assigned to a separate non correlated partition to the other three.
+channel assigned to a separate non-correlated partition to the other three.
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The non-correlated channel can be changed on a block-by-block basis, so the
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compressor can dynamically adjust the coding based on the data present in the
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