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Refactoring a table insert into reaction_entry.
1 parent 11d65b4 commit 81c2a6e

1 file changed

Lines changed: 64 additions & 64 deletions

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plugins/lua/stockflow.lua

Lines changed: 64 additions & 64 deletions
Original file line numberDiff line numberDiff line change
@@ -149,7 +149,7 @@ function select_order(stockpile)
149149
screen:show()
150150
end
151151

152-
function reaction_entry(job_type, values, name)
152+
function reaction_entry(reactions, job_type, values, name)
153153
local order = df.manager_order:new()
154154
-- These defaults differ from the newly created order's.
155155
order:assign{
@@ -165,10 +165,10 @@ function reaction_entry(job_type, values, name)
165165
order:assign(values)
166166
end
167167

168-
return {
168+
table.insert(reactions, {
169169
name = name or df.job_type.attrs[job_type].caption,
170170
order = order,
171-
}
171+
})
172172
end
173173

174174
function resource_reactions(reactions, job_type, mat_info, keys, items, options)
@@ -191,7 +191,7 @@ function resource_reactions(reactions, job_type, mat_info, keys, items, options)
191191
end
192192

193193
values.item_subtype = itemid
194-
table.insert(reactions, reaction_entry(job_type, values, start.." "..mat_info.adjective..item_name))
194+
reaction_entry(reactions, job_type, values, start.." "..mat_info.adjective..item_name)
195195
end
196196
end
197197
end
@@ -204,7 +204,7 @@ function material_reactions(reactions, itemtypes, mat_info)
204204
line = line.." "..row[3]
205205
end
206206

207-
table.insert(reactions, reaction_entry(row[1], mat_info.management, line))
207+
reaction_entry(reactions, row[1], mat_info.management, line)
208208
end
209209
end
210210

@@ -252,48 +252,48 @@ function collect_reactions()
252252
materials.leather.clothing_flag = "LEATHER"
253253

254254
-- Collection and Entrapment
255-
table.insert(result, reaction_entry(job_types.CollectWebs))
256-
table.insert(result, reaction_entry(job_types.CollectSand))
257-
table.insert(result, reaction_entry(job_types.CollectClay))
258-
table.insert(result, reaction_entry(job_types.CatchLiveLandAnimal))
259-
table.insert(result, reaction_entry(job_types.CatchLiveFish))
255+
reaction_entry(result, job_types.CollectWebs)
256+
reaction_entry(result, job_types.CollectSand)
257+
reaction_entry(result, job_types.CollectClay)
258+
reaction_entry(result, job_types.CatchLiveLandAnimal)
259+
reaction_entry(result, job_types.CatchLiveFish)
260260

261261
-- Cutting, encrusting, and metal extraction.
262262
local rock_types = df.global.world.raws.inorganics
263263
for rock_id = #rock_types-1, 0, -1 do
264264
local material = rock_types[rock_id].material
265265
local rock_name = material.state_adj.Solid
266266
if material.flags.IS_STONE or material.flags.IS_GEM then
267-
table.insert(result, reaction_entry(job_types.CutGems, {
267+
reaction_entry(result, job_types.CutGems, {
268268
mat_type = 0,
269269
mat_index = rock_id,
270-
}, "Cut "..rock_name))
270+
}, "Cut "..rock_name)
271271

272-
table.insert(result, reaction_entry(job_types.EncrustWithGems, {
272+
reaction_entry(result, job_types.EncrustWithGems, {
273273
mat_type = 0,
274274
mat_index = rock_id,
275275
item_category = {finished_goods = true},
276-
}, "Encrust Finished Goods With "..rock_name))
276+
}, "Encrust Finished Goods With "..rock_name)
277277

278-
table.insert(result, reaction_entry(job_types.EncrustWithGems, {
278+
reaction_entry(result, job_types.EncrustWithGems, {
279279
mat_type = 0,
280280
mat_index = rock_id,
281281
item_category = {furniture = true},
282-
}, "Encrust Furniture With "..rock_name))
282+
}, "Encrust Furniture With "..rock_name)
283283

284-
table.insert(result, reaction_entry(job_types.EncrustWithGems, {
284+
reaction_entry(result, job_types.EncrustWithGems, {
285285
mat_type = 0,
286286
mat_index = rock_id,
287287
item_category = {ammo = true},
288-
}, "Encrust Ammo With "..rock_name))
288+
}, "Encrust Ammo With "..rock_name)
289289
end
290290

291291
if #rock_types[rock_id].metal_ore.mat_index > 0 then
292-
table.insert(result, reaction_entry(job_types.SmeltOre, {mat_type = 0, mat_index = rock_id}, "Smelt "..rock_name.." Ore"))
292+
reaction_entry(result, job_types.SmeltOre, {mat_type = 0, mat_index = rock_id}, "Smelt "..rock_name.." Ore")
293293
end
294294

295295
if #rock_types[rock_id].thread_metal.mat_index > 0 then
296-
table.insert(result, reaction_entry(job_types.ExtractMetalStrands, {mat_type = 0, mat_index = rock_id}))
296+
reaction_entry(result, job_types.ExtractMetalStrands, {mat_type = 0, mat_index = rock_id})
297297
end
298298
end
299299

@@ -311,28 +311,28 @@ function collect_reactions()
311311
management = {mat_type = glass_id},
312312
})
313313

314-
table.insert(result, reaction_entry(job_types.CutGlass, {mat_type = glass_id}, "Cut "..glass_name))
314+
reaction_entry(result, job_types.CutGlass, {mat_type = glass_id}, "Cut "..glass_name)
315315

316-
table.insert(result, reaction_entry(job_types.EncrustWithGlass, {
316+
reaction_entry(result, job_types.EncrustWithGlass, {
317317
mat_type = glass_id,
318318
item_category = {finished_goods = true},
319-
}, "Encrust Finished Goods With "..glass_name))
319+
}, "Encrust Finished Goods With "..glass_name)
320320

321-
table.insert(result, reaction_entry(job_types.EncrustWithGlass, {
321+
reaction_entry(result, job_types.EncrustWithGlass, {
322322
mat_type = glass_id,
323323
item_category = {furniture = true},
324-
}, "Encrust Furniture With "..glass_name))
324+
}, "Encrust Furniture With "..glass_name)
325325

326-
table.insert(result, reaction_entry(job_types.EncrustWithGlass, {
326+
reaction_entry(result, job_types.EncrustWithGlass, {
327327
mat_type = glass_id,
328328
item_category = {ammo = true},
329-
}, "Encrust Ammo With "..glass_name))
329+
}, "Encrust Ammo With "..glass_name)
330330
end
331331
end
332332

333333
-- Dyeing
334-
table.insert(result, reaction_entry(job_types.DyeThread))
335-
table.insert(result, reaction_entry(job_types.DyeCloth))
334+
reaction_entry(result, job_types.DyeThread)
335+
reaction_entry(result, job_types.DyeCloth)
336336

337337
-- Sew Image
338338
local cloth_mats = {materials.cloth, materials.silk, materials.yarn, materials.leather}
@@ -344,45 +344,45 @@ function collect_reactions()
344344
material_reactions(result, {{job_types.DecorateWith, "Decorate With"}}, spec)
345345
end
346346

347-
table.insert(result, reaction_entry(job_types.MakeTotem))
348-
table.insert(result, reaction_entry(job_types.ButcherAnimal))
349-
table.insert(result, reaction_entry(job_types.MillPlants))
350-
table.insert(result, reaction_entry(job_types.MakePotashFromLye))
351-
table.insert(result, reaction_entry(job_types.MakePotashFromAsh))
347+
reaction_entry(result, job_types.MakeTotem)
348+
reaction_entry(result, job_types.ButcherAnimal)
349+
reaction_entry(result, job_types.MillPlants)
350+
reaction_entry(result, job_types.MakePotashFromLye)
351+
reaction_entry(result, job_types.MakePotashFromAsh)
352352

353353
-- Kitchen
354-
table.insert(result, reaction_entry(job_types.PrepareMeal, {mat_type = 2}, "Prepare Easy Meal"))
355-
table.insert(result, reaction_entry(job_types.PrepareMeal, {mat_type = 3}, "Prepare Fine Meal"))
356-
table.insert(result, reaction_entry(job_types.PrepareMeal, {mat_type = 4}, "Prepare Lavish Meal"))
354+
reaction_entry(result, job_types.PrepareMeal, {mat_type = 2}, "Prepare Easy Meal")
355+
reaction_entry(result, job_types.PrepareMeal, {mat_type = 3}, "Prepare Fine Meal")
356+
reaction_entry(result, job_types.PrepareMeal, {mat_type = 4}, "Prepare Lavish Meal")
357357

358358
if v34 then
359359
-- Brew Drink
360-
table.insert(result, reaction_entry(job_types.BrewDrink))
360+
reaction_entry(result, job_types.BrewDrink)
361361
end
362362

363363
-- Weaving
364-
table.insert(result, reaction_entry(job_types.WeaveCloth, {material_category = {plant = true}}, "Weave Thread into Cloth"))
365-
table.insert(result, reaction_entry(job_types.WeaveCloth, {material_category = {silk = true}}, "Weave Thread into Silk"))
366-
table.insert(result, reaction_entry(job_types.WeaveCloth, {material_category = {yarn = true}}, "Weave Yarn into Cloth"))
364+
reaction_entry(result, job_types.WeaveCloth, {material_category = {plant = true}}, "Weave Thread into Cloth")
365+
reaction_entry(result, job_types.WeaveCloth, {material_category = {silk = true}}, "Weave Thread into Silk")
366+
reaction_entry(result, job_types.WeaveCloth, {material_category = {yarn = true}}, "Weave Yarn into Cloth")
367367

368368
-- Extracts, farmer's workshop, and wood burning
369-
table.insert(result, reaction_entry(job_types.ExtractFromPlants))
370-
table.insert(result, reaction_entry(job_types.ExtractFromRawFish))
371-
table.insert(result, reaction_entry(job_types.ExtractFromLandAnimal))
372-
table.insert(result, reaction_entry(job_types.PrepareRawFish))
373-
table.insert(result, reaction_entry(job_types.MakeCheese))
374-
table.insert(result, reaction_entry(job_types.MilkCreature))
375-
table.insert(result, reaction_entry(job_types.ShearCreature))
376-
table.insert(result, reaction_entry(job_types.SpinThread))
377-
table.insert(result, reaction_entry(job_types.MakeLye))
378-
table.insert(result, reaction_entry(job_types.ProcessPlants))
369+
reaction_entry(result, job_types.ExtractFromPlants)
370+
reaction_entry(result, job_types.ExtractFromRawFish)
371+
reaction_entry(result, job_types.ExtractFromLandAnimal)
372+
reaction_entry(result, job_types.PrepareRawFish)
373+
reaction_entry(result, job_types.MakeCheese)
374+
reaction_entry(result, job_types.MilkCreature)
375+
reaction_entry(result, job_types.ShearCreature)
376+
reaction_entry(result, job_types.SpinThread)
377+
reaction_entry(result, job_types.MakeLye)
378+
reaction_entry(result, job_types.ProcessPlants)
379379
if v34 then
380-
table.insert(result, reaction_entry(job_types.ProcessPlantsBag))
380+
reaction_entry(result, job_types.ProcessPlantsBag)
381381
end
382-
table.insert(result, reaction_entry(job_types.ProcessPlantsVial))
383-
table.insert(result, reaction_entry(job_types.ProcessPlantsBarrel))
384-
table.insert(result, reaction_entry(job_types.MakeCharcoal))
385-
table.insert(result, reaction_entry(job_types.MakeAsh))
382+
reaction_entry(result, job_types.ProcessPlantsVial)
383+
reaction_entry(result, job_types.ProcessPlantsBarrel)
384+
reaction_entry(result, job_types.MakeCharcoal)
385+
reaction_entry(result, job_types.MakeAsh)
386386

387387
-- Reactions defined in the raws.
388388
-- Not all reactions are allowed to the civilization.
@@ -397,7 +397,7 @@ function collect_reactions()
397397
for _, reaction_id in ipairs(entity.entity_raw.workshops.permitted_reaction_id) do
398398
local reaction = df.global.world.raws.reactions[reaction_id]
399399
local name = string.gsub(reaction.name, "^.", string.upper)
400-
table.insert(result, reaction_entry(job_types.CustomReaction, {reaction_name = reaction.code}, name))
400+
reaction_entry(result, job_types.CustomReaction, {reaction_name = reaction.code}, name)
401401
end
402402

403403
-- Metal forging
@@ -412,7 +412,7 @@ function collect_reactions()
412412
}
413413

414414
if material.flags.IS_METAL then
415-
table.insert(result, reaction_entry(job_types.StudWith, mat_flags.management, "Stud With "..rock_name))
415+
reaction_entry(result, job_types.StudWith, mat_flags.management, "Stud With "..rock_name)
416416

417417
if material.flags.ITEMS_WEAPON then
418418
-- Todo: Are these really the right flags to check?
@@ -525,7 +525,7 @@ function collect_reactions()
525525
end
526526

527527
-- Traction Bench
528-
table.insert(result, reaction_entry(job_types.ConstructTractionBench))
528+
reaction_entry(result, job_types.ConstructTractionBench)
529529

530530
-- Non-metal weapons
531531
resource_reactions(result, job_types.MakeWeapon, materials.wood, entity.resources.weapon_type, itemdefs.weapons, {
@@ -649,7 +649,7 @@ function collect_reactions()
649649
end
650650

651651
-- Bed, specified as wooden.
652-
table.insert(result, reaction_entry(job_types.ConstructBed, materials.wood.management))
652+
reaction_entry(result, job_types.ConstructBed, materials.wood.management)
653653

654654
-- Windows
655655
for _, mat_info in ipairs(glasses) do
@@ -659,7 +659,7 @@ function collect_reactions()
659659
end
660660

661661
-- Rock Mechanisms
662-
table.insert(result, reaction_entry(job_types.ConstructMechanisms, materials.rock.management))
662+
reaction_entry(result, job_types.ConstructMechanisms, materials.rock.management)
663663

664664
resource_reactions(result, job_types.AssembleSiegeAmmo, materials.wood, entity.resources.siegeammo_type, itemdefs.siege_ammo, {
665665
verb = "Assemble",
@@ -718,8 +718,8 @@ function collect_reactions()
718718
end
719719

720720
-- Siege engine parts
721-
table.insert(result, reaction_entry(job_types.ConstructCatapultParts, materials.wood.management))
722-
table.insert(result, reaction_entry(job_types.ConstructBallistaParts, materials.wood.management))
721+
reaction_entry(result, job_types.ConstructCatapultParts, materials.wood.management)
722+
reaction_entry(result, job_types.ConstructBallistaParts, materials.wood.management)
723723

724724
for _, mat in ipairs{materials.wood, materials.bone} do
725725
resource_reactions(result, job_types.MakeAmmo, mat, entity.resources.ammo_type, itemdefs.ammo, {
@@ -736,7 +736,7 @@ function collect_reactions()
736736
end
737737

738738
-- Melt a Metal Object
739-
table.insert(result, reaction_entry(job_types.MeltMetalObject))
739+
reaction_entry(result, job_types.MeltMetalObject)
740740

741741
return result
742742
end

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