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diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
//out.print("tickTime = %d, time = %d, totalEdgeTime = %d, total points = %d, total edges = %d, time per point = %.3f, time per edge = %.3f, clocks/sec = %d\n", (int32_t)tickTime, time, totalEdgeTime, closedSet.size(), edgeCount, (float)time / closedSet.size(), (float)time / edgeCount, CLOCKS_PER_SEC);
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out.print("tickTime = %d, time = %d, totalEdgeTime = %d, total points = %d, total edges = %d, time per point = %.3f, time per edge = %.3f, clocks/sec = %d\n", (int32_t)tickTime, time, totalEdgeTime, closedSet.size(), edgeCount, (float)time / closedSet.size(), (float)time / edgeCount, CLOCKS_PER_SEC);
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