| 1 | /* |
| 2 | * Copyright © 2014-2018 Broadcom |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | * copy of this software and associated documentation files (the "Software"), |
| 6 | * to deal in the Software without restriction, including without limitation |
| 7 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 8 | * and/or sell copies of the Software, and to permit persons to whom the |
| 9 | * Software is furnished to do so, subject to the following conditions: |
| 10 | * |
| 11 | * The above copyright notice and this permission notice (including the next |
| 12 | * paragraph) shall be included in all copies or substantial portions of the |
| 13 | * Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 18 | * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 20 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| 21 | * IN THE SOFTWARE. |
| 22 | */ |
| 23 | |
| 24 | #ifndef _V3D_DRM_H_ |
| 25 | #define _V3D_DRM_H_ |
| 26 | |
| 27 | #include "drm.h" |
| 28 | |
| 29 | #if defined(__cplusplus) |
| 30 | extern "C" { |
| 31 | #endif |
| 32 | |
| 33 | #define DRM_V3D_SUBMIT_CL 0x00 |
| 34 | #define DRM_V3D_WAIT_BO 0x01 |
| 35 | #define DRM_V3D_CREATE_BO 0x02 |
| 36 | #define DRM_V3D_MMAP_BO 0x03 |
| 37 | #define DRM_V3D_GET_PARAM 0x04 |
| 38 | #define DRM_V3D_GET_BO_OFFSET 0x05 |
| 39 | #define DRM_V3D_SUBMIT_TFU 0x06 |
| 40 | #define DRM_V3D_SUBMIT_CSD 0x07 |
| 41 | #define DRM_V3D_PERFMON_CREATE 0x08 |
| 42 | #define DRM_V3D_PERFMON_DESTROY 0x09 |
| 43 | #define DRM_V3D_PERFMON_GET_VALUES 0x0a |
| 44 | #define DRM_V3D_SUBMIT_CPU 0x0b |
| 45 | #define DRM_V3D_PERFMON_GET_COUNTER 0x0c |
| 46 | #define DRM_V3D_PERFMON_SET_GLOBAL 0x0d |
| 47 | |
| 48 | #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl) |
| 49 | #define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo) |
| 50 | #define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo) |
| 51 | #define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo) |
| 52 | #define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param) |
| 53 | #define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset) |
| 54 | #define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu) |
| 55 | #define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd) |
| 56 | #define DRM_IOCTL_V3D_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \ |
| 57 | struct drm_v3d_perfmon_create) |
| 58 | #define DRM_IOCTL_V3D_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \ |
| 59 | struct drm_v3d_perfmon_destroy) |
| 60 | #define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \ |
| 61 | struct drm_v3d_perfmon_get_values) |
| 62 | #define DRM_IOCTL_V3D_SUBMIT_CPU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu) |
| 63 | #define DRM_IOCTL_V3D_PERFMON_GET_COUNTER DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_COUNTER, \ |
| 64 | struct drm_v3d_perfmon_get_counter) |
| 65 | #define DRM_IOCTL_V3D_PERFMON_SET_GLOBAL DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_PERFMON_SET_GLOBAL, \ |
| 66 | struct drm_v3d_perfmon_set_global) |
| 67 | |
| 68 | #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01 |
| 69 | #define DRM_V3D_SUBMIT_EXTENSION 0x02 |
| 70 | |
| 71 | /* struct drm_v3d_extension - ioctl extensions |
| 72 | * |
| 73 | * Linked-list of generic extensions where the id identify which struct is |
| 74 | * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify |
| 75 | * the extension type. |
| 76 | */ |
| 77 | struct drm_v3d_extension { |
| 78 | __u64 next; |
| 79 | __u32 id; |
| 80 | #define DRM_V3D_EXT_ID_MULTI_SYNC 0x01 |
| 81 | #define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD 0x02 |
| 82 | #define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY 0x03 |
| 83 | #define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY 0x04 |
| 84 | #define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY 0x05 |
| 85 | #define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY 0x06 |
| 86 | #define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY 0x07 |
| 87 | __u32 flags; /* mbz */ |
| 88 | }; |
| 89 | |
| 90 | /* struct drm_v3d_sem - wait/signal semaphore |
| 91 | * |
| 92 | * If binary semaphore, it only takes syncobj handle and ignores flags and |
| 93 | * point fields. Point is defined for timeline syncobj feature. |
| 94 | */ |
| 95 | struct drm_v3d_sem { |
| 96 | __u32 handle; /* syncobj */ |
| 97 | /* rsv below, for future uses */ |
| 98 | __u32 flags; |
| 99 | __u64 point; /* for timeline sem support */ |
| 100 | __u64 mbz[2]; /* must be zero, rsv */ |
| 101 | }; |
| 102 | |
| 103 | /* Enum for each of the V3D queues. */ |
| 104 | enum v3d_queue { |
| 105 | V3D_BIN, |
| 106 | V3D_RENDER, |
| 107 | V3D_TFU, |
| 108 | V3D_CSD, |
| 109 | V3D_CACHE_CLEAN, |
| 110 | V3D_CPU, |
| 111 | }; |
| 112 | |
| 113 | /** |
| 114 | * struct drm_v3d_multi_sync - ioctl extension to add support multiples |
| 115 | * syncobjs for commands submission. |
| 116 | * |
| 117 | * When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to |
| 118 | * this extension to define wait and signal dependencies, instead of single |
| 119 | * in/out sync entries on submitting commands. The field flags is used to |
| 120 | * determine the stage to set wait dependencies. |
| 121 | */ |
| 122 | struct drm_v3d_multi_sync { |
| 123 | struct drm_v3d_extension base; |
| 124 | /* Array of wait and signal semaphores */ |
| 125 | __u64 in_syncs; |
| 126 | __u64 out_syncs; |
| 127 | |
| 128 | /* Number of entries */ |
| 129 | __u32 in_sync_count; |
| 130 | __u32 out_sync_count; |
| 131 | |
| 132 | /* set the stage (v3d_queue) to sync */ |
| 133 | __u32 wait_stage; |
| 134 | |
| 135 | __u32 pad; /* mbz */ |
| 136 | }; |
| 137 | |
| 138 | /** |
| 139 | * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D |
| 140 | * engine. |
| 141 | * |
| 142 | * This asks the kernel to have the GPU execute an optional binner |
| 143 | * command list, and a render command list. |
| 144 | * |
| 145 | * The L1T, slice, L2C, L2T, and GCA caches will be flushed before |
| 146 | * each CL executes. The VCD cache should be flushed (if necessary) |
| 147 | * by the submitted CLs. The TLB writes are guaranteed to have been |
| 148 | * flushed by the time the render done IRQ happens, which is the |
| 149 | * trigger for out_sync. Any dirtying of cachelines by the job (only |
| 150 | * possible using TMU writes) must be flushed by the caller using the |
| 151 | * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag. |
| 152 | */ |
| 153 | struct drm_v3d_submit_cl { |
| 154 | /* Pointer to the binner command list. |
| 155 | * |
| 156 | * This is the first set of commands executed, which runs the |
| 157 | * coordinate shader to determine where primitives land on the screen, |
| 158 | * then writes out the state updates and draw calls necessary per tile |
| 159 | * to the tile allocation BO. |
| 160 | * |
| 161 | * This BCL will block on any previous BCL submitted on the |
| 162 | * same FD, but not on any RCL or BCLs submitted by other |
| 163 | * clients -- that is left up to the submitter to control |
| 164 | * using in_sync_bcl if necessary. |
| 165 | */ |
| 166 | __u32 bcl_start; |
| 167 | |
| 168 | /** End address of the BCL (first byte after the BCL) */ |
| 169 | __u32 bcl_end; |
| 170 | |
| 171 | /* Offset of the render command list. |
| 172 | * |
| 173 | * This is the second set of commands executed, which will either |
| 174 | * execute the tiles that have been set up by the BCL, or a fixed set |
| 175 | * of tiles (in the case of RCL-only blits). |
| 176 | * |
| 177 | * This RCL will block on this submit's BCL, and any previous |
| 178 | * RCL submitted on the same FD, but not on any RCL or BCLs |
| 179 | * submitted by other clients -- that is left up to the |
| 180 | * submitter to control using in_sync_rcl if necessary. |
| 181 | */ |
| 182 | __u32 rcl_start; |
| 183 | |
| 184 | /** End address of the RCL (first byte after the RCL) */ |
| 185 | __u32 rcl_end; |
| 186 | |
| 187 | /** An optional sync object to wait on before starting the BCL. */ |
| 188 | __u32 in_sync_bcl; |
| 189 | /** An optional sync object to wait on before starting the RCL. */ |
| 190 | __u32 in_sync_rcl; |
| 191 | /** An optional sync object to place the completion fence in. */ |
| 192 | __u32 out_sync; |
| 193 | |
| 194 | /* Offset of the tile alloc memory |
| 195 | * |
| 196 | * This is optional on V3D 3.3 (where the CL can set the value) but |
| 197 | * required on V3D 4.1. |
| 198 | */ |
| 199 | __u32 qma; |
| 200 | |
| 201 | /** Size of the tile alloc memory. */ |
| 202 | __u32 qms; |
| 203 | |
| 204 | /** Offset of the tile state data array. */ |
| 205 | __u32 qts; |
| 206 | |
| 207 | /* Pointer to a u32 array of the BOs that are referenced by the job. |
| 208 | */ |
| 209 | __u64 bo_handles; |
| 210 | |
| 211 | /* Number of BO handles passed in (size is that times 4). */ |
| 212 | __u32 bo_handle_count; |
| 213 | |
| 214 | /* DRM_V3D_SUBMIT_* properties */ |
| 215 | __u32 flags; |
| 216 | |
| 217 | /* ID of the perfmon to attach to this job. 0 means no perfmon. */ |
| 218 | __u32 perfmon_id; |
| 219 | |
| 220 | __u32 pad; |
| 221 | |
| 222 | /* Pointer to an array of ioctl extensions*/ |
| 223 | __u64 extensions; |
| 224 | }; |
| 225 | |
| 226 | /** |
| 227 | * struct drm_v3d_wait_bo - ioctl argument for waiting for |
| 228 | * completion of the last DRM_V3D_SUBMIT_CL on a BO. |
| 229 | * |
| 230 | * This is useful for cases where multiple processes might be |
| 231 | * rendering to a BO and you want to wait for all rendering to be |
| 232 | * completed. |
| 233 | */ |
| 234 | struct drm_v3d_wait_bo { |
| 235 | __u32 handle; |
| 236 | __u32 pad; |
| 237 | __u64 timeout_ns; |
| 238 | }; |
| 239 | |
| 240 | /** |
| 241 | * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs. |
| 242 | * |
| 243 | * There are currently no values for the flags argument, but it may be |
| 244 | * used in a future extension. |
| 245 | */ |
| 246 | struct drm_v3d_create_bo { |
| 247 | __u32 size; |
| 248 | __u32 flags; |
| 249 | /** Returned GEM handle for the BO. */ |
| 250 | __u32 handle; |
| 251 | /** |
| 252 | * Returned offset for the BO in the V3D address space. This offset |
| 253 | * is private to the DRM fd and is valid for the lifetime of the GEM |
| 254 | * handle. |
| 255 | * |
| 256 | * This offset value will always be nonzero, since various HW |
| 257 | * units treat 0 specially. |
| 258 | */ |
| 259 | __u32 offset; |
| 260 | }; |
| 261 | |
| 262 | /** |
| 263 | * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs. |
| 264 | * |
| 265 | * This doesn't actually perform an mmap. Instead, it returns the |
| 266 | * offset you need to use in an mmap on the DRM device node. This |
| 267 | * means that tools like valgrind end up knowing about the mapped |
| 268 | * memory. |
| 269 | * |
| 270 | * There are currently no values for the flags argument, but it may be |
| 271 | * used in a future extension. |
| 272 | */ |
| 273 | struct drm_v3d_mmap_bo { |
| 274 | /** Handle for the object being mapped. */ |
| 275 | __u32 handle; |
| 276 | __u32 flags; |
| 277 | /** offset into the drm node to use for subsequent mmap call. */ |
| 278 | __u64 offset; |
| 279 | }; |
| 280 | |
| 281 | enum drm_v3d_param { |
| 282 | DRM_V3D_PARAM_V3D_UIFCFG, |
| 283 | DRM_V3D_PARAM_V3D_HUB_IDENT1, |
| 284 | DRM_V3D_PARAM_V3D_HUB_IDENT2, |
| 285 | DRM_V3D_PARAM_V3D_HUB_IDENT3, |
| 286 | DRM_V3D_PARAM_V3D_CORE0_IDENT0, |
| 287 | DRM_V3D_PARAM_V3D_CORE0_IDENT1, |
| 288 | DRM_V3D_PARAM_V3D_CORE0_IDENT2, |
| 289 | DRM_V3D_PARAM_SUPPORTS_TFU, |
| 290 | DRM_V3D_PARAM_SUPPORTS_CSD, |
| 291 | DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH, |
| 292 | DRM_V3D_PARAM_SUPPORTS_PERFMON, |
| 293 | DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT, |
| 294 | DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE, |
| 295 | DRM_V3D_PARAM_MAX_PERF_COUNTERS, |
| 296 | DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES, |
| 297 | DRM_V3D_PARAM_GLOBAL_RESET_COUNTER, |
| 298 | DRM_V3D_PARAM_CONTEXT_RESET_COUNTER, |
| 299 | }; |
| 300 | |
| 301 | struct drm_v3d_get_param { |
| 302 | __u32 param; |
| 303 | __u32 pad; |
| 304 | __u64 value; |
| 305 | }; |
| 306 | |
| 307 | /** |
| 308 | * Returns the offset for the BO in the V3D address space for this DRM fd. |
| 309 | * This is the same value returned by drm_v3d_create_bo, if that was called |
| 310 | * from this DRM fd. |
| 311 | */ |
| 312 | struct drm_v3d_get_bo_offset { |
| 313 | __u32 handle; |
| 314 | __u32 offset; |
| 315 | }; |
| 316 | |
| 317 | struct drm_v3d_submit_tfu { |
| 318 | __u32 icfg; |
| 319 | __u32 iia; |
| 320 | __u32 iis; |
| 321 | __u32 ica; |
| 322 | __u32 iua; |
| 323 | __u32 ioa; |
| 324 | __u32 ios; |
| 325 | __u32 coef[4]; |
| 326 | /* First handle is the output BO, following are other inputs. |
| 327 | * 0 for unused. |
| 328 | */ |
| 329 | __u32 bo_handles[4]; |
| 330 | /* sync object to block on before running the TFU job. Each TFU |
| 331 | * job will execute in the order submitted to its FD. Synchronization |
| 332 | * against rendering jobs requires using sync objects. |
| 333 | */ |
| 334 | __u32 in_sync; |
| 335 | /* Sync object to signal when the TFU job is done. */ |
| 336 | __u32 out_sync; |
| 337 | |
| 338 | __u32 flags; |
| 339 | |
| 340 | /* Pointer to an array of ioctl extensions*/ |
| 341 | __u64 extensions; |
| 342 | |
| 343 | struct { |
| 344 | __u32 ioc; |
| 345 | __u32 pad; |
| 346 | } v71; |
| 347 | }; |
| 348 | |
| 349 | /* Submits a compute shader for dispatch. This job will block on any |
| 350 | * previous compute shaders submitted on this fd, and any other |
| 351 | * synchronization must be performed with in_sync/out_sync. |
| 352 | */ |
| 353 | struct drm_v3d_submit_csd { |
| 354 | __u32 cfg[7]; |
| 355 | __u32 coef[4]; |
| 356 | |
| 357 | /* Pointer to a u32 array of the BOs that are referenced by the job. |
| 358 | */ |
| 359 | __u64 bo_handles; |
| 360 | |
| 361 | /* Number of BO handles passed in (size is that times 4). */ |
| 362 | __u32 bo_handle_count; |
| 363 | |
| 364 | /* sync object to block on before running the CSD job. Each |
| 365 | * CSD job will execute in the order submitted to its FD. |
| 366 | * Synchronization against rendering/TFU jobs or CSD from |
| 367 | * other fds requires using sync objects. |
| 368 | */ |
| 369 | __u32 in_sync; |
| 370 | /* Sync object to signal when the CSD job is done. */ |
| 371 | __u32 out_sync; |
| 372 | |
| 373 | /* ID of the perfmon to attach to this job. 0 means no perfmon. */ |
| 374 | __u32 perfmon_id; |
| 375 | |
| 376 | /* Pointer to an array of ioctl extensions*/ |
| 377 | __u64 extensions; |
| 378 | |
| 379 | __u32 flags; |
| 380 | |
| 381 | __u32 pad; |
| 382 | }; |
| 383 | |
| 384 | /** |
| 385 | * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an |
| 386 | * indirect CSD |
| 387 | * |
| 388 | * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it |
| 389 | * points to this extension to define a indirect CSD submission. It creates a |
| 390 | * CPU job linked to a CSD job. The CPU job waits for the indirect CSD |
| 391 | * dependencies and, once they are signaled, it updates the CSD job config |
| 392 | * before allowing the CSD job execution. |
| 393 | */ |
| 394 | struct drm_v3d_indirect_csd { |
| 395 | struct drm_v3d_extension base; |
| 396 | |
| 397 | /* Indirect CSD */ |
| 398 | struct drm_v3d_submit_csd submit; |
| 399 | |
| 400 | /* Handle of the indirect BO, that should be also attached to the |
| 401 | * indirect CSD. |
| 402 | */ |
| 403 | __u32 indirect; |
| 404 | |
| 405 | /* Offset within the BO where the workgroup counts are stored */ |
| 406 | __u32 offset; |
| 407 | |
| 408 | /* Workgroups size */ |
| 409 | __u32 wg_size; |
| 410 | |
| 411 | /* Indices of the uniforms with the workgroup dispatch counts |
| 412 | * in the uniform stream. If the uniform rewrite is not needed, |
| 413 | * the offset must be 0xffffffff. |
| 414 | */ |
| 415 | __u32 wg_uniform_offsets[3]; |
| 416 | }; |
| 417 | |
| 418 | /** |
| 419 | * struct drm_v3d_timestamp_query - ioctl extension for the CPU job to calculate |
| 420 | * a timestamp query |
| 421 | * |
| 422 | * When an extension DRM_V3D_EXT_ID_TIMESTAMP_QUERY is defined, it points to |
| 423 | * this extension to define a timestamp query submission. This CPU job will |
| 424 | * calculate the timestamp query and update the query value within the |
| 425 | * timestamp BO. Moreover, it will signal the timestamp syncobj to indicate |
| 426 | * query availability. |
| 427 | */ |
| 428 | struct drm_v3d_timestamp_query { |
| 429 | struct drm_v3d_extension base; |
| 430 | |
| 431 | /* Array of queries' offsets within the timestamp BO for their value */ |
| 432 | __u64 offsets; |
| 433 | |
| 434 | /* Array of timestamp's syncobjs to indicate its availability */ |
| 435 | __u64 syncs; |
| 436 | |
| 437 | /* Number of queries */ |
| 438 | __u32 count; |
| 439 | |
| 440 | /* mbz */ |
| 441 | __u32 pad; |
| 442 | }; |
| 443 | |
| 444 | /** |
| 445 | * struct drm_v3d_reset_timestamp_query - ioctl extension for the CPU job to |
| 446 | * reset timestamp queries |
| 447 | * |
| 448 | * When an extension DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY is defined, it |
| 449 | * points to this extension to define a reset timestamp submission. This CPU |
| 450 | * job will reset the timestamp queries based on value offset of the first |
| 451 | * query. Moreover, it will reset the timestamp syncobj to reset query |
| 452 | * availability. |
| 453 | */ |
| 454 | struct drm_v3d_reset_timestamp_query { |
| 455 | struct drm_v3d_extension base; |
| 456 | |
| 457 | /* Array of timestamp's syncobjs to indicate its availability */ |
| 458 | __u64 syncs; |
| 459 | |
| 460 | /* Offset of the first query within the timestamp BO for its value */ |
| 461 | __u32 offset; |
| 462 | |
| 463 | /* Number of queries */ |
| 464 | __u32 count; |
| 465 | }; |
| 466 | |
| 467 | /** |
| 468 | * struct drm_v3d_copy_timestamp_query - ioctl extension for the CPU job to copy |
| 469 | * query results to a buffer |
| 470 | * |
| 471 | * When an extension DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY is defined, it |
| 472 | * points to this extension to define a copy timestamp query submission. This |
| 473 | * CPU job will copy the timestamp queries results to a BO with the offset |
| 474 | * and stride defined in the extension. |
| 475 | */ |
| 476 | struct drm_v3d_copy_timestamp_query { |
| 477 | struct drm_v3d_extension base; |
| 478 | |
| 479 | /* Define if should write to buffer using 64 or 32 bits */ |
| 480 | __u8 do_64bit; |
| 481 | |
| 482 | /* Define if it can write to buffer even if the query is not available */ |
| 483 | __u8 do_partial; |
| 484 | |
| 485 | /* Define if it should write availability bit to buffer */ |
| 486 | __u8 availability_bit; |
| 487 | |
| 488 | /* mbz */ |
| 489 | __u8 pad; |
| 490 | |
| 491 | /* Offset of the buffer in the BO */ |
| 492 | __u32 offset; |
| 493 | |
| 494 | /* Stride of the buffer in the BO */ |
| 495 | __u32 stride; |
| 496 | |
| 497 | /* Number of queries */ |
| 498 | __u32 count; |
| 499 | |
| 500 | /* Array of queries' offsets within the timestamp BO for their value */ |
| 501 | __u64 offsets; |
| 502 | |
| 503 | /* Array of timestamp's syncobjs to indicate its availability */ |
| 504 | __u64 syncs; |
| 505 | }; |
| 506 | |
| 507 | /** |
| 508 | * struct drm_v3d_reset_performance_query - ioctl extension for the CPU job to |
| 509 | * reset performance queries |
| 510 | * |
| 511 | * When an extension DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY is defined, it |
| 512 | * points to this extension to define a reset performance submission. This CPU |
| 513 | * job will reset the performance queries by resetting the values of the |
| 514 | * performance monitors. Moreover, it will reset the syncobj to reset query |
| 515 | * availability. |
| 516 | */ |
| 517 | struct drm_v3d_reset_performance_query { |
| 518 | struct drm_v3d_extension base; |
| 519 | |
| 520 | /* Array of performance queries's syncobjs to indicate its availability */ |
| 521 | __u64 syncs; |
| 522 | |
| 523 | /* Number of queries */ |
| 524 | __u32 count; |
| 525 | |
| 526 | /* Number of performance monitors */ |
| 527 | __u32 nperfmons; |
| 528 | |
| 529 | /* Array of u64 user-pointers that point to an array of kperfmon_ids */ |
| 530 | __u64 kperfmon_ids; |
| 531 | }; |
| 532 | |
| 533 | /** |
| 534 | * struct drm_v3d_copy_performance_query - ioctl extension for the CPU job to copy |
| 535 | * performance query results to a buffer |
| 536 | * |
| 537 | * When an extension DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY is defined, it |
| 538 | * points to this extension to define a copy performance query submission. This |
| 539 | * CPU job will copy the performance queries results to a BO with the offset |
| 540 | * and stride defined in the extension. |
| 541 | */ |
| 542 | struct drm_v3d_copy_performance_query { |
| 543 | struct drm_v3d_extension base; |
| 544 | |
| 545 | /* Define if should write to buffer using 64 or 32 bits */ |
| 546 | __u8 do_64bit; |
| 547 | |
| 548 | /* Define if it can write to buffer even if the query is not available */ |
| 549 | __u8 do_partial; |
| 550 | |
| 551 | /* Define if it should write availability bit to buffer */ |
| 552 | __u8 availability_bit; |
| 553 | |
| 554 | /* mbz */ |
| 555 | __u8 pad; |
| 556 | |
| 557 | /* Offset of the buffer in the BO */ |
| 558 | __u32 offset; |
| 559 | |
| 560 | /* Stride of the buffer in the BO */ |
| 561 | __u32 stride; |
| 562 | |
| 563 | /* Number of performance monitors */ |
| 564 | __u32 nperfmons; |
| 565 | |
| 566 | /* Number of performance counters related to this query pool */ |
| 567 | __u32 ncounters; |
| 568 | |
| 569 | /* Number of queries */ |
| 570 | __u32 count; |
| 571 | |
| 572 | /* Array of performance queries's syncobjs to indicate its availability */ |
| 573 | __u64 syncs; |
| 574 | |
| 575 | /* Array of u64 user-pointers that point to an array of kperfmon_ids */ |
| 576 | __u64 kperfmon_ids; |
| 577 | }; |
| 578 | |
| 579 | struct drm_v3d_submit_cpu { |
| 580 | /* Pointer to a u32 array of the BOs that are referenced by the job. |
| 581 | * |
| 582 | * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO, |
| 583 | * that contains the workgroup counts. |
| 584 | * |
| 585 | * For DRM_V3D_EXT_ID_TIMESTAMP_QUERY, it must contain only one BO, |
| 586 | * that will contain the timestamp. |
| 587 | * |
| 588 | * For DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY, it must contain only |
| 589 | * one BO, that contains the timestamp. |
| 590 | * |
| 591 | * For DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY, it must contain two |
| 592 | * BOs. The first is the BO where the timestamp queries will be written |
| 593 | * to. The second is the BO that contains the timestamp. |
| 594 | * |
| 595 | * For DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY, it must contain no |
| 596 | * BOs. |
| 597 | * |
| 598 | * For DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY, it must contain one |
| 599 | * BO, where the performance queries will be written. |
| 600 | */ |
| 601 | __u64 bo_handles; |
| 602 | |
| 603 | /* Number of BO handles passed in (size is that times 4). */ |
| 604 | __u32 bo_handle_count; |
| 605 | |
| 606 | __u32 flags; |
| 607 | |
| 608 | /* Pointer to an array of ioctl extensions*/ |
| 609 | __u64 extensions; |
| 610 | }; |
| 611 | |
| 612 | /* The performance counters index represented by this enum are deprecated and |
| 613 | * must no longer be used. These counters are only valid for V3D 4.2. |
| 614 | * |
| 615 | * In order to check for performance counter information, |
| 616 | * use DRM_IOCTL_V3D_PERFMON_GET_COUNTER. |
| 617 | * |
| 618 | * Don't use V3D_PERFCNT_NUM to retrieve the maximum number of performance |
| 619 | * counters. You should use DRM_IOCTL_V3D_GET_PARAM with the following |
| 620 | * parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS. |
| 621 | */ |
| 622 | enum { |
| 623 | V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS, |
| 624 | V3D_PERFCNT_FEP_VALID_PRIMS, |
| 625 | V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS, |
| 626 | V3D_PERFCNT_FEP_VALID_QUADS, |
| 627 | V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL, |
| 628 | V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL, |
| 629 | V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS, |
| 630 | V3D_PERFCNT_TLB_QUADS_ZERO_COV, |
| 631 | V3D_PERFCNT_TLB_QUADS_NONZERO_COV, |
| 632 | V3D_PERFCNT_TLB_QUADS_WRITTEN, |
| 633 | V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD, |
| 634 | V3D_PERFCNT_PTB_PRIM_CLIP, |
| 635 | V3D_PERFCNT_PTB_PRIM_REV, |
| 636 | V3D_PERFCNT_QPU_IDLE_CYCLES, |
| 637 | V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER, |
| 638 | V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG, |
| 639 | V3D_PERFCNT_QPU_CYCLES_VALID_INSTR, |
| 640 | V3D_PERFCNT_QPU_CYCLES_TMU_STALL, |
| 641 | V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL, |
| 642 | V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL, |
| 643 | V3D_PERFCNT_QPU_IC_HIT, |
| 644 | V3D_PERFCNT_QPU_IC_MISS, |
| 645 | V3D_PERFCNT_QPU_UC_HIT, |
| 646 | V3D_PERFCNT_QPU_UC_MISS, |
| 647 | V3D_PERFCNT_TMU_TCACHE_ACCESS, |
| 648 | V3D_PERFCNT_TMU_TCACHE_MISS, |
| 649 | V3D_PERFCNT_VPM_VDW_STALL, |
| 650 | V3D_PERFCNT_VPM_VCD_STALL, |
| 651 | V3D_PERFCNT_BIN_ACTIVE, |
| 652 | V3D_PERFCNT_RDR_ACTIVE, |
| 653 | V3D_PERFCNT_L2T_HITS, |
| 654 | V3D_PERFCNT_L2T_MISSES, |
| 655 | V3D_PERFCNT_CYCLE_COUNT, |
| 656 | V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER, |
| 657 | V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT, |
| 658 | V3D_PERFCNT_PTB_PRIMS_BINNED, |
| 659 | V3D_PERFCNT_AXI_WRITES_WATCH_0, |
| 660 | V3D_PERFCNT_AXI_READS_WATCH_0, |
| 661 | V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0, |
| 662 | V3D_PERFCNT_AXI_READ_STALLS_WATCH_0, |
| 663 | V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0, |
| 664 | V3D_PERFCNT_AXI_READ_BYTES_WATCH_0, |
| 665 | V3D_PERFCNT_AXI_WRITES_WATCH_1, |
| 666 | V3D_PERFCNT_AXI_READS_WATCH_1, |
| 667 | V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1, |
| 668 | V3D_PERFCNT_AXI_READ_STALLS_WATCH_1, |
| 669 | V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1, |
| 670 | V3D_PERFCNT_AXI_READ_BYTES_WATCH_1, |
| 671 | V3D_PERFCNT_TLB_PARTIAL_QUADS, |
| 672 | V3D_PERFCNT_TMU_CONFIG_ACCESSES, |
| 673 | V3D_PERFCNT_L2T_NO_ID_STALL, |
| 674 | V3D_PERFCNT_L2T_COM_QUE_STALL, |
| 675 | V3D_PERFCNT_L2T_TMU_WRITES, |
| 676 | V3D_PERFCNT_TMU_ACTIVE_CYCLES, |
| 677 | V3D_PERFCNT_TMU_STALLED_CYCLES, |
| 678 | V3D_PERFCNT_CLE_ACTIVE, |
| 679 | V3D_PERFCNT_L2T_TMU_READS, |
| 680 | V3D_PERFCNT_L2T_CLE_READS, |
| 681 | V3D_PERFCNT_L2T_VCD_READS, |
| 682 | V3D_PERFCNT_L2T_TMUCFG_READS, |
| 683 | V3D_PERFCNT_L2T_SLC0_READS, |
| 684 | V3D_PERFCNT_L2T_SLC1_READS, |
| 685 | V3D_PERFCNT_L2T_SLC2_READS, |
| 686 | V3D_PERFCNT_L2T_TMU_W_MISSES, |
| 687 | V3D_PERFCNT_L2T_TMU_R_MISSES, |
| 688 | V3D_PERFCNT_L2T_CLE_MISSES, |
| 689 | V3D_PERFCNT_L2T_VCD_MISSES, |
| 690 | V3D_PERFCNT_L2T_TMUCFG_MISSES, |
| 691 | V3D_PERFCNT_L2T_SLC0_MISSES, |
| 692 | V3D_PERFCNT_L2T_SLC1_MISSES, |
| 693 | V3D_PERFCNT_L2T_SLC2_MISSES, |
| 694 | V3D_PERFCNT_CORE_MEM_WRITES, |
| 695 | V3D_PERFCNT_L2T_MEM_WRITES, |
| 696 | V3D_PERFCNT_PTB_MEM_WRITES, |
| 697 | V3D_PERFCNT_TLB_MEM_WRITES, |
| 698 | V3D_PERFCNT_CORE_MEM_READS, |
| 699 | V3D_PERFCNT_L2T_MEM_READS, |
| 700 | V3D_PERFCNT_PTB_MEM_READS, |
| 701 | V3D_PERFCNT_PSE_MEM_READS, |
| 702 | V3D_PERFCNT_TLB_MEM_READS, |
| 703 | V3D_PERFCNT_GMP_MEM_READS, |
| 704 | V3D_PERFCNT_PTB_W_MEM_WORDS, |
| 705 | V3D_PERFCNT_TLB_W_MEM_WORDS, |
| 706 | V3D_PERFCNT_PSE_R_MEM_WORDS, |
| 707 | V3D_PERFCNT_TLB_R_MEM_WORDS, |
| 708 | V3D_PERFCNT_TMU_MRU_HITS, |
| 709 | V3D_PERFCNT_COMPUTE_ACTIVE, |
| 710 | V3D_PERFCNT_NUM, |
| 711 | }; |
| 712 | |
| 713 | #define DRM_V3D_MAX_PERF_COUNTERS 32 |
| 714 | |
| 715 | struct drm_v3d_perfmon_create { |
| 716 | __u32 id; |
| 717 | __u32 ncounters; |
| 718 | __u8 counters[DRM_V3D_MAX_PERF_COUNTERS]; |
| 719 | }; |
| 720 | |
| 721 | struct drm_v3d_perfmon_destroy { |
| 722 | __u32 id; |
| 723 | }; |
| 724 | |
| 725 | /* |
| 726 | * Returns the values of the performance counters tracked by this |
| 727 | * perfmon (as an array of ncounters u64 values). |
| 728 | * |
| 729 | * No implicit synchronization is performed, so the user has to |
| 730 | * guarantee that any jobs using this perfmon have already been |
| 731 | * completed (probably by blocking on the seqno returned by the |
| 732 | * last exec that used the perfmon). |
| 733 | */ |
| 734 | struct drm_v3d_perfmon_get_values { |
| 735 | __u32 id; |
| 736 | __u32 pad; |
| 737 | __u64 values_ptr; |
| 738 | }; |
| 739 | |
| 740 | #define DRM_V3D_PERFCNT_MAX_NAME 64 |
| 741 | #define DRM_V3D_PERFCNT_MAX_CATEGORY 32 |
| 742 | #define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256 |
| 743 | |
| 744 | /** |
| 745 | * struct drm_v3d_perfmon_get_counter - ioctl to get the description of a |
| 746 | * performance counter |
| 747 | * |
| 748 | * As userspace needs to retrieve information about the performance counters |
| 749 | * available, this IOCTL allows users to get information about a performance |
| 750 | * counter (name, category and description). |
| 751 | */ |
| 752 | struct drm_v3d_perfmon_get_counter { |
| 753 | /* |
| 754 | * Counter ID |
| 755 | * |
| 756 | * Must be smaller than the maximum number of performance counters, which |
| 757 | * can be retrieve through DRM_V3D_PARAM_MAX_PERF_COUNTERS. |
| 758 | */ |
| 759 | __u8 counter; |
| 760 | |
| 761 | /* Name of the counter */ |
| 762 | __u8 name[DRM_V3D_PERFCNT_MAX_NAME]; |
| 763 | |
| 764 | /* Category of the counter */ |
| 765 | __u8 category[DRM_V3D_PERFCNT_MAX_CATEGORY]; |
| 766 | |
| 767 | /* Description of the counter */ |
| 768 | __u8 description[DRM_V3D_PERFCNT_MAX_DESCRIPTION]; |
| 769 | |
| 770 | /* mbz */ |
| 771 | __u8 reserved[7]; |
| 772 | }; |
| 773 | |
| 774 | #define DRM_V3D_PERFMON_CLEAR_GLOBAL 0x0001 |
| 775 | |
| 776 | /** |
| 777 | * struct drm_v3d_perfmon_set_global - ioctl to define a global performance |
| 778 | * monitor |
| 779 | * |
| 780 | * The global performance monitor will be used for all jobs. If a global |
| 781 | * performance monitor is defined, jobs with a self-defined performance |
| 782 | * monitor won't be allowed. |
| 783 | */ |
| 784 | struct drm_v3d_perfmon_set_global { |
| 785 | __u32 flags; |
| 786 | __u32 id; |
| 787 | }; |
| 788 | |
| 789 | #if defined(__cplusplus) |
| 790 | } |
| 791 | #endif |
| 792 | |
| 793 | #endif /* _V3D_DRM_H_ */ |
| 794 | |