| 1 | // SPDX-License-Identifier: GPL-2.0 OR MIT |
| 2 | /************************************************************************** |
| 3 | * |
| 4 | * Copyright 2009-2023 VMware, Inc., Palo Alto, CA., USA |
| 5 | * |
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 7 | * copy of this software and associated documentation files (the |
| 8 | * "Software"), to deal in the Software without restriction, including |
| 9 | * without limitation the rights to use, copy, modify, merge, publish, |
| 10 | * distribute, sub license, and/or sell copies of the Software, and to |
| 11 | * permit persons to whom the Software is furnished to do so, subject to |
| 12 | * the following conditions: |
| 13 | * |
| 14 | * The above copyright notice and this permission notice (including the |
| 15 | * next paragraph) shall be included in all copies or substantial portions |
| 16 | * of the Software. |
| 17 | * |
| 18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 19 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 20 | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| 21 | * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| 22 | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| 23 | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| 24 | * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 25 | * |
| 26 | **************************************************************************/ |
| 27 | |
| 28 | #include <drm/ttm/ttm_placement.h> |
| 29 | |
| 30 | #include "vmwgfx_binding.h" |
| 31 | #include "vmwgfx_bo.h" |
| 32 | #include "vmwgfx_drv.h" |
| 33 | #include "vmwgfx_resource_priv.h" |
| 34 | |
| 35 | struct vmw_shader { |
| 36 | struct vmw_resource res; |
| 37 | SVGA3dShaderType type; |
| 38 | uint32_t size; |
| 39 | uint8_t num_input_sig; |
| 40 | uint8_t num_output_sig; |
| 41 | }; |
| 42 | |
| 43 | struct vmw_user_shader { |
| 44 | struct ttm_base_object base; |
| 45 | struct vmw_shader shader; |
| 46 | }; |
| 47 | |
| 48 | struct vmw_dx_shader { |
| 49 | struct vmw_resource res; |
| 50 | struct vmw_resource *ctx; |
| 51 | struct vmw_resource *cotable; |
| 52 | u32 id; |
| 53 | bool committed; |
| 54 | struct list_head cotable_head; |
| 55 | }; |
| 56 | |
| 57 | static void vmw_user_shader_free(struct vmw_resource *res); |
| 58 | static struct vmw_resource * |
| 59 | vmw_user_shader_base_to_res(struct ttm_base_object *base); |
| 60 | |
| 61 | static int vmw_gb_shader_create(struct vmw_resource *res); |
| 62 | static int vmw_gb_shader_bind(struct vmw_resource *res, |
| 63 | struct ttm_validate_buffer *val_buf); |
| 64 | static int vmw_gb_shader_unbind(struct vmw_resource *res, |
| 65 | bool readback, |
| 66 | struct ttm_validate_buffer *val_buf); |
| 67 | static int vmw_gb_shader_destroy(struct vmw_resource *res); |
| 68 | |
| 69 | static int vmw_dx_shader_create(struct vmw_resource *res); |
| 70 | static int vmw_dx_shader_bind(struct vmw_resource *res, |
| 71 | struct ttm_validate_buffer *val_buf); |
| 72 | static int vmw_dx_shader_unbind(struct vmw_resource *res, |
| 73 | bool readback, |
| 74 | struct ttm_validate_buffer *val_buf); |
| 75 | static void vmw_dx_shader_commit_notify(struct vmw_resource *res, |
| 76 | enum vmw_cmdbuf_res_state state); |
| 77 | static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type); |
| 78 | static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type); |
| 79 | |
| 80 | static const struct vmw_user_resource_conv user_shader_conv = { |
| 81 | .object_type = VMW_RES_SHADER, |
| 82 | .base_obj_to_res = vmw_user_shader_base_to_res, |
| 83 | .res_free = vmw_user_shader_free |
| 84 | }; |
| 85 | |
| 86 | const struct vmw_user_resource_conv *user_shader_converter = |
| 87 | &user_shader_conv; |
| 88 | |
| 89 | |
| 90 | static const struct vmw_res_func vmw_gb_shader_func = { |
| 91 | .res_type = vmw_res_shader, |
| 92 | .needs_guest_memory = true, |
| 93 | .may_evict = true, |
| 94 | .prio = 3, |
| 95 | .dirty_prio = 3, |
| 96 | .type_name = "guest backed shaders" , |
| 97 | .domain = VMW_BO_DOMAIN_MOB, |
| 98 | .busy_domain = VMW_BO_DOMAIN_MOB, |
| 99 | .create = vmw_gb_shader_create, |
| 100 | .destroy = vmw_gb_shader_destroy, |
| 101 | .bind = vmw_gb_shader_bind, |
| 102 | .unbind = vmw_gb_shader_unbind |
| 103 | }; |
| 104 | |
| 105 | static const struct vmw_res_func vmw_dx_shader_func = { |
| 106 | .res_type = vmw_res_shader, |
| 107 | .needs_guest_memory = true, |
| 108 | .may_evict = true, |
| 109 | .prio = 3, |
| 110 | .dirty_prio = 3, |
| 111 | .type_name = "dx shaders" , |
| 112 | .domain = VMW_BO_DOMAIN_MOB, |
| 113 | .busy_domain = VMW_BO_DOMAIN_MOB, |
| 114 | .create = vmw_dx_shader_create, |
| 115 | /* |
| 116 | * The destroy callback is only called with a committed resource on |
| 117 | * context destroy, in which case we destroy the cotable anyway, |
| 118 | * so there's no need to destroy DX shaders separately. |
| 119 | */ |
| 120 | .destroy = NULL, |
| 121 | .bind = vmw_dx_shader_bind, |
| 122 | .unbind = vmw_dx_shader_unbind, |
| 123 | .commit_notify = vmw_dx_shader_commit_notify, |
| 124 | }; |
| 125 | |
| 126 | /* |
| 127 | * Shader management: |
| 128 | */ |
| 129 | |
| 130 | static inline struct vmw_shader * |
| 131 | vmw_res_to_shader(struct vmw_resource *res) |
| 132 | { |
| 133 | return container_of(res, struct vmw_shader, res); |
| 134 | } |
| 135 | |
| 136 | /** |
| 137 | * vmw_res_to_dx_shader - typecast a struct vmw_resource to a |
| 138 | * struct vmw_dx_shader |
| 139 | * |
| 140 | * @res: Pointer to the struct vmw_resource. |
| 141 | */ |
| 142 | static inline struct vmw_dx_shader * |
| 143 | vmw_res_to_dx_shader(struct vmw_resource *res) |
| 144 | { |
| 145 | return container_of(res, struct vmw_dx_shader, res); |
| 146 | } |
| 147 | |
| 148 | static void vmw_hw_shader_destroy(struct vmw_resource *res) |
| 149 | { |
| 150 | if (likely(res->func->destroy)) |
| 151 | (void) res->func->destroy(res); |
| 152 | else |
| 153 | res->id = -1; |
| 154 | } |
| 155 | |
| 156 | |
| 157 | static int vmw_gb_shader_init(struct vmw_private *dev_priv, |
| 158 | struct vmw_resource *res, |
| 159 | uint32_t size, |
| 160 | uint64_t offset, |
| 161 | SVGA3dShaderType type, |
| 162 | uint8_t num_input_sig, |
| 163 | uint8_t num_output_sig, |
| 164 | struct vmw_bo *byte_code, |
| 165 | void (*res_free) (struct vmw_resource *res)) |
| 166 | { |
| 167 | struct vmw_shader *shader = vmw_res_to_shader(res); |
| 168 | int ret; |
| 169 | |
| 170 | ret = vmw_resource_init(dev_priv, res, delay_id: true, res_free, |
| 171 | func: &vmw_gb_shader_func); |
| 172 | |
| 173 | if (unlikely(ret != 0)) { |
| 174 | if (res_free) |
| 175 | res_free(res); |
| 176 | else |
| 177 | kfree(objp: res); |
| 178 | return ret; |
| 179 | } |
| 180 | |
| 181 | res->guest_memory_size = size; |
| 182 | if (byte_code) { |
| 183 | res->guest_memory_bo = vmw_user_bo_ref(vbo: byte_code); |
| 184 | res->guest_memory_offset = offset; |
| 185 | } |
| 186 | shader->size = size; |
| 187 | shader->type = type; |
| 188 | shader->num_input_sig = num_input_sig; |
| 189 | shader->num_output_sig = num_output_sig; |
| 190 | |
| 191 | res->hw_destroy = vmw_hw_shader_destroy; |
| 192 | return 0; |
| 193 | } |
| 194 | |
| 195 | /* |
| 196 | * GB shader code: |
| 197 | */ |
| 198 | |
| 199 | static int vmw_gb_shader_create(struct vmw_resource *res) |
| 200 | { |
| 201 | struct vmw_private *dev_priv = res->dev_priv; |
| 202 | struct vmw_shader *shader = vmw_res_to_shader(res); |
| 203 | int ret; |
| 204 | struct { |
| 205 | SVGA3dCmdHeader ; |
| 206 | SVGA3dCmdDefineGBShader body; |
| 207 | } *cmd; |
| 208 | |
| 209 | if (likely(res->id != -1)) |
| 210 | return 0; |
| 211 | |
| 212 | ret = vmw_resource_alloc_id(res); |
| 213 | if (unlikely(ret != 0)) { |
| 214 | DRM_ERROR("Failed to allocate a shader id.\n" ); |
| 215 | goto out_no_id; |
| 216 | } |
| 217 | |
| 218 | if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) { |
| 219 | ret = -EBUSY; |
| 220 | goto out_no_fifo; |
| 221 | } |
| 222 | |
| 223 | cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); |
| 224 | if (unlikely(cmd == NULL)) { |
| 225 | ret = -ENOMEM; |
| 226 | goto out_no_fifo; |
| 227 | } |
| 228 | |
| 229 | cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER; |
| 230 | cmd->header.size = sizeof(cmd->body); |
| 231 | cmd->body.shid = res->id; |
| 232 | cmd->body.type = shader->type; |
| 233 | cmd->body.sizeInBytes = shader->size; |
| 234 | vmw_cmd_commit(dev_priv, bytes: sizeof(*cmd)); |
| 235 | vmw_fifo_resource_inc(dev_priv); |
| 236 | |
| 237 | return 0; |
| 238 | |
| 239 | out_no_fifo: |
| 240 | vmw_resource_release_id(res); |
| 241 | out_no_id: |
| 242 | return ret; |
| 243 | } |
| 244 | |
| 245 | static int vmw_gb_shader_bind(struct vmw_resource *res, |
| 246 | struct ttm_validate_buffer *val_buf) |
| 247 | { |
| 248 | struct vmw_private *dev_priv = res->dev_priv; |
| 249 | struct { |
| 250 | SVGA3dCmdHeader ; |
| 251 | SVGA3dCmdBindGBShader body; |
| 252 | } *cmd; |
| 253 | struct ttm_buffer_object *bo = val_buf->bo; |
| 254 | |
| 255 | BUG_ON(bo->resource->mem_type != VMW_PL_MOB); |
| 256 | |
| 257 | cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); |
| 258 | if (unlikely(cmd == NULL)) |
| 259 | return -ENOMEM; |
| 260 | |
| 261 | cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; |
| 262 | cmd->header.size = sizeof(cmd->body); |
| 263 | cmd->body.shid = res->id; |
| 264 | cmd->body.mobid = bo->resource->start; |
| 265 | cmd->body.offsetInBytes = res->guest_memory_offset; |
| 266 | res->guest_memory_dirty = false; |
| 267 | vmw_cmd_commit(dev_priv, bytes: sizeof(*cmd)); |
| 268 | |
| 269 | return 0; |
| 270 | } |
| 271 | |
| 272 | static int vmw_gb_shader_unbind(struct vmw_resource *res, |
| 273 | bool readback, |
| 274 | struct ttm_validate_buffer *val_buf) |
| 275 | { |
| 276 | struct vmw_private *dev_priv = res->dev_priv; |
| 277 | struct { |
| 278 | SVGA3dCmdHeader ; |
| 279 | SVGA3dCmdBindGBShader body; |
| 280 | } *cmd; |
| 281 | struct vmw_fence_obj *fence; |
| 282 | |
| 283 | BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB); |
| 284 | |
| 285 | cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); |
| 286 | if (unlikely(cmd == NULL)) |
| 287 | return -ENOMEM; |
| 288 | |
| 289 | cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; |
| 290 | cmd->header.size = sizeof(cmd->body); |
| 291 | cmd->body.shid = res->id; |
| 292 | cmd->body.mobid = SVGA3D_INVALID_ID; |
| 293 | cmd->body.offsetInBytes = 0; |
| 294 | vmw_cmd_commit(dev_priv, bytes: sizeof(*cmd)); |
| 295 | |
| 296 | /* |
| 297 | * Create a fence object and fence the backup buffer. |
| 298 | */ |
| 299 | |
| 300 | (void) vmw_execbuf_fence_commands(NULL, dev_priv, |
| 301 | p_fence: &fence, NULL); |
| 302 | |
| 303 | vmw_bo_fence_single(bo: val_buf->bo, fence); |
| 304 | |
| 305 | if (likely(fence != NULL)) |
| 306 | vmw_fence_obj_unreference(fence_p: &fence); |
| 307 | |
| 308 | return 0; |
| 309 | } |
| 310 | |
| 311 | static int vmw_gb_shader_destroy(struct vmw_resource *res) |
| 312 | { |
| 313 | struct vmw_private *dev_priv = res->dev_priv; |
| 314 | struct { |
| 315 | SVGA3dCmdHeader ; |
| 316 | SVGA3dCmdDestroyGBShader body; |
| 317 | } *cmd; |
| 318 | |
| 319 | if (likely(res->id == -1)) |
| 320 | return 0; |
| 321 | |
| 322 | mutex_lock(&dev_priv->binding_mutex); |
| 323 | vmw_binding_res_list_scrub(head: &res->binding_head); |
| 324 | |
| 325 | cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); |
| 326 | if (unlikely(cmd == NULL)) { |
| 327 | mutex_unlock(lock: &dev_priv->binding_mutex); |
| 328 | return -ENOMEM; |
| 329 | } |
| 330 | |
| 331 | cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER; |
| 332 | cmd->header.size = sizeof(cmd->body); |
| 333 | cmd->body.shid = res->id; |
| 334 | vmw_cmd_commit(dev_priv, bytes: sizeof(*cmd)); |
| 335 | mutex_unlock(lock: &dev_priv->binding_mutex); |
| 336 | vmw_resource_release_id(res); |
| 337 | vmw_fifo_resource_dec(dev_priv); |
| 338 | |
| 339 | return 0; |
| 340 | } |
| 341 | |
| 342 | /* |
| 343 | * DX shader code: |
| 344 | */ |
| 345 | |
| 346 | /** |
| 347 | * vmw_dx_shader_commit_notify - Notify that a shader operation has been |
| 348 | * committed to hardware from a user-supplied command stream. |
| 349 | * |
| 350 | * @res: Pointer to the shader resource. |
| 351 | * @state: Indicating whether a creation or removal has been committed. |
| 352 | * |
| 353 | */ |
| 354 | static void vmw_dx_shader_commit_notify(struct vmw_resource *res, |
| 355 | enum vmw_cmdbuf_res_state state) |
| 356 | { |
| 357 | struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); |
| 358 | struct vmw_private *dev_priv = res->dev_priv; |
| 359 | |
| 360 | if (state == VMW_CMDBUF_RES_ADD) { |
| 361 | mutex_lock(&dev_priv->binding_mutex); |
| 362 | vmw_cotable_add_resource(ctx: shader->cotable, |
| 363 | head: &shader->cotable_head); |
| 364 | shader->committed = true; |
| 365 | res->id = shader->id; |
| 366 | mutex_unlock(lock: &dev_priv->binding_mutex); |
| 367 | } else { |
| 368 | mutex_lock(&dev_priv->binding_mutex); |
| 369 | list_del_init(entry: &shader->cotable_head); |
| 370 | shader->committed = false; |
| 371 | res->id = -1; |
| 372 | mutex_unlock(lock: &dev_priv->binding_mutex); |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | /** |
| 377 | * vmw_dx_shader_unscrub - Have the device reattach a MOB to a DX shader. |
| 378 | * |
| 379 | * @res: The shader resource |
| 380 | * |
| 381 | * This function reverts a scrub operation. |
| 382 | */ |
| 383 | static int vmw_dx_shader_unscrub(struct vmw_resource *res) |
| 384 | { |
| 385 | struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); |
| 386 | struct vmw_private *dev_priv = res->dev_priv; |
| 387 | struct { |
| 388 | SVGA3dCmdHeader ; |
| 389 | SVGA3dCmdDXBindShader body; |
| 390 | } *cmd; |
| 391 | |
| 392 | if (!list_empty(head: &shader->cotable_head) || !shader->committed) |
| 393 | return 0; |
| 394 | |
| 395 | cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), shader->ctx->id); |
| 396 | if (unlikely(cmd == NULL)) |
| 397 | return -ENOMEM; |
| 398 | |
| 399 | cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER; |
| 400 | cmd->header.size = sizeof(cmd->body); |
| 401 | cmd->body.cid = shader->ctx->id; |
| 402 | cmd->body.shid = shader->id; |
| 403 | cmd->body.mobid = res->guest_memory_bo->tbo.resource->start; |
| 404 | cmd->body.offsetInBytes = res->guest_memory_offset; |
| 405 | vmw_cmd_commit(dev_priv, bytes: sizeof(*cmd)); |
| 406 | |
| 407 | vmw_cotable_add_resource(ctx: shader->cotable, head: &shader->cotable_head); |
| 408 | |
| 409 | return 0; |
| 410 | } |
| 411 | |
| 412 | /** |
| 413 | * vmw_dx_shader_create - The DX shader create callback |
| 414 | * |
| 415 | * @res: The DX shader resource |
| 416 | * |
| 417 | * The create callback is called as part of resource validation and |
| 418 | * makes sure that we unscrub the shader if it's previously been scrubbed. |
| 419 | */ |
| 420 | static int vmw_dx_shader_create(struct vmw_resource *res) |
| 421 | { |
| 422 | struct vmw_private *dev_priv = res->dev_priv; |
| 423 | struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); |
| 424 | int ret = 0; |
| 425 | |
| 426 | WARN_ON_ONCE(!shader->committed); |
| 427 | |
| 428 | if (vmw_resource_mob_attached(res)) { |
| 429 | mutex_lock(&dev_priv->binding_mutex); |
| 430 | ret = vmw_dx_shader_unscrub(res); |
| 431 | mutex_unlock(lock: &dev_priv->binding_mutex); |
| 432 | } |
| 433 | |
| 434 | res->id = shader->id; |
| 435 | return ret; |
| 436 | } |
| 437 | |
| 438 | /** |
| 439 | * vmw_dx_shader_bind - The DX shader bind callback |
| 440 | * |
| 441 | * @res: The DX shader resource |
| 442 | * @val_buf: Pointer to the validate buffer. |
| 443 | * |
| 444 | */ |
| 445 | static int vmw_dx_shader_bind(struct vmw_resource *res, |
| 446 | struct ttm_validate_buffer *val_buf) |
| 447 | { |
| 448 | struct vmw_private *dev_priv = res->dev_priv; |
| 449 | struct ttm_buffer_object *bo = val_buf->bo; |
| 450 | |
| 451 | BUG_ON(bo->resource->mem_type != VMW_PL_MOB); |
| 452 | mutex_lock(&dev_priv->binding_mutex); |
| 453 | vmw_dx_shader_unscrub(res); |
| 454 | mutex_unlock(lock: &dev_priv->binding_mutex); |
| 455 | |
| 456 | return 0; |
| 457 | } |
| 458 | |
| 459 | /** |
| 460 | * vmw_dx_shader_scrub - Have the device unbind a MOB from a DX shader. |
| 461 | * |
| 462 | * @res: The shader resource |
| 463 | * |
| 464 | * This function unbinds a MOB from the DX shader without requiring the |
| 465 | * MOB dma_buffer to be reserved. The driver still considers the MOB bound. |
| 466 | * However, once the driver eventually decides to unbind the MOB, it doesn't |
| 467 | * need to access the context. |
| 468 | */ |
| 469 | static int vmw_dx_shader_scrub(struct vmw_resource *res) |
| 470 | { |
| 471 | struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); |
| 472 | struct vmw_private *dev_priv = res->dev_priv; |
| 473 | struct { |
| 474 | SVGA3dCmdHeader ; |
| 475 | SVGA3dCmdDXBindShader body; |
| 476 | } *cmd; |
| 477 | |
| 478 | if (list_empty(head: &shader->cotable_head)) |
| 479 | return 0; |
| 480 | |
| 481 | WARN_ON_ONCE(!shader->committed); |
| 482 | cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); |
| 483 | if (unlikely(cmd == NULL)) |
| 484 | return -ENOMEM; |
| 485 | |
| 486 | cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER; |
| 487 | cmd->header.size = sizeof(cmd->body); |
| 488 | cmd->body.cid = shader->ctx->id; |
| 489 | cmd->body.shid = res->id; |
| 490 | cmd->body.mobid = SVGA3D_INVALID_ID; |
| 491 | cmd->body.offsetInBytes = 0; |
| 492 | vmw_cmd_commit(dev_priv, bytes: sizeof(*cmd)); |
| 493 | res->id = -1; |
| 494 | list_del_init(entry: &shader->cotable_head); |
| 495 | |
| 496 | return 0; |
| 497 | } |
| 498 | |
| 499 | /** |
| 500 | * vmw_dx_shader_unbind - The dx shader unbind callback. |
| 501 | * |
| 502 | * @res: The shader resource |
| 503 | * @readback: Whether this is a readback unbind. Currently unused. |
| 504 | * @val_buf: MOB buffer information. |
| 505 | */ |
| 506 | static int vmw_dx_shader_unbind(struct vmw_resource *res, |
| 507 | bool readback, |
| 508 | struct ttm_validate_buffer *val_buf) |
| 509 | { |
| 510 | struct vmw_private *dev_priv = res->dev_priv; |
| 511 | struct vmw_fence_obj *fence; |
| 512 | int ret; |
| 513 | |
| 514 | BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB); |
| 515 | |
| 516 | mutex_lock(&dev_priv->binding_mutex); |
| 517 | ret = vmw_dx_shader_scrub(res); |
| 518 | mutex_unlock(lock: &dev_priv->binding_mutex); |
| 519 | |
| 520 | if (ret) |
| 521 | return ret; |
| 522 | |
| 523 | (void) vmw_execbuf_fence_commands(NULL, dev_priv, |
| 524 | p_fence: &fence, NULL); |
| 525 | vmw_bo_fence_single(bo: val_buf->bo, fence); |
| 526 | |
| 527 | if (likely(fence != NULL)) |
| 528 | vmw_fence_obj_unreference(fence_p: &fence); |
| 529 | |
| 530 | return 0; |
| 531 | } |
| 532 | |
| 533 | /** |
| 534 | * vmw_dx_shader_cotable_list_scrub - The cotable unbind_func callback for |
| 535 | * DX shaders. |
| 536 | * |
| 537 | * @dev_priv: Pointer to device private structure. |
| 538 | * @list: The list of cotable resources. |
| 539 | * @readback: Whether the call was part of a readback unbind. |
| 540 | * |
| 541 | * Scrubs all shader MOBs so that any subsequent shader unbind or shader |
| 542 | * destroy operation won't need to swap in the context. |
| 543 | */ |
| 544 | void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv, |
| 545 | struct list_head *list, |
| 546 | bool readback) |
| 547 | { |
| 548 | struct vmw_dx_shader *entry, *next; |
| 549 | |
| 550 | lockdep_assert_held_once(&dev_priv->binding_mutex); |
| 551 | |
| 552 | list_for_each_entry_safe(entry, next, list, cotable_head) { |
| 553 | WARN_ON(vmw_dx_shader_scrub(&entry->res)); |
| 554 | if (!readback) |
| 555 | entry->committed = false; |
| 556 | } |
| 557 | } |
| 558 | |
| 559 | /** |
| 560 | * vmw_dx_shader_res_free - The DX shader free callback |
| 561 | * |
| 562 | * @res: The shader resource |
| 563 | * |
| 564 | * Frees the DX shader resource. |
| 565 | */ |
| 566 | static void vmw_dx_shader_res_free(struct vmw_resource *res) |
| 567 | { |
| 568 | struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); |
| 569 | |
| 570 | vmw_resource_unreference(p_res: &shader->cotable); |
| 571 | kfree(objp: shader); |
| 572 | } |
| 573 | |
| 574 | /** |
| 575 | * vmw_dx_shader_add - Add a shader resource as a command buffer managed |
| 576 | * resource. |
| 577 | * |
| 578 | * @man: The command buffer resource manager. |
| 579 | * @ctx: Pointer to the context resource. |
| 580 | * @user_key: The id used for this shader. |
| 581 | * @shader_type: The shader type. |
| 582 | * @list: The list of staged command buffer managed resources. |
| 583 | */ |
| 584 | int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man, |
| 585 | struct vmw_resource *ctx, |
| 586 | u32 user_key, |
| 587 | SVGA3dShaderType shader_type, |
| 588 | struct list_head *list) |
| 589 | { |
| 590 | struct vmw_dx_shader *shader; |
| 591 | struct vmw_resource *res; |
| 592 | struct vmw_private *dev_priv = ctx->dev_priv; |
| 593 | int ret; |
| 594 | |
| 595 | if (!vmw_shader_id_ok(user_key, shader_type)) |
| 596 | return -EINVAL; |
| 597 | |
| 598 | shader = kmalloc(sizeof(*shader), GFP_KERNEL); |
| 599 | if (!shader) { |
| 600 | return -ENOMEM; |
| 601 | } |
| 602 | |
| 603 | res = &shader->res; |
| 604 | shader->ctx = ctx; |
| 605 | shader->cotable = vmw_resource_reference |
| 606 | (res: vmw_context_cotable(ctx, cotable_type: SVGA_COTABLE_DXSHADER)); |
| 607 | shader->id = user_key; |
| 608 | shader->committed = false; |
| 609 | INIT_LIST_HEAD(list: &shader->cotable_head); |
| 610 | ret = vmw_resource_init(dev_priv, res, delay_id: true, |
| 611 | res_free: vmw_dx_shader_res_free, func: &vmw_dx_shader_func); |
| 612 | if (ret) |
| 613 | goto out_resource_init; |
| 614 | |
| 615 | /* |
| 616 | * The user_key name-space is not per shader type for DX shaders, |
| 617 | * so when hashing, use a single zero shader type. |
| 618 | */ |
| 619 | ret = vmw_cmdbuf_res_add(man, res_type: vmw_cmdbuf_res_shader, |
| 620 | user_key: vmw_shader_key(user_key, shader_type: 0), |
| 621 | res, list); |
| 622 | if (ret) |
| 623 | goto out_resource_init; |
| 624 | |
| 625 | res->id = shader->id; |
| 626 | res->hw_destroy = vmw_hw_shader_destroy; |
| 627 | |
| 628 | out_resource_init: |
| 629 | vmw_resource_unreference(p_res: &res); |
| 630 | |
| 631 | return ret; |
| 632 | } |
| 633 | |
| 634 | |
| 635 | |
| 636 | /* |
| 637 | * User-space shader management: |
| 638 | */ |
| 639 | |
| 640 | static struct vmw_resource * |
| 641 | vmw_user_shader_base_to_res(struct ttm_base_object *base) |
| 642 | { |
| 643 | return &(container_of(base, struct vmw_user_shader, base)-> |
| 644 | shader.res); |
| 645 | } |
| 646 | |
| 647 | static void vmw_user_shader_free(struct vmw_resource *res) |
| 648 | { |
| 649 | struct vmw_user_shader *ushader = |
| 650 | container_of(res, struct vmw_user_shader, shader.res); |
| 651 | |
| 652 | ttm_base_object_kfree(ushader, base); |
| 653 | } |
| 654 | |
| 655 | static void vmw_shader_free(struct vmw_resource *res) |
| 656 | { |
| 657 | struct vmw_shader *shader = vmw_res_to_shader(res); |
| 658 | |
| 659 | kfree(objp: shader); |
| 660 | } |
| 661 | |
| 662 | /* |
| 663 | * This function is called when user space has no more references on the |
| 664 | * base object. It releases the base-object's reference on the resource object. |
| 665 | */ |
| 666 | |
| 667 | static void vmw_user_shader_base_release(struct ttm_base_object **p_base) |
| 668 | { |
| 669 | struct ttm_base_object *base = *p_base; |
| 670 | struct vmw_resource *res = vmw_user_shader_base_to_res(base); |
| 671 | |
| 672 | *p_base = NULL; |
| 673 | vmw_resource_unreference(p_res: &res); |
| 674 | } |
| 675 | |
| 676 | int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, |
| 677 | struct drm_file *file_priv) |
| 678 | { |
| 679 | struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data; |
| 680 | struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; |
| 681 | |
| 682 | return ttm_ref_object_base_unref(tfile, key: arg->handle); |
| 683 | } |
| 684 | |
| 685 | static int vmw_user_shader_alloc(struct vmw_private *dev_priv, |
| 686 | struct vmw_bo *buffer, |
| 687 | size_t shader_size, |
| 688 | size_t offset, |
| 689 | SVGA3dShaderType shader_type, |
| 690 | uint8_t num_input_sig, |
| 691 | uint8_t num_output_sig, |
| 692 | struct ttm_object_file *tfile, |
| 693 | u32 *handle) |
| 694 | { |
| 695 | struct vmw_user_shader *ushader; |
| 696 | struct vmw_resource *res, *tmp; |
| 697 | int ret; |
| 698 | |
| 699 | ushader = kzalloc(sizeof(*ushader), GFP_KERNEL); |
| 700 | if (unlikely(!ushader)) { |
| 701 | ret = -ENOMEM; |
| 702 | goto out; |
| 703 | } |
| 704 | |
| 705 | res = &ushader->shader.res; |
| 706 | ushader->base.shareable = false; |
| 707 | ushader->base.tfile = NULL; |
| 708 | |
| 709 | /* |
| 710 | * From here on, the destructor takes over resource freeing. |
| 711 | */ |
| 712 | |
| 713 | ret = vmw_gb_shader_init(dev_priv, res, size: shader_size, |
| 714 | offset, type: shader_type, num_input_sig, |
| 715 | num_output_sig, byte_code: buffer, |
| 716 | res_free: vmw_user_shader_free); |
| 717 | if (unlikely(ret != 0)) |
| 718 | goto out; |
| 719 | |
| 720 | tmp = vmw_resource_reference(res); |
| 721 | ret = ttm_base_object_init(tfile, base: &ushader->base, shareable: false, |
| 722 | VMW_RES_SHADER, |
| 723 | refcount_release: &vmw_user_shader_base_release); |
| 724 | |
| 725 | if (unlikely(ret != 0)) { |
| 726 | vmw_resource_unreference(p_res: &tmp); |
| 727 | goto out_err; |
| 728 | } |
| 729 | |
| 730 | if (handle) |
| 731 | *handle = ushader->base.handle; |
| 732 | out_err: |
| 733 | vmw_resource_unreference(p_res: &res); |
| 734 | out: |
| 735 | return ret; |
| 736 | } |
| 737 | |
| 738 | |
| 739 | static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, |
| 740 | struct vmw_bo *buffer, |
| 741 | size_t shader_size, |
| 742 | size_t offset, |
| 743 | SVGA3dShaderType shader_type) |
| 744 | { |
| 745 | struct vmw_shader *shader; |
| 746 | struct vmw_resource *res; |
| 747 | int ret; |
| 748 | |
| 749 | shader = kzalloc(sizeof(*shader), GFP_KERNEL); |
| 750 | if (unlikely(!shader)) { |
| 751 | ret = -ENOMEM; |
| 752 | goto out_err; |
| 753 | } |
| 754 | |
| 755 | res = &shader->res; |
| 756 | |
| 757 | /* |
| 758 | * From here on, the destructor takes over resource freeing. |
| 759 | */ |
| 760 | ret = vmw_gb_shader_init(dev_priv, res, size: shader_size, |
| 761 | offset, type: shader_type, num_input_sig: 0, num_output_sig: 0, byte_code: buffer, |
| 762 | res_free: vmw_shader_free); |
| 763 | |
| 764 | out_err: |
| 765 | return ret ? ERR_PTR(error: ret) : res; |
| 766 | } |
| 767 | |
| 768 | |
| 769 | static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, |
| 770 | enum drm_vmw_shader_type shader_type_drm, |
| 771 | u32 buffer_handle, size_t size, size_t offset, |
| 772 | uint8_t num_input_sig, uint8_t num_output_sig, |
| 773 | uint32_t *shader_handle) |
| 774 | { |
| 775 | struct vmw_private *dev_priv = vmw_priv(dev); |
| 776 | struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; |
| 777 | struct vmw_bo *buffer = NULL; |
| 778 | SVGA3dShaderType shader_type; |
| 779 | int ret; |
| 780 | |
| 781 | if (buffer_handle != SVGA3D_INVALID_ID) { |
| 782 | ret = vmw_user_bo_lookup(filp: file_priv, handle: buffer_handle, out: &buffer); |
| 783 | if (unlikely(ret != 0)) { |
| 784 | VMW_DEBUG_USER("Couldn't find buffer for shader creation.\n" ); |
| 785 | return ret; |
| 786 | } |
| 787 | |
| 788 | if ((u64)buffer->tbo.base.size < (u64)size + (u64)offset) { |
| 789 | VMW_DEBUG_USER("Illegal buffer- or shader size.\n" ); |
| 790 | ret = -EINVAL; |
| 791 | goto out_bad_arg; |
| 792 | } |
| 793 | } |
| 794 | |
| 795 | switch (shader_type_drm) { |
| 796 | case drm_vmw_shader_type_vs: |
| 797 | shader_type = SVGA3D_SHADERTYPE_VS; |
| 798 | break; |
| 799 | case drm_vmw_shader_type_ps: |
| 800 | shader_type = SVGA3D_SHADERTYPE_PS; |
| 801 | break; |
| 802 | default: |
| 803 | VMW_DEBUG_USER("Illegal shader type.\n" ); |
| 804 | ret = -EINVAL; |
| 805 | goto out_bad_arg; |
| 806 | } |
| 807 | |
| 808 | ret = vmw_user_shader_alloc(dev_priv, buffer, shader_size: size, offset, |
| 809 | shader_type, num_input_sig, |
| 810 | num_output_sig, tfile, handle: shader_handle); |
| 811 | out_bad_arg: |
| 812 | vmw_user_bo_unref(buf: &buffer); |
| 813 | return ret; |
| 814 | } |
| 815 | |
| 816 | /** |
| 817 | * vmw_shader_id_ok - Check whether a compat shader user key and |
| 818 | * shader type are within valid bounds. |
| 819 | * |
| 820 | * @user_key: User space id of the shader. |
| 821 | * @shader_type: Shader type. |
| 822 | * |
| 823 | * Returns true if valid false if not. |
| 824 | */ |
| 825 | static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) |
| 826 | { |
| 827 | return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; |
| 828 | } |
| 829 | |
| 830 | /** |
| 831 | * vmw_shader_key - Compute a hash key suitable for a compat shader. |
| 832 | * |
| 833 | * @user_key: User space id of the shader. |
| 834 | * @shader_type: Shader type. |
| 835 | * |
| 836 | * Returns a hash key suitable for a command buffer managed resource |
| 837 | * manager hash table. |
| 838 | */ |
| 839 | static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) |
| 840 | { |
| 841 | return user_key | (shader_type << 20); |
| 842 | } |
| 843 | |
| 844 | /** |
| 845 | * vmw_shader_remove - Stage a compat shader for removal. |
| 846 | * |
| 847 | * @man: Pointer to the compat shader manager identifying the shader namespace. |
| 848 | * @user_key: The key that is used to identify the shader. The key is |
| 849 | * unique to the shader type. |
| 850 | * @shader_type: Shader type. |
| 851 | * @list: Caller's list of staged command buffer resource actions. |
| 852 | */ |
| 853 | int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man, |
| 854 | u32 user_key, SVGA3dShaderType shader_type, |
| 855 | struct list_head *list) |
| 856 | { |
| 857 | struct vmw_resource *dummy; |
| 858 | |
| 859 | if (!vmw_shader_id_ok(user_key, shader_type)) |
| 860 | return -EINVAL; |
| 861 | |
| 862 | return vmw_cmdbuf_res_remove(man, res_type: vmw_cmdbuf_res_shader, |
| 863 | user_key: vmw_shader_key(user_key, shader_type), |
| 864 | list, res: &dummy); |
| 865 | } |
| 866 | |
| 867 | /** |
| 868 | * vmw_compat_shader_add - Create a compat shader and stage it for addition |
| 869 | * as a command buffer managed resource. |
| 870 | * |
| 871 | * @dev_priv: Pointer to device private structure. |
| 872 | * @man: Pointer to the compat shader manager identifying the shader namespace. |
| 873 | * @user_key: The key that is used to identify the shader. The key is |
| 874 | * unique to the shader type. |
| 875 | * @bytecode: Pointer to the bytecode of the shader. |
| 876 | * @shader_type: Shader type. |
| 877 | * @size: Command size. |
| 878 | * @list: Caller's list of staged command buffer resource actions. |
| 879 | * |
| 880 | */ |
| 881 | int vmw_compat_shader_add(struct vmw_private *dev_priv, |
| 882 | struct vmw_cmdbuf_res_manager *man, |
| 883 | u32 user_key, const void *bytecode, |
| 884 | SVGA3dShaderType shader_type, |
| 885 | size_t size, |
| 886 | struct list_head *list) |
| 887 | { |
| 888 | struct ttm_operation_ctx ctx = { false, true }; |
| 889 | struct vmw_bo *buf; |
| 890 | struct ttm_bo_kmap_obj map; |
| 891 | bool is_iomem; |
| 892 | int ret; |
| 893 | struct vmw_resource *res; |
| 894 | struct vmw_bo_params bo_params = { |
| 895 | .domain = VMW_BO_DOMAIN_SYS, |
| 896 | .busy_domain = VMW_BO_DOMAIN_SYS, |
| 897 | .bo_type = ttm_bo_type_device, |
| 898 | .size = size, |
| 899 | .pin = false, |
| 900 | .keep_resv = true, |
| 901 | }; |
| 902 | |
| 903 | if (!vmw_shader_id_ok(user_key, shader_type)) |
| 904 | return -EINVAL; |
| 905 | |
| 906 | ret = vmw_bo_create(dev_priv, params: &bo_params, p_bo: &buf); |
| 907 | if (unlikely(ret != 0)) |
| 908 | goto out; |
| 909 | |
| 910 | /* Map and copy shader bytecode. */ |
| 911 | ret = ttm_bo_kmap(bo: &buf->tbo, start_page: 0, PFN_UP(size), map: &map); |
| 912 | if (unlikely(ret != 0)) { |
| 913 | ttm_bo_unreserve(bo: &buf->tbo); |
| 914 | goto no_reserve; |
| 915 | } |
| 916 | |
| 917 | memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size); |
| 918 | WARN_ON(is_iomem); |
| 919 | |
| 920 | ttm_bo_kunmap(map: &map); |
| 921 | ret = ttm_bo_validate(bo: &buf->tbo, placement: &buf->placement, ctx: &ctx); |
| 922 | WARN_ON(ret != 0); |
| 923 | ttm_bo_unreserve(bo: &buf->tbo); |
| 924 | |
| 925 | res = vmw_shader_alloc(dev_priv, buffer: buf, shader_size: size, offset: 0, shader_type); |
| 926 | if (IS_ERR(ptr: res)) { |
| 927 | ret = PTR_ERR(ptr: res); |
| 928 | goto no_reserve; |
| 929 | } |
| 930 | |
| 931 | ret = vmw_cmdbuf_res_add(man, res_type: vmw_cmdbuf_res_shader, |
| 932 | user_key: vmw_shader_key(user_key, shader_type), |
| 933 | res, list); |
| 934 | vmw_resource_unreference(p_res: &res); |
| 935 | no_reserve: |
| 936 | vmw_bo_unreference(buf: &buf); |
| 937 | out: |
| 938 | return ret; |
| 939 | } |
| 940 | |
| 941 | /** |
| 942 | * vmw_shader_lookup - Look up a compat shader |
| 943 | * |
| 944 | * @man: Pointer to the command buffer managed resource manager identifying |
| 945 | * the shader namespace. |
| 946 | * @user_key: The user space id of the shader. |
| 947 | * @shader_type: The shader type. |
| 948 | * |
| 949 | * Returns a refcounted pointer to a struct vmw_resource if the shader was |
| 950 | * found. An error pointer otherwise. |
| 951 | */ |
| 952 | struct vmw_resource * |
| 953 | vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man, |
| 954 | u32 user_key, |
| 955 | SVGA3dShaderType shader_type) |
| 956 | { |
| 957 | if (!vmw_shader_id_ok(user_key, shader_type)) |
| 958 | return ERR_PTR(error: -EINVAL); |
| 959 | |
| 960 | return vmw_cmdbuf_res_lookup(man, res_type: vmw_cmdbuf_res_shader, |
| 961 | user_key: vmw_shader_key(user_key, shader_type)); |
| 962 | } |
| 963 | |
| 964 | int vmw_shader_define_ioctl(struct drm_device *dev, void *data, |
| 965 | struct drm_file *file_priv) |
| 966 | { |
| 967 | struct drm_vmw_shader_create_arg *arg = |
| 968 | (struct drm_vmw_shader_create_arg *)data; |
| 969 | |
| 970 | return vmw_shader_define(dev, file_priv, shader_type_drm: arg->shader_type, |
| 971 | buffer_handle: arg->buffer_handle, |
| 972 | size: arg->size, offset: arg->offset, |
| 973 | num_input_sig: 0, num_output_sig: 0, |
| 974 | shader_handle: &arg->shader_handle); |
| 975 | } |
| 976 | |